// due to circular header dependencies this function has to be declared here
// (normally it's found in utils.h which includes itself list.h...)
-extern WXDLLEXPORT char* copystring(const char *s);
+extern WXDLLEXPORT wxChar* copystring(const wxChar *s);
class WXDLLEXPORT wxObjectListNode;
typedef wxObjectListNode wxNode;
union wxListKeyValue
{
long integer;
- char *string;
+ wxChar *string;
};
// a struct which may contain both types of keys
{ m_keyType = wxKEY_NONE; }
wxListKey(long i)
{ m_keyType = wxKEY_INTEGER; m_key.integer = i; }
- wxListKey(const char *s)
- { m_keyType = wxKEY_STRING; m_key.string = strdup(s); }
+ wxListKey(const wxChar *s)
+ { m_keyType = wxKEY_STRING; m_key.string = wxStrdup(s); }
wxListKey(const wxString& s)
- { m_keyType = wxKEY_STRING; m_key.string = strdup(s.c_str()); }
+ { m_keyType = wxKEY_STRING; m_key.string = wxStrdup(s.c_str()); }
// accessors
wxKeyType GetKeyType() const { return m_keyType; }
- const char *GetString() const
+ const wxChar *GetString() const
{ wxASSERT( m_keyType == wxKEY_STRING ); return m_key.string; }
long GetNumber() const
{ wxASSERT( m_keyType == wxKEY_INTEGER ); return m_key.integer; }
virtual ~wxNodeBase();
- // @@ no check is done that the list is really keyed on strings
- const char *GetKeyString() const { return m_key.string; }
+ // FIXME no check is done that the list is really keyed on strings
+ const wxChar *GetKeyString() const { return m_key.string; }
long GetKeyInteger() const { return m_key.integer; }
// Necessary for some existing code
- void SetKeyString(char* s) { m_key.string = s; }
+ void SetKeyString(wxChar* s) { m_key.string = s; }
void SetKeyInteger(long i) { m_key.integer = i; }
#ifdef wxLIST_COMPATIBILITY
// keyed append
wxNodeBase *Append(long key, void *object);
- wxNodeBase *Append(const char *key, void *object);
+ wxNodeBase *Append(const wxChar *key, void *object);
// removes node from the list but doesn't delete it (returns pointer
// to the node or NULL if it wasn't found in the list)
// 2. We redefine all non-type-safe wxList functions with type-safe versions
// which don't take any space (everything is inline), but bring compile
// time error checking.
-
-#define WX_DECLARE_LIST_2(T, name, nodetype) \
+//
+// 3. The macro which is usually used (WX_DECLARE_LIST) is defined in terms of
+// a more generic WX_DECLARE_LIST_2 macro which, in turn, uses the most
+// generic WX_DECLARE_LIST_3 one. The last macro adds a sometimes
+// interesting capability to store polymorphic objects in the list and is
+// particularly useful with, for example, "wxWindow *" list where the
+// wxWindowBase pointers are put into the list, but wxWindow pointers are
+// retrieved from it.
+
+#define WX_DECLARE_LIST_3(T, Tbase, name, nodetype) \
typedef int (*wxSortFuncFor_##name)(const T *, const T *); \
\
class WXDLLEXPORT nodetype : public wxNodeBase \
return node ? (T*)(node->GetData()) : (T*)NULL; \
} \
\
- nodetype *Append(T *object) \
+ nodetype *Append(Tbase *object) \
{ return (nodetype *)wxListBase::Append(object); } \
- nodetype *Insert(T *object) \
+ nodetype *Insert(Tbase *object) \
{ return (nodetype *)Insert((nodetype*)NULL, object); } \
- nodetype *Insert(nodetype *prev, T *object) \
+ nodetype *Insert(nodetype *prev, Tbase *object) \
{ return (nodetype *)wxListBase::Insert(prev, object); } \
\
nodetype *Append(long key, void *object) \
{ return (nodetype *)wxListBase::Append(key, object); } \
- nodetype *Append(const char *key, void *object) \
+ nodetype *Append(const wxChar *key, void *object) \
{ return (nodetype *)wxListBase::Append(key, object); } \
\
nodetype *DetachNode(nodetype *node) \
{ return (nodetype *)wxListBase::DetachNode(node); } \
bool DeleteNode(nodetype *node) \
{ return wxListBase::DeleteNode(node); } \
- bool DeleteObject(T *object) \
+ bool DeleteObject(Tbase *object) \
{ return wxListBase::DeleteObject(object); } \
\
- nodetype *Find(T *object) const \
+ nodetype *Find(Tbase *object) const \
{ return (nodetype *)wxListBase::Find(object); } \
\
virtual nodetype *Find(const wxListKey& key) const \
{ return (nodetype *)wxListBase::Find(key); } \
\
- int IndexOf( T *object ) const \
+ int IndexOf(Tbase *object) const \
{ return wxListBase::IndexOf(object); } \
\
void Sort(wxSortFuncFor_##name func) \
} \
}
+#define WX_DECLARE_LIST_2(elementtype, listname, nodename) \
+ WX_DECLARE_LIST_3(elementtype, elementtype, listname, nodename)
+
#define WX_DECLARE_LIST(elementtype, listname) \
typedef elementtype _WX_LIST_ITEM_TYPE_##listname; \
WX_DECLARE_LIST_2(elementtype, listname, wx##listname##Node)
// =============================================================================
// ----------------------------------------------------------------------------
-// commonly used string classes
+// commonly used list classes
// ----------------------------------------------------------------------------
-class wxWindow;
-WX_DECLARE_LIST(wxWindow, wxWindowList);
-
#ifdef wxLIST_COMPATIBILITY
// -----------------------------------------------------------------------------
// wxStringList class for compatibility with the old code
// -----------------------------------------------------------------------------
-WX_DECLARE_LIST_2(char, wxStringListBase, wxStringListNode);
+WX_DECLARE_LIST_2(wxChar, wxStringListBase, wxStringListNode);
class WXDLLEXPORT wxStringList : public wxStringListBase
{
// ctors and such
// default
wxStringList() { DeleteContents(TRUE); }
- wxStringList(const char *first ...);
+ wxStringList(const wxChar *first ...);
// copying the string list: the strings are copied, too (extremely
// inefficient!)
// operations
// makes a copy of the string
- wxNode *Add(const char *s)
+ wxNode *Add(const wxChar *s)
{ return (wxNode *)wxStringListBase::Append(copystring(s)); }
- bool Delete(const char *s);
+ bool Delete(const wxChar *s);
- char **ListToArray(bool new_copies = FALSE) const;
- bool Member(const char *s) const;
+ wxChar **ListToArray(bool new_copies = FALSE) const;
+ bool Member(const wxChar *s) const;
// alphabetic sort
void Sort();