- wxColour();
- wxColour(unsigned char r, unsigned char g, unsigned char b);
- wxColour(unsigned long colRGB) { Set(colRGB); }
- wxColour(const wxColour& col);
- wxColour(const wxString& col);
- ~wxColour() ;
- wxColour& operator =(const wxColour& src) ;
- wxColour& operator =(const wxString& src) ;
- inline int Ok() const { return (m_isInit) ; }
-
- void Set(unsigned char r, unsigned char g, unsigned char b);
- void Set(unsigned long colRGB)
- {
- // we don't need to know sizeof(long) here because we assume that the three
- // least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
- (unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
- }
-
- inline unsigned char Red() const { return m_red; }
- inline unsigned char Green() const { return m_green; }
- inline unsigned char Blue() const { return m_blue; }
-
- inline bool operator == (const wxColour& colour) { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
-
- inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
-
- inline int GetPixel() const { return m_pixel; };
- inline void SetPixel(int pixel) { m_pixel = pixel; };
-
- // Allocate a colour, or nearest colour, using the given display.
- // If realloc is TRUE, ignore the existing pixel, otherwise just return
- // the existing one.
- // Returns FALSE if an exact match was not found, TRUE otherwise.
-
- // TODO: can this handle mono displays? If not, we should have an extra
- // flag to specify whether this should be black or white by default.
-
- bool AllocColour(WXDisplay* display, bool realloc);
-
- private:
- bool m_isInit;
- unsigned char m_red;
- unsigned char m_blue;
- unsigned char m_green;
- public:
- int m_pixel;