wxBU_AUTODRAW,
};
+// enum wxStockItemID
+// {
+// wxSTOCK_NONE = 0,
+// wxSTOCK_ADD,
+// wxSTOCK_APPLY,
+// wxSTOCK_BOLD,
+// wxSTOCK_CANCEL,
+// wxSTOCK_CLEAR,
+// wxSTOCK_CLOSE,
+// wxSTOCK_COPY,
+// wxSTOCK_CUT,
+// wxSTOCK_DELETE,
+// wxSTOCK_FIND,
+// wxSTOCK_FIND_AND_REPLACE,
+// wxSTOCK_GO_BACK,
+// wxSTOCK_GO_DOWN,
+// wxSTOCK_GO_FORWARD,
+// wxSTOCK_GO_UP,
+// wxSTOCK_HELP,
+// wxSTOCK_HOME,
+// wxSTOCK_INDENT,
+// wxSTOCK_INDEX,
+// wxSTOCK_ITALIC,
+// wxSTOCK_JUSTIFY_CENTER,
+// wxSTOCK_JUSTIFY_FILL,
+// wxSTOCK_JUSTIFY_LEFT,
+// wxSTOCK_JUSTIFY_RIGHT,
+// wxSTOCK_NEW,
+// wxSTOCK_NO,
+// wxSTOCK_OK,
+// wxSTOCK_OPEN,
+// wxSTOCK_PASTE,
+// wxSTOCK_PREFERENCES,
+// wxSTOCK_PRINT,
+// wxSTOCK_PRINT_PREVIEW,
+// wxSTOCK_PROPERTIES,
+// wxSTOCK_QUIT,
+// wxSTOCK_REDO,
+// wxSTOCK_REFRESH,
+// wxSTOCK_REMOVE,
+// wxSTOCK_REVERT_TO_SAVED,
+// wxSTOCK_SAVE,
+// wxSTOCK_SAVE_AS,
+// wxSTOCK_STOP,
+// wxSTOCK_UNDELETE,
+// wxSTOCK_UNDERLINE,
+// wxSTOCK_UNDO,
+// wxSTOCK_UNINDENT,
+// wxSTOCK_YES,
+// wxSTOCK_ZOOM_100,
+// wxSTOCK_ZOOM_FIT,
+// wxSTOCK_ZOOM_IN,
+// wxSTOCK_ZOOM_OUT
+// };
+
//---------------------------------------------------------------------------
DocStr(wxButton,
- "A button is a control that contains a text string, and is one of the most\n"
- "common elements of a GUI. It may be placed on a dialog box or panel, or\n"
- "indeed almost any other window.");
-
-RefDoc(wxButton, "
- Styles
- wx.BU_LEFT: Left-justifies the label. WIN32 only.
- wx.BU_TOP: Aligns the label to the top of the button. WIN32 only.
- wx.BU_RIGHT: Right-justifies the bitmap label. WIN32 only.
- wx.BU_BOTTOM: Aligns the label to the bottom of the button. WIN32 only.
- wx.BU_EXACTFIT: Creates the button as small as possible instead of making
- it of the standard size (which is the default behaviour.)
-
- Events
- EVT_BUTTON: Sent when the button is clicked.
+"A button is a control that contains a text string, and is one of the most
+common elements of a GUI. It may be placed on a dialog box or panel, or
+indeed almost any other window.", "
+
+Window Styles
+-------------
+ ============== ==========================================
+ wx.BU_LEFT Left-justifies the label. Windows and GTK+ only.
+ wx.BU_TOP Aligns the label to the top of the button.
+ Windows and GTK+ only.
+ wx.BU_RIGHT Right-justifies the bitmap label. Windows and GTK+ only.
+ wx.BU_BOTTOM Aligns the label to the bottom of the button.
+ Windows and GTK+ only.
+ wx.BU_EXACTFIT Creates the button as small as possible
+ instead of making it of the standard size
+ (which is the default behaviour.)
+ ============== ==========================================
+
+Events
+------
+ ============ ==========================================
+ EVT_BUTTON Sent when the button is clicked.
