#ifndef _WX_GENERIC_ANIMATEH__
#define _WX_GENERIC_ANIMATEH__
+#include "wx/bitmap.h"
+
// ----------------------------------------------------------------------------
// wxAnimation
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_ADV wxAnimation : public wxAnimationBase
{
public:
- bool operator == (const wxAnimation& anim) const
- { return m_refData == anim.m_refData; }
- bool operator != (const wxAnimation& anim) const
- { return m_refData != anim.m_refData; }
+ wxAnimation() {}
+ wxAnimation(const wxString &name, wxAnimationType type = wxANIMATION_TYPE_ANY)
+ { LoadFile(name, type); }
- bool IsOk() const
+ virtual bool IsOk() const
{ return m_refData != NULL; }
- size_t GetFrameCount() const;
- int GetDelay(size_t i) const;
- wxImage GetFrame(size_t i) const;
- wxSize GetSize() const;
-
- bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
- bool Load(wxInputStream &stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
-
-public: // extended interface used by the generic implementation of wxAnimationCtrl
-
- wxPoint GetFramePosition(size_t frame) const;
- wxAnimationDisposal GetDisposalMethod(size_t frame) const;
+ virtual unsigned int GetFrameCount() const;
+ virtual int GetDelay(unsigned int i) const;
+ virtual wxImage GetFrame(unsigned int i) const;
+ virtual wxSize GetSize() const;
+
+ virtual bool LoadFile(const wxString& filename,
+ wxAnimationType type = wxANIMATION_TYPE_ANY);
+ virtual bool Load(wxInputStream& stream,
+ wxAnimationType type = wxANIMATION_TYPE_ANY);
+
+ // extended interface used by the generic implementation of wxAnimationCtrl
+ wxPoint GetFramePosition(unsigned int frame) const;
+ wxSize GetFrameSize(unsigned int frame) const;
+ wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
+ wxColour GetTransparentColour(unsigned int frame) const;
wxColour GetBackgroundColour() const;
protected:
class WXDLLIMPEXP_ADV wxAnimationCtrl: public wxAnimationCtrlBase
{
public:
- wxAnimationCtrl();
+ wxAnimationCtrl() { Init(); }
wxAnimationCtrl(wxWindow *parent,
- wxWindowID id,
- const wxAnimation& anim = wxNullAnimation,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxAC_DEFAULT_STYLE,
- const wxString& name = wxAnimationCtrlNameStr)
+ wxWindowID id,
+ const wxAnimation& anim = wxNullAnimation,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxAC_DEFAULT_STYLE,
+ const wxString& name = wxAnimationCtrlNameStr)
{
+ Init();
+
Create(parent, id, anim, pos, size, style, name);
}
+ void Init();
+
bool Create(wxWindow *parent, wxWindowID id,
const wxAnimation& anim = wxNullAnimation,
const wxPoint& pos = wxDefaultPosition,
public:
virtual bool LoadFile(const wxString& filename, wxAnimationType type = wxANIMATION_TYPE_ANY);
+ virtual bool Load(wxInputStream& stream, wxAnimationType type = wxANIMATION_TYPE_ANY);
virtual void Stop();
virtual bool Play()
wxAnimation GetAnimation() const
{ return m_animation; }
+ virtual void SetInactiveBitmap(const wxBitmap &bmp);
+
+ // override base class method
+ virtual bool SetBackgroundColour(const wxColour& col);
+
public: // event handlers
void OnPaint(wxPaintEvent& event);
void FitToAnimation();
// Draw the background; use this when e.g. previous frame had wxANIM_TOBACKGROUND disposal.
+ void DisposeToBackground();
void DisposeToBackground(wxDC& dc);
+ void DisposeToBackground(wxDC& dc, const wxPoint &pos, const wxSize &sz);
void IncrementalUpdateBackingStore();
- void RebuildBackingStoreUpToFrame(size_t);
- void DrawFrame(wxDC &dc, size_t);
+ bool RebuildBackingStoreUpToFrame(unsigned int);
+ void DrawFrame(wxDC &dc, unsigned int);
+ virtual void DisplayStaticImage();
virtual wxSize DoGetBestSize() const;
protected:
- size_t m_currentFrame; // Current frame
+ unsigned int m_currentFrame; // Current frame
bool m_looped; // Looped, or not
wxTimer m_timer; // The timer
wxAnimation m_animation; // The animation