return false;
}
+
+ // this is an implementation detail: called when the native window is
+ // destroyed by an outside agency; deletes the C++ object too but can in
+ // principle be overridden to something else (knowing that the window
+ // handle of this object and all of its children is invalid any more)
+ virtual void OnNativeDestroyed();
+
private:
DECLARE_NO_COPY_CLASS(wxNativeContainerWindow)
};