+ ============ ==========================================
+
+:see: `wx.BitmapButton`
");
+//, `wx.StockButton`
+
+
+MustHaveApp(wxButton);
class wxButton : public wxControl
{
public:
%pythonAppend wxButton "self._setOORInfo(self)"
%pythonAppend wxButton() ""
+ %typemap(out) wxButton*; // turn off this typemap
+
+
+ DocCtorStr(
+ wxButton(wxWindow* parent, wxWindowID id=-1,
+ const wxString& label=wxPyEmptyString,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxPyButtonNameStr),
+ "Create and show a button.", "");
+
+ DocCtorStrName(
+ wxButton(),
+ "Precreate a Button for 2-phase creation.", "",
+ PreButton);
+
+// DocCtorStrName(
+// wxButton(wxWindow *parent, wxWindowID id,
+// wxStockItemID stock,
+// const wxString& descriptiveLabel = wxPyEmptyString,
+// const wxPoint& pos = wxDefaultPosition,
+// long style = 0,
+// const wxValidator& validator = wxDefaultValidator,
+// const wxString& name = wxButtonNameStr),
+// "Used to create a stock `wx.Button`. Stock buttons are commonly used
+// buttons such as OK or Cancel. They have standard label and dimensions
+// and may have different appearance on some platforms (e.g. GTK+ 2
+// decorates them with icons). Using this from is the preferred way of
+// creating standard buttons.", "
+
+// :param stock: The stock ID of the button to create. One of the following:
+
+// ============================
+// ``wx.STOCK_NONE``
+// ``wx.STOCK_ADD``
+// ``wx.STOCK_APPLY``
+// ``wx.STOCK_BOLD``
+// ``wx.STOCK_CANCEL``
+// ``wx.STOCK_CLEAR``
+// ``wx.STOCK_CLOSE``
+// ``wx.STOCK_COPY``
+// ``wx.STOCK_CUT``
+// ``wx.STOCK_DELETE``
+// ``wx.STOCK_FIND``
+// ``wx.STOCK_FIND_AND_REPLACE``
+// ``wx.STOCK_GO_BACK``
+// ``wx.STOCK_GO_DOWN``
+// ``wx.STOCK_GO_FORWARD``
+// ``wx.STOCK_GO_UP``
+// ``wx.STOCK_HELP``
+// ``wx.STOCK_HOME``
+// ``wx.STOCK_INDENT``
+// ``wx.STOCK_INDEX``
+// ``wx.STOCK_ITALIC``
+// ``wx.STOCK_JUSTIFY_CENTER``
+// ``wx.STOCK_JUSTIFY_FILL``
+// ``wx.STOCK_JUSTIFY_LEFT``
+// ``wx.STOCK_JUSTIFY_RIGHT``
+// ``wx.STOCK_NEW``
+// ``wx.STOCK_NO``
+// ``wx.STOCK_OK``
+// ``wx.STOCK_OPEN``
+// ``wx.STOCK_PASTE``
+// ``wx.STOCK_PREFERENCES``
+// ``wx.STOCK_PRINT``
+// ``wx.STOCK_PRINT_PREVIEW``
+// ``wx.STOCK_PROPERTIES``
+// ``wx.STOCK_QUIT``
+// ``wx.STOCK_REDO``
+// ``wx.STOCK_REFRESH``
+// ``wx.STOCK_REMOVE``
+// ``wx.STOCK_REVERT_TO_SAVED``
+// ``wx.STOCK_SAVE``
+// ``wx.STOCK_SAVE_AS``
+// ``wx.STOCK_STOP``
+// ``wx.STOCK_UNDELETE``
+// ``wx.STOCK_UNDERLINE``
+// ``wx.STOCK_UNDO``
+// ``wx.STOCK_UNINDENT``
+// ``wx.STOCK_YES``
+// ``wx.STOCK_ZOOM_100``
+// ``wx.STOCK_ZOOM_FIT``
+// ``wx.STOCK_ZOOM_IN``
+// ``wx.STOCK_ZOOM_OUT``
+// ============================
+
+
+// :param descriptiveLabel: Optional label to be used on platforms
+// where standard buttons have descriptive rather than generic
+// labels. Mac is one such platforms, well-behaved Mac apps should use
+// descriptive labels (e.g. \"Save\" and \"Don't Save\" instead of \"OK\"
+// and \"Cancel\"). This argument is ignored on other platforms.",
+// StockButton);
-
- DocStr(wxButton, "Create and show a button.");
- RefDoc(wxButton, "");
- wxButton(wxWindow* parent, wxWindowID id, const wxString& label,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxPyButtonNameStr);
-
- DocStr(wxButton(), "Precreate a Button for 2-phase creation.");
- %name(PreButton)wxButton();
-
- DocStr(Create, "Acutally create the GUI Button for 2-phase creation.");
- bool Create(wxWindow* parent, wxWindowID id, const wxString& label,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxPyButtonNameStr);
-
-
