// Under Windows, wxClientDC, wxPaintDC and wxWindowDC are implemented differently.
// On many platforms, however, they will be the same.
-typedef wxPaintDC wxClientDC;
-typedef wxPaintDC wxWindowDC;
-
-//-----------------------------------------------------------------------------
-// wxPaintDC
-//-----------------------------------------------------------------------------
-
-class WXDLLEXPORT wxPaintDC: public wxDC
+class WXDLLEXPORT wxWindowDC: public wxDC
{
- DECLARE_DYNAMIC_CLASS(wxPaintDC)
+ DECLARE_DYNAMIC_CLASS(wxWindowDC)
public:
- wxPaintDC(void);
- wxPaintDC( wxWindow *win );
-
- ~wxPaintDC(void);
+ wxWindowDC(void);
+ wxWindowDC( wxWindow *win );
+
+ ~wxWindowDC(void);
- virtual void FloodFill( long x1, long y1, wxColour* col, int style=wxFLOOD_SURFACE );
+ virtual void FloodFill( long x1, long y1, const wxColour& col, int style=wxFLOOD_SURFACE );
virtual bool GetPixel( long x1, long y1, wxColour *col ) const;
virtual void DrawLine( long x1, long y1, long x2, long y2 );
virtual void SetPalette( const wxPalette& palette );
virtual void SetClippingRegion( long x, long y, long width, long height );
+ virtual void SetClippingRegion( const wxRegion& region ) ;
virtual void DestroyClippingRegion(void);
virtual void DrawSpline( wxList *points );
};
+//-----------------------------------------------------------------------------
+// wxPaintDC
+//-----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxPaintDC: public wxWindowDC
+{
+ DECLARE_DYNAMIC_CLASS(wxPaintDC)
+
+ public:
+
+ wxPaintDC(void):wxWindowDC() {};
+ wxPaintDC( wxWindow *win ): wxWindowDC(win) {};
+
+};
+
+//-----------------------------------------------------------------------------
+// wxClientDC
+//-----------------------------------------------------------------------------
+
+class WXDLLEXPORT wxClientDC: public wxWindowDC
+{
+ DECLARE_DYNAMIC_CLASS(wxClientDC)
+
+ public:
+
+ wxClientDC(void):wxWindowDC() {};
+ wxClientDC( wxWindow *win ): wxWindowDC(win) {};
+
+};
+
#endif
// _WX_DCCLIENT_H_