// Author: Vadim Zeitlin
// Modified by: Ron Lee
// Created: 01/02/97
-// RCS-ID: $Id$
// Copyright: (c) Vadim Zeitlin
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
}
+ // returns the magnification of the content of this window
+ // eg 2.0 for a window on a retina screen
+ virtual double GetContentScaleFactor() const
+ { return 1.0; }
+
// return the size of the left/right and top/bottom borders in x and y
// components of the result respectively
virtual wxSize GetWindowBorderSize() const;
// this is the same as SendSizeEventToParent() but using PostSizeEvent()
void PostSizeEventToParent() { SendSizeEventToParent(wxSEND_EVENT_POST); }
+ // These functions should be used before repositioning the children of
+ // this window to reduce flicker or, in MSW case, even avoid display
+ // corruption in some situations (so they're more than just optimization).
+ //
+ // EndRepositioningChildren() should be called if and only if
+ // BeginRepositioningChildren() returns true. To ensure that this is always
+ // done automatically, use ChildrenRepositioningGuard class below.
+ virtual bool BeginRepositioningChildren() { return false; }
+ virtual void EndRepositioningChildren() { }
+
+ // A simple helper which ensures that EndRepositioningChildren() is called
+ // from its dtor if and only if calling BeginRepositioningChildren() from
+ // the ctor returned true.
+ class ChildrenRepositioningGuard
+ {
+ public:
+ // Notice that window can be NULL here, for convenience. In this case
+ // this class simply doesn't do anything.
+ wxEXPLICIT ChildrenRepositioningGuard(wxWindowBase* win)
+ : m_win(win),
+ m_callEnd(win && win->BeginRepositioningChildren())
+ {
+ }
+
+ ~ChildrenRepositioningGuard()
+ {
+ if ( m_callEnd )
+ m_win->EndRepositioningChildren();
+ }
+
+ private:
+ wxWindowBase* const m_win;
+ const bool m_callEnd;
+
+ wxDECLARE_NO_COPY_CLASS(ChildrenRepositioningGuard);
+ };
+
// window state
// ------------
virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
- // this is mostly a helper for the various functions using it below
- bool CanBeFocused() const { return IsShown() && IsEnabled(); }
+ // Can this window be focused right now, in its current state? This
+ // shouldn't be called at all if AcceptsFocus() returns false.
+ //
+ // It is a convenient helper for the various functions using it below
+ // but also a hook allowing to override the default logic for some rare
+ // cases (currently just wxRadioBox in wxMSW) when it's inappropriate.
+ virtual bool CanBeFocused() const { return IsShown() && IsEnabled(); }
// can this window itself have focus?
bool IsFocusable() const { return AcceptsFocus() && CanBeFocused(); }
// widgets state are necessary
virtual void DoEnable(bool WXUNUSED(enable)) { }
- // called when the on-screen widget state changes and provides an
- // an opportunity for the widget to update its visual state (colours,
- // fonts, anything else) as necessary
- virtual void OnEnabled(bool WXUNUSED(enabled)) { }
-
// the window id - a number which uniquely identifies a window among
// its siblings unless it is wxID_ANY
static void NotifyCaptureLost();
private:
- // recursively call our own and our children OnEnabled() when the
+ // recursively call our own and our children DoEnable() when the
// enabled/disabled status changed because a parent window had been
// enabled/disabled
void NotifyWindowOnEnableChange(bool enabled);