//---------------------------------------------------------------------------
wxFlexGridSizer::wxFlexGridSizer( int rows, int cols, int vgap, int hgap )
- : wxGridSizer( rows, cols, vgap, hgap )
- , m_rowHeights( NULL )
- , m_colWidths( NULL )
+ : wxGridSizer( rows, cols, vgap, hgap ),
+ m_flexDirection(wxBOTH),
+ m_growMode(wxFLEX_GROWMODE_SPECIFIED)
{
}
wxFlexGridSizer::wxFlexGridSizer( int cols, int vgap, int hgap )
- : wxGridSizer( cols, vgap, hgap )
- , m_rowHeights( NULL )
- , m_colWidths( NULL )
+ : wxGridSizer( cols, vgap, hgap ),
+ m_flexDirection(wxBOTH),
+ m_growMode(wxFLEX_GROWMODE_SPECIFIED)
{
}
wxFlexGridSizer::~wxFlexGridSizer()
{
- if (m_rowHeights)
- delete[] m_rowHeights;
- if (m_colWidths)
- delete[] m_colWidths;
-}
-
-void wxFlexGridSizer::CreateArrays()
-{
- if (m_rowHeights)
- delete[] m_rowHeights;
- if (m_colWidths)
- delete[] m_colWidths;
-
- int nitems, nrows, ncols;
- if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
- {
- m_rowHeights =
- m_colWidths = NULL;
- }
-
- m_rowHeights = new int[nrows];
- m_colWidths = new int[ncols];
-
- for (int col = 0; col < ncols; col++)
- m_colWidths[ col ] = 0;
- for (int row = 0; row < nrows; row++)
- m_rowHeights[ row ] = 0;
}
void wxFlexGridSizer::RecalcSizes()
wxSize minsz( CalcMin() );
wxPoint pt( GetPosition() );
int delta;
- size_t idx,num;
+ size_t idx, num;
wxArrayInt temp;
- // Transfer only those rows into temp which exist in the sizer
- // ignoring the superflouus ones. This prevents a segfault when
- // calling AddGrowableRow( 3 ) if the sizer only has 2 rows.
- for (idx = 0; idx < m_growableRows.GetCount(); idx++)
- if (m_growableRows[idx] < nrows)
- temp.Add( m_growableRows[idx] );
- num = temp.GetCount();
+ // what to do with the rows? by default, resize them proportionally
+ if ( (m_flexDirection & wxVERTICAL) ||
+ (m_growMode == wxFLEX_GROWMODE_SPECIFIED) )
+ {
+ // Transfer only those rows into temp which exist in the sizer
+ // ignoring the superfluous ones. This prevents a segfault when
+ // calling AddGrowableRow( 3 ) if the sizer only has 2 rows.
+ for (idx = 0; idx < m_growableRows.GetCount(); idx++)
+ {
+ if (m_growableRows[idx] < nrows)
+ temp.Add( m_growableRows[idx] );
+ }
+
+ num = temp.GetCount();
- if ((num > 0) && (sz.y > minsz.y))
+ if ((num > 0) && (sz.y > minsz.y))
+ {
+ delta = (sz.y - minsz.y) / num;
+ for (idx = 0; idx < num; idx++)
+ m_rowHeights[ temp[idx] ] += delta;
+ }
+ temp.Empty();
+ }
+ else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.y > minsz.y) )
{
- delta = (sz.y - minsz.y) / num;
- for (idx = 0; idx < num; idx++)
- m_rowHeights[ temp[idx] ] += delta;
+ // rounding problem?
+ for ( int row = 0; row < nrows; ++row )
+ m_rowHeights[ row ] = sz.y / nrows;
}
- temp.Empty();
- // See above
- for (idx = 0; idx < m_growableCols.GetCount(); idx++)
- if (m_growableCols[idx] < ncols)
- temp.Add( m_growableCols[idx] );
- num = temp.GetCount();
+ // the same logic as above but for the columns
+ if ( (m_flexDirection & wxHORIZONTAL) ||
+ (m_growMode == wxFLEX_GROWMODE_SPECIFIED) )
+ {
+ // See above
+ for (idx = 0; idx < m_growableCols.GetCount(); idx++)
+ {
+ if (m_growableCols[idx] < ncols)
+ temp.Add( m_growableCols[idx] );
+ }
+
+ num = temp.GetCount();
- if ((num > 0) && (sz.x > minsz.x))
+ if ((num > 0) && (sz.x > minsz.x))
+ {
+ delta = (sz.x - minsz.x) / num;
+ for (idx = 0; idx < num; idx++)
+ m_colWidths[ temp[idx] ] += delta;
+ }
+ }
+ else if ( (m_growMode == wxFLEX_GROWMODE_ALL) && (sz.x > minsz.x) )
{
- delta = (sz.x - minsz.x) / num;
- for (idx = 0; idx < num; idx++)
- m_colWidths[ temp[idx] ] += delta;
+ for ( int col=0; col < ncols; ++col )
+ m_colWidths[ col ] = sz.x / ncols;
}
sz = wxSize( pt.x + sz.x, pt.y + sz.y );
wxSize wxFlexGridSizer::CalcMin()
{
- int nitems, nrows, ncols;
- if ( (nitems = CalcRowsCols(nrows, ncols)) == 0 )
- return wxSize(10,10);
+ int nrows,
+ ncols;
+ size_t i, s;
+
+ if ( !CalcRowsCols(nrows, ncols) )
+ return wxSize(10, 10);
+
+ // We have to clear the old sizes out if any item has wxADJUST_MINSIZE
+ // set on it. Its probably quicker to just always do it than test for
+ // that though. At least do it before resizing the arrays, SetCount will
+ // initialise new elements to zero.
+ for( s = m_rowHeights.GetCount(), i = 0; i < s; ++i )
+ m_rowHeights[ i ] = 0;
+
+ for( s = m_colWidths.GetCount(), i = 0; i < s; ++i )
+ m_colWidths[ i ] = 0;
- CreateArrays();
+ m_rowHeights.SetCount(nrows);
+ m_colWidths.SetCount(ncols);
- int i = 0;
wxSizerItemList::Node *node = m_children.GetFirst();
+ i = 0;
while (node)
{
wxSizerItem *item = node->GetData();
i++;
}
+ // the logic above works when we resize flexibly in both directions but
+ // maybe this is not the case
+ if ( m_flexDirection != wxBOTH )
+ {
+ // select the array corresponding to the direction in which we do *not*
+ // resize flexibly
+ wxArrayInt& array = m_flexDirection == wxVERTICAL ? m_colWidths
+ : m_rowHeights;
+
+ const int count = array.GetCount();
+
+ // find the largest value in this array
+ int n,
+ largest = 0;
+ for ( n = 0; n < count; ++n )
+ {
+ if ( array[n] > largest )
+ largest = array[n];
+ }
+
+ // and now fill it with the largest value
+ for ( n = 0; n < count; ++n )
+ {
+ array[n] = largest;
+ }
+ }
+
+
int width = 0;
for (int col = 0; col < ncols; col++)
width += m_colWidths[ col ];