#ifndef _WX_MSW_SPINCTRL_H_
#define _WX_MSW_SPINCTRL_H_
-#ifdef __GNUG__
- #pragma interface "spinctrl.h"
-#endif
-
#include "wx/spinbutt.h" // the base class
+#if wxUSE_SPINCTRL
+
#include "wx/dynarray.h"
-class WXDLLEXPORT wxSpinCtrl;
-WX_DEFINE_EXPORTED_ARRAY(wxSpinCtrl *, wxArraySpins);
+
+class WXDLLIMPEXP_FWD_CORE wxSpinCtrl;
+WX_DEFINE_EXPORTED_ARRAY_PTR(wxSpinCtrl *, wxArraySpins);
// ----------------------------------------------------------------------------
// Under Win32, wxSpinCtrl is a wxSpinButton with a buddy (as MSDN docs call
// control is clicked.
// ----------------------------------------------------------------------------
-class WXDLLEXPORT wxSpinCtrl : public wxSpinButton
+class WXDLLIMPEXP_CORE wxSpinCtrl : public wxSpinButton
{
public:
wxSpinCtrl() { }
wxSpinCtrl(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = wxSP_ARROW_KEYS,
+ long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
int min = 0, int max = 100, int initial = 0,
- const wxString& name = _T("wxSpinCtrl"))
+ const wxString& name = wxT("wxSpinCtrl"))
{
Create(parent, id, value, pos, size, style, min, max, initial, name);
}
bool Create(wxWindow *parent,
- wxWindowID id = -1,
+ wxWindowID id = wxID_ANY,
const wxString& value = wxEmptyString,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
- long style = wxSP_ARROW_KEYS,
+ long style = wxSP_ARROW_KEYS | wxALIGN_RIGHT,
int min = 0, int max = 100, int initial = 0,
- const wxString& name = _T("wxSpinCtrl"));
+ const wxString& name = wxT("wxSpinCtrl"));
// a wxTextCtrl-like method (but we can't have GetValue returning wxString
// because the base class already has one returning int!)
void SetValue(const wxString& text);
+ // another wxTextCtrl-like method
+ void SetSelection(long from, long to);
+
// implementation only from now on
// -------------------------------
virtual ~wxSpinCtrl();
- virtual void SetValue(int val) { wxSpinButton::SetValue(val); }
+ virtual void SetValue(int val);
virtual int GetValue() const;
+ virtual void SetRange(int minVal, int maxVal);
virtual bool SetFont(const wxFont &font);
virtual void SetFocus();
- virtual bool Enable(bool enable = TRUE);
- virtual bool Show(bool show = TRUE);
+ virtual bool Enable(bool enable = true);
+ virtual bool Show(bool show = true);
+
+ virtual bool Reparent(wxWindowBase *newParent);
// wxSpinButton doesn't accept focus, but we do
virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }
+ // we're like wxTextCtrl and not (default) wxButton
+ virtual wxVisualAttributes GetDefaultAttributes() const
+ {
+ return GetClassDefaultAttributes(GetWindowVariant());
+ }
+
+ static wxVisualAttributes
+ GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL)
+ {
+ return GetCompositeControlsDefaultAttributes(variant);
+ }
+
// for internal use only
// get the subclassed window proc of the buddy text
// process a WM_COMMAND generated by the buddy text control
bool ProcessTextCommand(WXWORD cmd, WXWORD id);
+ // recognize buddy window as part of this control at wx level
+ virtual bool ContainsHWND(WXHWND hWnd) const { return hWnd == m_hwndBuddy; }
+
protected:
virtual void DoGetPosition(int *x, int *y) const;
virtual void DoMoveWindow(int x, int y, int width, int height);
virtual wxSize DoGetBestSize() const;
virtual void DoGetSize(int *width, int *height) const;
+ virtual void DoGetClientSize(int *x, int *y) const;
+#if wxUSE_TOOLTIPS
+ virtual void DoSetToolTip( wxToolTip *tip );
+#endif // wxUSE_TOOLTIPS
- // the handler for wxSpinButton events
- void OnSpinChange(wxSpinEvent& event);
+ virtual bool MSWOnNotify(int idCtrl, WXLPARAM lParam, WXLPARAM *result);
+ virtual bool MSWOnScroll(int orientation, WXWORD wParam,
+ WXWORD pos, WXHWND control);
- // Handle processing of special keys
+ // handle processing of special keys
void OnChar(wxKeyEvent& event);
+ void OnSetFocus(wxFocusEvent& event);
+ void OnKillFocus(wxFocusEvent& event);
+
+ // generate spin control update event with the given value
+ void SendSpinUpdate(int value);
+
+ // called to ensure that the value is in the correct range
+ virtual void NormalizeValue();
+
+
+ // the value of the control before the latest change (which might not have
+ // changed anything in fact -- this is why we need this field)
+ int m_oldValue;
// the data for the "buddy" text ctrl
WXHWND m_hwndBuddy;
WXFARPROC m_wndProcBuddy;
+ // Block text update event after SetValue()
+ bool m_blockEvent;
+
// all existing wxSpinCtrls - this allows to find the one corresponding to
// the given buddy window in GetSpinForTextCtrl()
static wxArraySpins ms_allSpins;
private:
DECLARE_DYNAMIC_CLASS(wxSpinCtrl)
DECLARE_EVENT_TABLE()
+ wxDECLARE_NO_COPY_CLASS(wxSpinCtrl);
};
+#endif // wxUSE_SPINCTRL
+
#endif // _WX_MSW_SPINCTRL_H_