+
+// wxTransform2D
+
+void wxTransform2D::Transform( wxRect2DInt* r ) const
+{
+ wxPoint2DInt a = r->GetLeftTop(), b = r->GetRightBottom();
+ Transform( &a );
+ Transform( &b );
+ *r = wxRect2DInt( a, b );
+}
+
+wxPoint2DInt wxTransform2D::Transform( const wxPoint2DInt &pt ) const
+{
+ wxPoint2DInt res = pt;
+ Transform( &res );
+ return res;
+}
+
+wxRect2DInt wxTransform2D::Transform( const wxRect2DInt &r ) const
+{
+ wxRect2DInt res = r;
+ Transform( &res );
+ return res;
+}
+
+void wxTransform2D::InverseTransform( wxRect2DInt* r ) const
+{
+ wxPoint2DInt a = r->GetLeftTop(), b = r->GetRightBottom();
+ InverseTransform( &a );
+ InverseTransform( &b );
+ *r = wxRect2DInt( a , b );
+}
+
+wxPoint2DInt wxTransform2D::InverseTransform( const wxPoint2DInt &pt ) const
+{
+ wxPoint2DInt res = pt;
+ InverseTransform( &res );
+ return res;
+}
+
+wxRect2DInt wxTransform2D::InverseTransform( const wxRect2DInt &r ) const
+{
+ wxRect2DInt res = r;
+ InverseTransform( &res );
+ return res;
+}
+