// Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented differently.
// On many platforms, however, they will be the same.
-typedef wxWindowDC wxClientDC;
-typedef wxWindowDC wxPaintDC;
-
//-----------------------------------------------------------------------------
// wxWindowDC
//-----------------------------------------------------------------------------
~wxWindowDC(void);
- virtual void FloodFill( long x1, long y1, wxColour* col, int style=wxFLOOD_SURFACE );
+ virtual void FloodFill( long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE );
+ inline void FloodFill(const wxPoint& pt, const wxColour& col, int style=wxFLOOD_SURFACE)
+ {
+ FloodFill(pt.x, pt.y, col, style);
+ }
+
virtual bool GetPixel( long x1, long y1, wxColour *col ) const;
+ inline bool GetPixel(const wxPoint& pt, wxColour *col) const
+ {
+ return GetPixel(pt.x, pt.y, col);
+ }
virtual void DrawLine( long x1, long y1, long x2, long y2 );
+ inline void DrawLine(const wxPoint& pt1, const wxPoint& pt2)
+ {
+ DrawLine(pt1.x, pt1.y, pt2.x, pt2.y);
+ }
+
virtual void CrossHair( long x, long y );
+ inline void CrossHair(const wxPoint& pt)
+ {
+ CrossHair(pt.x, pt.y);
+ }
+
virtual void DrawArc( long x1, long y1, long x2, long y2, long xc, long yc );
+ inline void DrawArc(const wxPoint& pt1, const wxPoint& pt2, const wxPoint& centre)
+ {
+ DrawArc(pt1.x, pt1.y, pt2.x, pt2.y, centre.x, centre.y);
+ }
+
virtual void DrawEllipticArc( long x, long y, long width, long height, double sa, double ea );
+ virtual void DrawEllipticArc (const wxPoint& pt, const wxSize& sz, double sa, double ea)
+ {
+ DrawEllipticArc(pt.x, pt.y, sz.x, sz.y, sa, ea);
+ }
+
virtual void DrawPoint( long x, long y );
+ inline void DrawPoint( wxPoint& point )
+ { DrawPoint(point.x, point.y); }
virtual void DrawLines( int n, wxPoint points[], long xoffset = 0, long yoffset = 0 );
virtual void DrawLines( wxList *points, long xoffset = 0, long yoffset = 0 );
int fillStyle=wxODDEVEN_RULE );
virtual void DrawRectangle( long x, long y, long width, long height );
+ inline void DrawRectangle(const wxPoint& pt, const wxSize& sz)
+ {
+ DrawRectangle(pt.x, pt.y, sz.x, sz.y);
+ }
+ inline void DrawRectangle(const wxRect& rect)
+ {
+ DrawRectangle(rect.x, rect.y, rect.width, rect.height);
+ }
+
virtual void DrawRoundedRectangle( long x, long y, long width, long height, double radius = 20.0 );
+ inline void DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz, double radius = 20.0)
+ {
+ DrawRoundedRectangle(pt.x, pt.y, sz.x, sz.y, radius);
+ }
+ inline void DrawRoundedRectangle(const wxRect& rect, double radius = 20.0)
+ {
+ DrawRoundedRectangle(rect.x, rect.y, rect.width, rect.height, radius);
+ }
+
virtual void DrawEllipse( long x, long y, long width, long height );
+ inline void DrawEllipse(const wxPoint& pt, const wxSize& sz)
+ {
+ DrawEllipse(pt.x, pt.y, sz.x, sz.y);
+ }
+ inline void DrawEllipse(const wxRect& rect)
+ {
+ DrawEllipse(rect.x, rect.y, rect.width, rect.height);
+ }
virtual bool CanDrawBitmap(void) const;
- virtual void DrawIcon( const wxIcon &icon, long x, long y, bool useMask=FALSE );
+
