#endif
#include "wx/statline.h"
-#include "wx/generic/dirctrlg.h"
+#include "wx/dirctrl.h"
#include "wx/generic/dirdlgg.h"
#include "wx/artprov.h"
#include "wx/bmpbuttn.h"
// I'm not convinced we need a New button, and we tend to get annoying
// accidental-editing with label editing enabled.
- wxBitmapButton* newButton =
- new wxBitmapButton(this, ID_NEW,
- wxArtProvider::GetBitmap(wxART_NEW_DIR, wxART_CMN_DIALOG));
- buttonsizer->Add( newButton, 0, wxRIGHT, 10 );
+ if (style & wxDD_NEW_DIR_BUTTON)
+ {
+ wxBitmapButton* newButton =
+ new wxBitmapButton(this, ID_NEW,
+ wxArtProvider::GetBitmap(wxART_NEW_DIR, wxART_CMN_DIALOG));
+ buttonsizer->Add( newButton, 0, wxRIGHT, 10 );
+#if wxUSE_TOOLTIPS
+ newButton->SetToolTip(_("Create new directory"));
+#endif
+ }
#if wxUSE_TOOLTIPS
homeButton->SetToolTip(_("Go to home directory"));
- newButton->SetToolTip(_("Create new directory"));
#endif
topsizer->Add( buttonsizer, 0, wxTOP | wxALIGN_RIGHT, 10 );
// 1) dir ctrl
m_dirCtrl = NULL; // this is neccessary, event handler called from
// wxGenericDirCtrl would crash otherwise!
+ long dirStyle = wxDIRCTRL_DIR_ONLY|wxSUNKEN_BORDER;
+
+#ifdef __WXMSW__
+ if (style & wxDD_NEW_DIR_BUTTON)
+ {
+ // Only under Windows do we need the wxTR_EDIT_LABEL tree control style
+ // before we can call EditLabel (required for "New directory")
+ dirStyle |= wxDIRCTRL_EDIT_LABELS;
+ }
+#endif
+
m_dirCtrl = new wxGenericDirCtrl(this, ID_DIRCTRL,
m_path, wxPoint(5, 5),
wxSize(300, 200),
- wxDIRCTRL_DIR_ONLY|wxSUNKEN_BORDER);
+ dirStyle);
topsizer->Add( m_dirCtrl, 1, wxTOP|wxLEFT|wxRIGHT | wxEXPAND, 10 );