// test the logical function effect
wxCoord y = 150;
dc.SetLogicalFunction(wxINVERT);
- dc.DrawText( _T("There should be no text below"), 110, 150 );
+ // text drawing should ignore logical function
+ dc.DrawText( _T("There should be a text below"), 110, 150 );
dc.DrawRectangle( 110, y, 100, height );
- // twice drawn inverted should result in invisible
y += height;
- dc.DrawText( _T("Invisible text"), 110, y );
+ dc.DrawText( _T("Visible text"), 110, y );
dc.DrawRectangle( 110, y, 100, height );
- dc.DrawText( _T("Invisible text"), 110, y );
+ dc.DrawText( _T("Visible text"), 110, y );
dc.DrawRectangle( 110, y, 100, height );
dc.SetLogicalFunction(wxCOPY);
y += height;
dc.DrawRectangle( 110, y, 100, height );
- dc.DrawText( _T("Visible text"), 110, y );
+ dc.DrawText( _T("Another visible text"), 110, y );
}
static const struct