- DocStr(SetDefault, "This sets the button to be the default item for the panel or dialog box.");
- void SetDefault();
+
+ // Turn it back on again
+ %typemap(out) wxButton* { $result = wxPyMake_wxObject($1, $owner); }
+
+
+ DocDeclStr(
+ bool , Create(wxWindow* parent, wxWindowID id=-1,
+ const wxString& label=wxPyEmptyString,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxPyButtonNameStr),
+ "Acutally create the GUI Button for 2-phase creation.", "");
+
-// #ifdef __WXMSW__
-// // show the image in the button in addition to the label
-// void SetImageLabel(const wxBitmap& bitmap);
+ DocDeclStr(
+ void , SetDefault(),
+ "This sets the button to be the default item for the panel or dialog box.", "");
+
-// // set the margins around the image
-// void SetImageMargins(wxCoord x, wxCoord y);
-// #endif
+ DocDeclStr(
+ static wxSize , GetDefaultSize(),
+ "Returns the default button size for this platform.", "");
- DocStr(GetDefaultButtonSize, "Returns the default button size for this platform.");
- static wxSize GetDefaultSize();
+ static wxVisualAttributes
+ GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
};
DocStr(wxBitmapButton,
"A Button that contains a bitmap. A bitmap button can be supplied with a
-single bitmap, and wxWindows will draw all button states using this bitmap. If
+single bitmap, and wxWidgets will draw all button states using this bitmap. If
the application needs more control, additional bitmaps for the selected state,
-unpressed focused state, and greyed-out state may be supplied.
-");
-
-RefDoc(wxBitmapButton, "
- Styles
- wx.BU_AUTODRAW: If this is specified, the button will be drawn
- automatically using the label bitmap only, providing a
- 3D-look border. If this style is not specified, the button
- will be drawn without borders and using all provided
+unpressed focused state, and greyed-out state may be supplied.", "
+
+Window Styles
+-------------
+ ============== =============================================
+ wx.BU_AUTODRAW If this is specified, the button will be drawn
+ automatically using the label bitmap only,
+ providing a 3D-look border. If this style is
+ not specified, the button will be drawn
+ without borders and using all provided
bitmaps. WIN32 only.
- wx.BU_LEFT: Left-justifies the label. WIN32 only.
- wx.BU_TOP: Aligns the label to the top of the button. WIN32 only.
- wx.BU_RIGHT: Right-justifies the bitmap label. WIN32 only.
- wx.BU_BOTTOM: Aligns the label to the bottom of the button. WIN32 only.
- wx.BU_EXACTFIT: Creates the button as small as possible instead of making
- it of the standard size (which is the default behaviour.)
-
- Events
- EVT_BUTTON: Sent when the button is clicked.
+ wx.BU_LEFT Left-justifies the label. WIN32 only.
+ wx.BU_TOP Aligns the label to the top of the button. WIN32
+ only.
+ wx.BU_RIGHT Right-justifies the bitmap label. WIN32 only.
+ wx.BU_BOTTOM Aligns the label to the bottom of the
+ button. WIN32 only.
+ wx.BU_EXACTFIT Creates the button as small as possible
+ instead of making it of the standard size
+ (which is the default behaviour.)
+ ============== =============================================
+
+Events
+------
+ =========== ==================================
+ EVT_BUTTON Sent when the button is clicked.
+ =========== ==================================
+
+:see: `wx.Button`, `wx.Bitmap`
");
+MustHaveApp(wxBitmapButton);
+
class wxBitmapButton : public wxButton
{
public:
%pythonAppend wxBitmapButton "self._setOORInfo(self)"
%pythonAppend wxBitmapButton() ""
-
- DocStr(wxBitmapButton, "Create and show a button with a bitmap for the label.")
