return sel;
}
+// do the window-specific processing after processing the update event
+void wxTextCtrlBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
+{
+ if ( event.GetSetEnabled() )
+ Enable(event.GetEnabled());
+
+ if ( event.GetSetText() )
+ {
+ if ( event.GetText() != GetValue() )
+ SetValue(event.GetText());
+ }
+}
+
+
#else // !wxUSE_TEXTCTRL
// define this one even if !wxUSE_TEXTCTRL because it is also used by other