#ifndef _WX_INTL_H_
#define _WX_INTL_H_
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "intl.h"
#endif
wxString Description; // human-readable name of the language
};
+// ----------------------------------------------------------------------------
+// wxLocaleCategory: the category of locale settings
+// ----------------------------------------------------------------------------
+
+enum wxLocaleCategory
+{
+ // (any) numbers
+ wxLOCALE_CAT_NUMBER,
+
+ // date/time
+ wxLOCALE_CAT_DATE,
+
+ // monetary value
+ wxLOCALE_CAT_MONEY,
+
+ wxLOCALE_CAT_MAX
+};
+
+// ----------------------------------------------------------------------------
+// wxLocaleInfo: the items understood by wxLocale::GetInfo()
+// ----------------------------------------------------------------------------
+
+enum wxLocaleInfo
+{
+ // the thounsands separator
+ wxLOCALE_THOUSANDS_SEP,
+
+ // the character used as decimal point
+ wxLOCALE_DECIMAL_POINT
+
+};
+
// ----------------------------------------------------------------------------
// wxLocale: encapsulates all language dependent settings, including current
// message catalogs, date, time and currency formats (TODO) &c
// couldn't be determined
static wxString GetSystemEncodingName();
+ // get the values of the given locale-dependent datum: the current locale
+ // is used, the US default value is returned if everything else fails
+ static wxString GetInfo(wxLocaleInfo index, wxLocaleCategory cat);
+
// return TRUE if the locale was set successfully
bool IsOk() const { return m_pszOldLocale != NULL; }
// check if the given catalog is loaded
bool IsLoaded(const wxChar *szDomain) const;
+ // Retrieve the language info struct for the given language
+ //
+ // Returns NULL if no info found, pointer must *not* be deleted by caller
+ static const wxLanguageInfo *GetLanguageInfo(int lang);
+
+ // Find the language for the given locale string which may be either a
+ // canonical ISO 2 letter language code ("xx"), a language code followed by
+ // the country code ("xx_XX") or a Windows full language name ("Xxxxx...")
+ //
+ // Returns NULL if no info found, pointer must *not* be deleted by caller
+ static const wxLanguageInfo *FindLanguageInfo(const wxString& locale);
+
// Add custom language to the list of known languages.
// Notes: 1) wxLanguageInfo contains platform-specific data
// 2) must be called before Init to have effect
//
// domains are searched in the last to first order, i.e. catalogs
// added later override those added before.
- const wxMB2WXbuf GetString(const wxChar *szOrigString,
- const wxChar *szDomain = (const wxChar *) NULL) const;
+ const wxChar *GetString(const wxChar *szOrigString,
+ const wxChar *szDomain = (const wxChar *) NULL) const;
// Returns the current short name for the locale
const wxString& GetName() const { return m_strShort; }
bool m_bConvertEncoding;
static wxLanguageInfoArray *ms_languagesDB;
+
+ DECLARE_NO_COPY_CLASS(wxLocale)
};
// ----------------------------------------------------------------------------
extern WXDLLEXPORT wxLocale* wxGetLocale();
// get the translation of the string in the current locale
-inline const wxMB2WXbuf wxGetTranslation(const wxChar *sz)
+inline const wxChar *wxGetTranslation(const wxChar *sz)
{
wxLocale *pLoc = wxGetLocale();
if (pLoc)
return pLoc->GetString(sz);
else
- return (const wxMB2WXbuf)sz;
+ return sz;
}
#else // !wxUSE_INTL