#include "wx/string.h"
// Colour
-class WXDLLEXPORT wxColour: public wxObject
+class WXDLLEXPORT wxColour : public wxObject
{
- DECLARE_DYNAMIC_CLASS(wxColour)
+DECLARE_DYNAMIC_CLASS(wxColour)
public:
+ // ctors
+ // default
wxColour();
- wxColour(unsigned char r, unsigned char g, unsigned char b);
- wxColour(unsigned long colRGB) { Set(colRGB); }
- wxColour(const wxColour& col);
- wxColour(const wxString& col);
- ~wxColour() ;
- wxColour& operator =(const wxColour& src) ;
- wxColour& operator =(const wxString& src) ;
- inline int Ok() const { return (m_isInit) ; }
-
- void Set(unsigned char r, unsigned char g, unsigned char b);
- void Set(unsigned long colRGB)
- {
+ // from RGB
+ wxColour( unsigned char red, unsigned char green, unsigned char blue );
+ wxColour( unsigned long colRGB ) { Set(colRGB); }
+
+ // implicit conversion from the colour name
+ wxColour( const wxString &colourName ) { InitFromName(colourName); }
+ wxColour( const char *colourName ) { InitFromName(colourName); }
+
+ // copy ctors and assignment operators
+ wxColour( const wxColour& col );
+ wxColour& operator = ( const wxColour& col );
+
+ // dtor
+ ~wxColour();
+
+ // Set() functions
+ void Set( unsigned char red, unsigned char green, unsigned char blue );
+ void Set( unsigned long colRGB )
+ {
// we don't need to know sizeof(long) here because we assume that the three
// least significant bytes contain the R, G and B values
- Set((unsigned char)colRGB,
+ Set((unsigned char)colRGB,
(unsigned char)(colRGB >> 8),
- (unsigned char)(colRGB >> 16));
+ (unsigned char)(colRGB >> 16));
}
- inline unsigned char Red() const { return m_red; }
- inline unsigned char Green() const { return m_green; }
- inline unsigned char Blue() const { return m_blue; }
+ // accessors
+ bool Ok() const {return m_isInit; }
+ unsigned char Red() const { return m_red; }
+ unsigned char Green() const { return m_green; }
+ unsigned char Blue() const { return m_blue; }
- inline bool operator == (const wxColour& colour) { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
+ int GetPixel() const { return m_pixel; };
+ void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
- inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
+ inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
- inline int GetPixel() const { return m_pixel; };
- inline void SetPixel(int pixel) { m_pixel = pixel; };
+ inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
// Allocate a colour, or nearest colour, using the given display.
// If realloc is TRUE, ignore the existing pixel, otherwise just return
// the existing one.
- // Returns FALSE if an exact match was not found, TRUE otherwise.
+ // Returns the allocated pixel.
// TODO: can this handle mono displays? If not, we should have an extra
// flag to specify whether this should be black or white by default.
- bool AllocColour(WXDisplay* display, bool realloc);
+ int AllocColour(WXDisplay* display, bool realloc = FALSE);
+
+ void InitFromName(const wxString& col);
- private:
+private:
bool m_isInit;
unsigned char m_red;
unsigned char m_blue;
unsigned char m_green;
- public:
- int m_pixel;
+public:
+ int m_pixel;
};
-#define wxColor wxColour
-
#endif
// _WX_COLOUR_H_