- RefDoc(wxBitmapButton, ""); // turn it off for the ctors
+ %typemap(out) wxBitmapButton*; // turn off this typemap
+
+ DocCtorStr(
+ wxBitmapButton(wxWindow* parent, wxWindowID id=-1,
+ const wxBitmap& bitmap = wxNullBitmap,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxBU_AUTODRAW,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxPyButtonNameStr),
+ "Create and show a button with a bitmap for the label.", "");
+
+ DocCtorStrName(
+ wxBitmapButton(),
+ "Precreate a BitmapButton for 2-phase creation.", "",
+ PreBitmapButton);
+
+ // Turn it back on again
+ %typemap(out) wxBitmapButton* { $result = wxPyMake_wxObject($1, $owner); }
+
+
+ DocDeclStr(
+ bool , Create(wxWindow* parent, wxWindowID id=-1,
+ const wxBitmap& bitmap = wxNullBitmap,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxBU_AUTODRAW,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxPyButtonNameStr),
+ "Acutally create the GUI BitmapButton for 2-phase creation.", "");
- wxBitmapButton(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxBU_AUTODRAW,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxPyButtonNameStr);
-
- DocStr(wxBitmapButton(), "Precreate a BitmapButton for 2-phase creation.");
- %name(PreBitmapButton)wxBitmapButton();
-
- DocStr(Create, "Acutally create the GUI BitmapButton for 2-phase creation.");
- bool Create(wxWindow* parent, wxWindowID id, const wxBitmap& bitmap,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxBU_AUTODRAW,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxPyButtonNameStr);
-
- DocStr(GetBitmapLabel, "Returns the label bitmap (the one passed to the constructor).");
- wxBitmap GetBitmapLabel();
- DocStr(GetBitmapDisabled, "Returns the bitmap for the disabled state.");
- wxBitmap GetBitmapDisabled();
-
- DocStr(GetBitmapFocus, "Returns the bitmap for the focused state.");
- wxBitmap GetBitmapFocus();
+ DocDeclStr(
+ wxBitmap , GetBitmapLabel(),
+ "Returns the label bitmap (the one passed to the constructor).", "");
+
+ DocDeclStr(
+ wxBitmap , GetBitmapDisabled(),
+ "Returns the bitmap for the disabled state.", "");
+
+ DocDeclStr(
+ wxBitmap , GetBitmapFocus(),
+ "Returns the bitmap for the focused state.", "");
+
- DocStr(GetBitmapSelected, "Returns the bitmap for the selected state.");
- wxBitmap GetBitmapSelected();
+ DocDeclStr(
+ wxBitmap , GetBitmapSelected(),
+ "Returns the bitmap for the selected state.", "");
+
- DocStr(SetBitmapDisabled, "Sets the bitmap for the disabled button appearance.");
- void SetBitmapDisabled(const wxBitmap& bitmap);
+ DocDeclStr(
+ void , SetBitmapDisabled(const wxBitmap& bitmap),
+ "Sets the bitmap for the disabled button appearance.", "");
+
- DocStr(SetBitmapFocus, "Sets the bitmap for the button appearance when it has the keyboard focus.");
- void SetBitmapFocus(const wxBitmap& bitmap);
+ DocDeclStr(
+ void , SetBitmapFocus(const wxBitmap& bitmap),
+ "Sets the bitmap for the button appearance when it has the keyboard focus.", "");
+
- DocStr(SetBitmapSelected, "Sets the bitmap for the selected (depressed) button appearance.");
- void SetBitmapSelected(const wxBitmap& bitmap);
+ DocDeclStr(
+ void , SetBitmapSelected(const wxBitmap& bitmap),
+ "Sets the bitmap for the selected (depressed) button appearance.", "");
+
- DocStr(SetBitmapLabel,
- "Sets the bitmap label for the button. This is the bitmap used for the\n"
- "unselected state, and for all other states if no other bitmaps are provided.");
- void SetBitmapLabel(const wxBitmap& bitmap);
+ DocDeclStr(
+ void , SetBitmapLabel(const wxBitmap& bitmap),
+ "Sets the bitmap label for the button. This is the bitmap used for the
+unselected state, and for all other states if no other bitmaps are provided.", "");
+
void SetMargins(int x, int y);
int GetMarginX() const;