#include "wx/event.h" // for the base class
#include "wx/build.h"
+#include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
#include "wx/init.h" // we must declare wxEntry()
#include "wx/intl.h" // for wxLayoutDirection
-class WXDLLIMPEXP_BASE wxAppConsole;
-class WXDLLIMPEXP_BASE wxAppTraits;
-class WXDLLIMPEXP_BASE wxCmdLineParser;
-class WXDLLIMPEXP_BASE wxEventLoopBase;
-class WXDLLIMPEXP_BASE wxLog;
-class WXDLLIMPEXP_BASE wxMessageOutput;
+class WXDLLIMPEXP_FWD_BASE wxAppConsole;
+class WXDLLIMPEXP_FWD_BASE wxAppTraits;
+class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
+class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
+class WXDLLIMPEXP_FWD_BASE wxLog;
+class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
#if wxUSE_GUI
- struct WXDLLIMPEXP_CORE wxVideoMode;
+ struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
#endif
// ----------------------------------------------------------------------------
}
void SetAppName(const wxString& name) { m_appName = name; }
+ // set/get the application display name: the display name is the name
+ // shown to the user in titles, reports, etc while the app name is
+ // used for paths, config, and other places the user doesn't see
+ //
+ // so the app name could be myapp while display name could be "My App"
+ wxString GetAppDisplayName() const
+ {
+ return m_appDisplayName.empty() ? GetAppName().Capitalize()
+ : m_appDisplayName;
+ }
+
+ void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
+
// set/get the app class name
wxString GetClassName() const { return m_className; }
void SetClassName(const wxString& name) { m_className = name; }
const wxString& GetVendorName() const { return m_vendorName; }
void SetVendorName(const wxString& name) { m_vendorName = name; }
+ // set/get the vendor display name: the display name is shown
+ // in titles/reports/dialogs to the user, while the vendor name
+ // is used in some areas such as wxConfig, wxStandardPaths, etc
+ const wxString& GetVendorDisplayName() const
+ {
+ return m_vendorDisplayName.empty() ? GetVendorName()
+ : m_vendorDisplayName;
+ }
+ void SetVendorDisplayName(const wxString& name)
+ {
+ m_vendorDisplayName = name;
+ }
+
// cmd line parsing stuff
// ----------------------
// either should be configurable by the user (then he can change the
// default behaviour simply by overriding CreateTraits() and returning his
// own traits object) or which is GUI/console dependent as then wxAppTraits
- // allows us to abstract the differences behind the common fa�de
+ // allows us to abstract the differences behind the common facade
wxAppTraits *GetTraits();
+ // this function provides safer access to traits object than
+ // wxTheApp->GetTraits() during startup or termination when the global
+ // application object itself may be unavailable
+ //
+ // of course, it still returns NULL in this case and the caller must check
+ // for it
+ static wxAppTraits *GetTraitsIfExists();
// event processing functions
// --------------------------
wxEvent& event) const;
// Called when an unhandled C++ exception occurs inside OnRun(): note that
- // the exception type is lost by now, so if you really want to handle the
- // exception you should override OnRun() and put a try/catch around
- // MainLoop() call there or use OnExceptionInMainLoop()
- virtual void OnUnhandledException() { }
+ // the main event loop has already terminated by now and the program will
+ // exit, if you need to really handle the exceptions you need to override
+ // OnExceptionInMainLoop()
+ virtual void OnUnhandledException();
#endif // wxUSE_EXCEPTIONS
// event processing functions
// command line arguments (public for backwards compatibility)
- int argc;
- wxChar **argv;
+ int argc;
+
+ // this object is implicitly convertible to either "char**" (traditional
+ // type of argv parameter of main()) or to "wchar_t **" (for compatibility
+ // with Unicode build in previous wx versions and because the command line
+ // can, in pr
+#if wxUSE_UNICODE
+ wxCmdLineArgsArray argv;
+#else
+ char **argv;
+#endif
protected:
// the function which creates the traits object when GetTraits() needs it
wxEventLoopBase *CreateMainLoop();
// application info (must be set from the user code)
- wxString m_vendorName, // vendor name (ACME Inc)
- m_appName, // app name
- m_className; // class name
+ wxString m_vendorName, // vendor name ("acme")
+ m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
+ m_appName, // app name ("myapp")
+ m_appDisplayName, // app display name ("My Application")
+ m_className; // class name
// the class defining the application behaviour, NULL initially and created
// by GetTraits() when first needed
#if defined(__UNIX__)
#include "wx/unix/app.h"
#else
- typedef wxAppConsoleBase wxAppConsole;
+ // this has to be a class and not a typedef as we forward declare it
+ class wxAppConsole : public wxAppConsoleBase { };
#endif
// ----------------------------------------------------------------------------
virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
// set use of best visual flag (see below)
- void SetUseBestVisual( bool flag, bool forceTrueColour = false )
+ void SetUseBestVisual( bool flag, bool forceTrueColour = false )
{ m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
bool GetUseBestVisual() const { return m_useBestVisual; }
// if it's unknown
virtual wxLayoutDirection GetLayoutDirection() const;
+ // Change the theme used by the application, return true on success.
+ virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
+
// command line parsing (GUI-specific)
// ------------------------------------------------------------------------
wxDEPRECATED( bool Initialized() );
#endif // WXWIN_COMPATIBILITY_2_6
- // perform standard OnIdle behaviour, ensure that this is always called
- void OnIdle(wxIdleEvent& event);
-
-
protected:
// delete all objects in wxPendingDelete list
void DeletePendingObjects();
#elif defined(__WXX11__)
#include "wx/x11/app.h"
#elif defined(__WXMAC__)
- #include "wx/mac/app.h"
+ #include "wx/osx/app.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/app.h"
#elif defined(__WXPM__)
//
// the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
// console mode it does nothing at all
-#define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance())
+#define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
// ----------------------------------------------------------------------------
// global functions
// Force an exit from main loop
extern void WXDLLIMPEXP_BASE wxExit();
+// avoid redeclaring this function here if it had been already declated by
+// wx/utils.h, this results in warnings from g++ with -Wredundant-decls
+#ifndef wx_YIELD_DECLARED
+#define wx_YIELD_DECLARED
+
// Yield to other apps/messages
extern bool WXDLLIMPEXP_BASE wxYield();
+#endif // wx_YIELD_DECLARED
+
// Yield to other apps/messages
extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
wxAppInitializer \
wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
DECLARE_APP(appname) \
- appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }
+ appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }
// Same as IMPLEMENT_APP() normally but doesn't include themes support in
// wxUniversal builds