wxWindowDC::~wxWindowDC(void)
{
- if ((m_oldFont != (WXFont) 0) && ((long) m_oldFont != -1))
+ if (m_gc && (m_oldFont != (WXFont) 0) && ((long) m_oldFont != -1))
{
XSetFont ((Display*) m_display, (GC) m_gc, (Font) m_oldFont);
};
void wxWindowDC::FloodFill( long WXUNUSED(x1), long WXUNUSED(y1),
- wxColour* WXUNUSED(col), int WXUNUSED(style) )
+ const wxColour& WXUNUSED(col), int WXUNUSED(style) )
{
// TODO
};
XLOG2DEV_2 (x), YLOG2DEV_2 (y),wd,hd,start,end);
}
- if (!m_pen.Ok() && m_pen.GetStyle () != wxTRANSPARENT)
+ if (m_pen.Ok() && m_pen.GetStyle () != wxTRANSPARENT)
{
if (m_autoSetting)
SetPen (m_pen);
if (!theFont->Ok())
{
// TODO: this should be an error log function
- cerr << "wxWindows warning - set a valid font before calling GetTextExtent!\n";
+ wxFAIL_MSG("set a valid font before calling GetTextExtent!");
+
*width = -1;
*height = -1;
return;
int w, h;
if (m_window)
{
- // TODO: should we get the virtual size?
m_window->GetSize(&w, &h);
if (m_window && m_window->GetBackingPixmap())
m_brush = saveBrush;
};
+void wxWindowDC::Clear(const wxRect& rect)
+{
+ if (!Ok()) return;
+
+ int x = rect.x; int y = rect.y;
+ int w = rect.width; int h = rect.height;
+
+ wxBrush saveBrush = m_brush;
+ SetBrush (m_backgroundBrush);
+
+ XFillRectangle ((Display*) m_display, (Pixmap) m_pixmap, (GC) m_gc, x, y, w, h);
+
+ if (m_window && m_window->GetBackingPixmap())
+ XFillRectangle ((Display*) m_display, (Pixmap) m_window->GetBackingPixmap(),(GC) m_gcBacking, x, y, w, h);
+
+ m_brush = saveBrush;
+};
+
void wxWindowDC::SetFont( const wxFont &font )
{
if (!Ok()) return;
m_currentPenDash = m_pen.GetDash();
if (m_currentStyle == wxSTIPPLE)
- m_currentStipple = m_pen.GetStipple ();
+ m_currentStipple = * m_pen.GetStipple ();
bool sameStyle = (oldStyle == m_currentStyle &&
oldFill == m_currentFill &&
{
Pixmap myStipple;
- oldStipple = NULL; // For later reset!!
+ oldStipple = wxNullBitmap; // For later reset!!
switch (m_currentFill)
{
m_currentFill = m_brush.GetStyle ();
if (m_currentFill == wxSTIPPLE)
- m_currentStipple = m_brush.GetStipple ();
+ m_currentStipple = * m_brush.GetStipple ();
wxColour oldBrushColour(m_currentColour);
m_currentColour = m_brush.GetColour ();
int pixel = m_backgroundBrush.GetColour().AllocColour(m_display);
- XSetWindowBackground ((Display*) m_display, (Pixmap) m_pixmap, pixel);
+ // XSetWindowBackground doesn't work for non-Window pixmaps
+ if (!this->IsKindOf(CLASSINFO(wxMemoryDC)))
+ XSetWindowBackground ((Display*) m_display, (Pixmap) m_pixmap, pixel);
// Necessary for ::DrawIcon, which use fg/bg pixel or the GC.
// And Blit,... (Any fct that use XCopyPlane, in fact.)
// clipping imposed on a window by a repaint.
// We'll combine it with the user region. But for now,
// just use the currently-defined user clipping region.
