// For GetShort/LongPathName
#ifdef __WIN32__
-#include <windows.h>
-#include "wx/msw/winundef.h"
+#include "wx/msw/wrapwin.h"
+#endif
+
+#ifdef __WXWINCE__
+#include "wx/msw/private.h"
#endif
#if defined(__WXMAC__)
// use the directory specified by the prefix
SplitPath(prefix, &dir, &name, NULL /* extension */);
-#if defined(__WINDOWS__) && !defined(__WXMICROWIN__)
+#if defined(__WXWINCE__)
+ if (dir.empty())
+ {
+ // FIXME. Create \temp dir?
+ dir = wxT("\\");
+ }
+ path = dir + wxT("\\") + prefix;
+ int i = 1;
+ while (wxFileExists(path))
+ {
+ path = dir + wxT("\\") + prefix ;
+ path << i;
+ i ++;
+ }
+#elif defined(__WINDOWS__) && !defined(__WXMICROWIN__)
#ifdef __WIN32__
if ( dir.empty() )
{
// Return the short form of the path (returns identity on non-Windows platforms)
wxString wxFileName::GetShortPath() const
{
-#if defined(__WXMSW__) && defined(__WIN32__) && !defined(__WXMICROWIN__)
+#if defined(__WXMSW__) && defined(__WIN32__) && !defined(__WXMICROWIN__) && !defined(__WXWINCE__)
wxString path(GetFullPath());
wxString pathOut;
DWORD sz = ::GetShortPathName(path, NULL, 0);