+ virtual void DrawIcon( const wxIcon &icon, long x, long y);
+ inline void DrawIcon(const wxIcon& icon, const wxPoint& pt)
+ {
+ DrawIcon(icon, pt.x, pt.y);
+ }
+
virtual bool Blit( long xdest, long ydest, long width, long height,
wxDC *source, long xsrc, long ysrc, int logical_func = wxCOPY, bool useMask=FALSE );
+ inline bool Blit(const wxPoint& destPt, const wxSize& sz,
+ wxDC *source, const wxPoint& srcPt, int rop = wxCOPY, bool useMask = FALSE)
+ {
+ return Blit(destPt.x, destPt.y, sz.x, sz.y, source, srcPt.x, srcPt.y, rop, useMask);
+ }
virtual void DrawText( const wxString &text, long x, long y, bool use16 = FALSE );
+ inline void DrawText(const wxString& text, const wxPoint& pt, bool use16bit = FALSE)
+ {
+ DrawText(text, pt.x, pt.y, use16bit);
+ }
+
virtual bool CanGetTextExtent(void) const;
virtual void GetTextExtent( const wxString &string, long *width, long *height,
long *descent = NULL, long *externalLeading = NULL,
virtual long GetCharHeight(void);
virtual void Clear(void);
+ virtual void Clear(const wxRect& rect);
virtual void SetFont( const wxFont &font );
virtual void SetPen( const wxPen &pen );
virtual void SetPalette( const wxPalette& palette );
virtual void SetClippingRegion( long x, long y, long width, long height );
+ virtual void SetClippingRegion( const wxRegion& region );
virtual void DestroyClippingRegion(void);
- virtual void DrawOpenSpline( wxList *points );
+ virtual void DrawSpline( wxList *points );
+ virtual void DrawSpline( long x1, long y1, long x2, long y2, long x3, long y3 )
+ { wxDC::DrawSpline(x1, y1, x2, y2, x3, y3); }
+ virtual void DrawSpline( int n, wxPoint points[] )
+ { wxDC::DrawSpline(n, points); }
+
+ // Resolution in pixels per logical inch
+ wxSize GetPPI(void) const;
+
+ // Motif-specific
+ void SetDCClipping (); // Helper function for setting clipping
+
+ inline WXGC GetGC() const { return m_gc; }
+ inline WXGC GetBackingGC() const { return m_gcBacking; }
+ inline WXDisplay* GetDisplay() const { return m_display; }
+ inline bool GetAutoSetting() const { return m_autoSetting; }
+ inline void SetAutoSetting(bool flag) { m_autoSetting = flag; }
protected:
WXGC m_gc;
WXGC m_gcBacking;
WXDisplay* m_display;
wxWindow* m_window;
- WXRegion m_clippingRegion;
+ WXRegion m_currentRegion; // Current clipping region (incl. paint clip region)
+ WXRegion m_userRegion; // User-defined clipping region
+ WXPixmap m_pixmap; // Pixmap for drawing on
// Not sure if we'll need all of these
int m_backgroundPixel;
wxColour m_currentColour;
- int m_currentBkMode;
+// int m_currentBkMode;
int m_currentPenWidth ;
int m_currentPenJoin ;
int m_currentPenCap ;
wxBitmap m_currentStipple ;
int m_currentStyle ;
int m_currentFill ;
+ int m_autoSetting ; // See comment in dcclient.cpp
+ WXFont m_oldFont;
+};
+
+class WXDLLEXPORT wxPaintDC: public wxWindowDC
+{
+ DECLARE_DYNAMIC_CLASS(wxPaintDC)
+public:
+ wxPaintDC() {}
+ wxPaintDC(wxWindow* win);
+ ~wxPaintDC();
+};
+
+class WXDLLEXPORT wxClientDC: public wxWindowDC
+{
+ DECLARE_DYNAMIC_CLASS(wxClientDC)
+public:
+ wxClientDC() {}
+ wxClientDC(wxWindow* win): wxWindowDC(win) {}
};
#endif