- if (m_userRegion || (m_window && m_window->GetPaintRegion()) )
+ if (m_userRegion || (m_window && m_window->GetUpdateRegion().Ok()) )
m_currentRegion = (WXRegion) XCreateRegion ();
else
m_currentRegion = (WXRegion) NULL;
- if ((m_window && m_window->GetPaintRegion()) && m_userRegion)
- XIntersectRegion ((Region) m_window->GetPaintRegion(), (Region) m_userRegion, (Region) m_currentRegion);
+ if ((m_window && m_window->GetUpdateRegion().Ok()) && m_userRegion)
+ XIntersectRegion ((Region) m_window->GetUpdateRegion().GetXRegion(), (Region) m_userRegion, (Region) m_currentRegion);
else if (m_userRegion)
XIntersectRegion ((Region) m_userRegion, (Region) m_userRegion, (Region) m_currentRegion);
- else if (m_window && m_window->GetPaintRegion())
- XIntersectRegion ((Region) m_window->GetPaintRegion(), (Region) m_window->GetPaintRegion(),
+ else if (m_window && m_window->GetUpdateRegion().Ok())
+ XIntersectRegion ((Region) m_window->GetUpdateRegion().GetXRegion(), (Region) m_window->GetUpdateRegion().GetXRegion(),
(Region) m_currentRegion);
if (m_currentRegion)
}
};
+void wxWindowDC::SetClippingRegion( const wxRegion& region )
+{
+ wxRect box = region.GetBox();
+
+ wxDC::SetClippingRegion( box.x, box.y, box.width, box.height );
+
+ if (m_userRegion)
+ XDestroyRegion ((Region) m_userRegion);
+ m_userRegion = (WXRegion) XCreateRegion ();
+
+ XUnionRegion((Region) m_userRegion, (Region) region.GetXRegion(), (Region) m_userRegion);
+
+ SetDCClipping ();
+
+ // Needs to work differently for Pixmap: without this,
+ // there's a nasty (Display*) m_display bug. 8/12/94
+ if (m_window && m_window->GetBackingPixmap())
+ {
+ XRectangle rects[1];
+ rects[0].x = XLOG2DEV_2(box.x);
+ rects[0].y = YLOG2DEV_2(box.y);
+ rects[0].width = XLOG2DEVREL(box.width);
+ rects[0].height = YLOG2DEVREL(box.height);
+ XSetClipRectangles((Display*) m_display, (GC) m_gcBacking, 0, 0, rects, 1, Unsorted);
+ }
+};
+
+
void wxWindowDC::DestroyClippingRegion(void)
{
wxDC::DestroyClippingRegion();
wx_spline_draw_point_array( this );
};
+
+/*
+ * wxPaintDC
+ */
+
+wxPaintDC::wxPaintDC(wxWindow* win): wxWindowDC(win)
+{
+ wxRegion* region = NULL;
+
+ // Combine all the update rects into a region
+ if (win->m_updateRects.Number() > 0)
+ {
+ int i = 0;
+ for (i = 0; i < win->m_updateRects.Number(); i++)
+ {
+ wxRect* rect = (wxRect*) win->m_updateRects.Nth(i)->Data();
+ /*
+ cout << "wxPaintDC. wxRect: " << rect->x << ", " << rect->y << ", ";
+ cout << rect->width << ", " << rect->height << "\n\n";
+ */
+
+ if (!region)
+ region = new wxRegion(*rect);
+ else
+ // TODO: is this correct? In SetDCClipping above,
+ // XIntersectRegion is used to combine paint and user
+ // regions. XIntersectRegion appears to work in that case...
+ region->Union(*rect);
+ }
+ }
+ else
+ {
+ int cw, ch;
+ win->GetClientSize(&cw, &ch);
+ region = new wxRegion(wxRect(0, 0, cw, ch));
+ }
+
+ win->m_updateRegion = *region;
+
+ // Set the clipping region. Any user-defined region will be combined with this
+ // one in SetDCClipping.
+ XSetRegion ((Display*) m_display, (GC) m_gc, (Region) region->GetXRegion());
+
+ delete region;
+}
+
+wxPaintDC::~wxPaintDC()
+{
+ XSetClipMask ((Display*) m_display, (GC) m_gc, None);
+ if (m_window)
+ m_window->m_updateRegion.Clear();
+}
+