+class wxWindowGTK : public wxWindowBase
+{
+public:
+ // creating the window
+ // -------------------
+ wxWindowGTK();
+ wxWindowGTK(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr);
+ bool Create(wxWindow *parent,
+ wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr);
+ virtual ~wxWindowGTK();
+
+ // implement base class (pure) virtual methods
+ // -------------------------------------------
+
+ virtual bool Destroy();
+
+ virtual void Raise();
+ virtual void Lower();
+
+ virtual bool Show( bool show = TRUE );
+ virtual bool Enable( bool enable = TRUE );
+
+ virtual bool IsRetained() const;
+
+ virtual void SetFocus();
+ virtual bool AcceptsFocus() const;
+
+ virtual bool Reparent( wxWindowBase *newParent );
+
+ virtual void WarpPointer(int x, int y);
+
+ virtual void Refresh( bool eraseBackground = TRUE,
+ const wxRect *rect = (const wxRect *) NULL );
+ virtual void Update();
+ virtual void ClearBackground();
+
+ virtual bool SetBackgroundColour( const wxColour &colour );
+ virtual bool SetForegroundColour( const wxColour &colour );
+ virtual bool SetCursor( const wxCursor &cursor );
+ virtual bool SetFont( const wxFont &font );
+
+ virtual int GetCharHeight() const;
+ virtual int GetCharWidth() const;
+ virtual void GetTextExtent(const wxString& string,
+ int *x, int *y,
+ int *descent = (int *) NULL,
+ int *externalLeading = (int *) NULL,
+ const wxFont *theFont = (const wxFont *) NULL)
+ const;
+
+#if wxUSE_MENUS_NATIVE
+ virtual bool DoPopupMenu( wxMenu *menu, int x, int y );
+#endif // wxUSE_MENUS_NATIVE
+
+ virtual void SetScrollbar( int orient, int pos, int thumbVisible,
+ int range, bool refresh = TRUE );
+ virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
+ virtual int GetScrollPos( int orient ) const;
+ virtual int GetScrollThumb( int orient ) const;
+ virtual int GetScrollRange( int orient ) const;
+ virtual void ScrollWindow( int dx, int dy,
+ const wxRect* rect = (wxRect *) NULL );
+
+#if wxUSE_DRAG_AND_DROP
+ virtual void SetDropTarget( wxDropTarget *dropTarget );
+#endif // wxUSE_DRAG_AND_DROP
+
+ // implementation
+ // --------------
+
+ virtual WXWidget GetHandle() const { return m_widget; }
+
+ // I don't want users to override what's done in idle so everything that
+ // has to be done in idle time in order for wxGTK to work is done in
+ // OnInternalIdle
+ virtual void OnInternalIdle();
+
+ // Internal represention of Update()
+ void GtkUpdate();
+
+ // For delayed background
+ void GtkSetBackgroundColour( const wxColour &colour );
+ void GtkSetForegroundColour( const wxColour &colour );
+
+ // For compatibility across platforms (not in event table)
+ void OnIdle(wxIdleEvent& WXUNUSED(event)) {}
+
+ // wxGTK-specific: called recursively by Enable,
+ // to give widgets an oppprtunity to correct their colours after they
+ // have been changed by Enable
+ virtual void OnParentEnable( bool WXUNUSED(enable) ) {}
+
+ // Used by all window classes in the widget creation process.
+ bool PreCreation( wxWindowGTK *parent, const wxPoint &pos, const wxSize &size );
+ void PostCreation();
+
+ // Internal addition of child windows. differs from class
+ // to class not by using virtual functions but by using
+ // the m_insertCallback.
+ void DoAddChild(wxWindowGTK *child);
+
+ // This methods sends wxPaintEvents to the window. It reads the
+ // update region, breaks it up into rects and sends an event
+ // for each rect. It is also responsible for background erase
+ // events and NC paint events. It is called from "draw" and
+ // "expose" handlers as well as from ::Update()
+ void GtkSendPaintEvents();
+
+ // The methods below are required because many native widgets
+ // are composed of several subwidgets and setting a style for
+ // the widget means setting it for all subwidgets as well.
+ // also, it is nor clear, which native widget is the top
+ // widget where (most of) the input goes. even tooltips have
+ // to be applied to all subwidgets.
+ virtual GtkWidget* GetConnectWidget();
+ virtual bool IsOwnGtkWindow( GdkWindow *window );
+ void ConnectWidget( GtkWidget *widget );
+
+ // Creates a new widget style if none is there
+ // and sets m_widgetStyle to this value.
+ GtkStyle *GetWidgetStyle();
+
+#ifdef __WXGTK20__
+ // Returns the default context which usually is anti-aliased
+ PangoContext *GtkGetPangoDefaultContext();
+
+ // Returns the X11 context which renders on the X11 client
+ // side (which can be remote) and which usually is not
+ // anti-aliased and is thus faster
+ PangoContext *GtkGetPangoX11Context();
+ PangoContext *m_x11Context;
+#endif