// wxNOT_FOUND if none, i.e. if it is below the last item
int HitTest(wxCoord x, wxCoord y) const;
int HitTest(const wxPoint& pt) const { return HitTest(pt.x, pt.y); }
// wxNOT_FOUND if none, i.e. if it is below the last item
int HitTest(wxCoord x, wxCoord y) const;
int HitTest(const wxPoint& pt) const { return HitTest(pt.x, pt.y); }