- // Old code
-#if 0
- HDC dc_mask = CreateCompatibleDC((HDC) source->m_hDC);
- ::SelectObject(dc_mask, (HBITMAP) source->m_selectedBitmap.GetMask()->GetMaskBitmap());
- success = (BitBlt((HDC) m_hDC, xdest1, ydest1, (int)width, (int)height,
- dc_mask, xsrc1, ysrc1, 0x00220326 /* NOTSRCAND */) != 0);
- success = (BitBlt((HDC) m_hDC, xdest1, ydest1, (int)width, (int)height,
- (HDC) source->m_hDC, xsrc1, ysrc1, SRCPAINT) != 0);
- ::SelectObject(dc_mask, 0);
- ::DeleteDC(dc_mask);
-#endif
- // New code from Chris Breeze, 15/7/98
- // Blit bitmap with mask
-
- if (IsKindOf(CLASSINFO(wxPrinterDC)))
- {
- // If we are printing source colours are screen colours
- // not printer colours and so we need copy the bitmap
- // pixel by pixel.
- RECT rect;
- HDC dc_mask = ::CreateCompatibleDC((HDC) source->m_hDC);
- HDC dc_src = (HDC) source->m_hDC;
-
- ::SelectObject(dc_mask, (HBITMAP) source->m_selectedBitmap.GetMask()->GetMaskBitmap());
- for (int x = 0; x < width; x++)
- {
- for (int y = 0; y < height; y++)
- {
- COLORREF cref = ::GetPixel(dc_mask, x, y);
- if (cref)
- {
- HBRUSH brush = ::CreateSolidBrush(::GetPixel(dc_src, x, y));
- rect.left = xdest1 + x; rect.right = rect.left + 1;
- rect.top = ydest1 + y; rect.bottom = rect.top + 1;
- ::FillRect((HDC) m_hDC, &rect, brush);
- ::DeleteObject(brush);
- }
- }
- }
- ::SelectObject(dc_mask, 0);
- ::DeleteDC(dc_mask);
- }
- else
- {
- // create a temp buffer bitmap and DCs to access it and the mask
- HDC dc_mask = ::CreateCompatibleDC((HDC) source->m_hDC);
- HDC dc_buffer = ::CreateCompatibleDC((HDC) m_hDC);
- HBITMAP buffer_bmap = ::CreateCompatibleBitmap((HDC) m_hDC, width, height);
- ::SelectObject(dc_mask, (HBITMAP) source->m_selectedBitmap.GetMask()->GetMaskBitmap());
- ::SelectObject(dc_buffer, buffer_bmap);
-
- // copy dest to buffer
- ::BitBlt(dc_buffer, 0, 0, (int)width, (int)height,
- (HDC) m_hDC, xdest1, ydest1, SRCCOPY);
-
- // copy src to buffer using selected raster op
- ::BitBlt(dc_buffer, 0, 0, (int)width, (int)height,
- (HDC) source->m_hDC, xsrc1, ysrc1, dwRop);
-
- // set masked area in buffer to BLACK (pixel value 0)
- COLORREF prevBkCol = ::SetBkColor((HDC) m_hDC, RGB(255, 255, 255));
- COLORREF prevCol = ::SetTextColor((HDC) m_hDC, RGB(0, 0, 0));
- ::BitBlt(dc_buffer, 0, 0, (int)width, (int)height,
- dc_mask, xsrc1, ysrc1, SRCAND);
-
- // set unmasked area in dest to BLACK
- ::SetBkColor((HDC) m_hDC, RGB(0, 0, 0));
- ::SetTextColor((HDC) m_hDC, RGB(255, 255, 255));
- ::BitBlt((HDC) m_hDC, xdest1, ydest1, (int)width, (int)height,
- dc_mask, xsrc1, ysrc1, SRCAND);
- ::SetBkColor((HDC) m_hDC, prevBkCol); // restore colours to original values
- ::SetTextColor((HDC) m_hDC, prevCol);
-
- // OR buffer to dest
- success = (::BitBlt((HDC) m_hDC, xdest1, ydest1, (int)width, (int)height,
- dc_buffer, 0, 0, SRCPAINT) != 0);
-
- // tidy up temporary DCs and bitmap
- ::SelectObject(dc_mask, 0);
- ::DeleteDC(dc_mask);
- ::SelectObject(dc_buffer, 0);
- ::DeleteDC(dc_buffer);
- ::DeleteObject(buffer_bmap);
- }
- }
- }
- else
- {
- if (IsKindOf(CLASSINFO(wxPrinterDC)))
- {
- // If we are printing source colours are screen colours
- // not printer colours and so we need copy the bitmap
- // pixel by pixel.
- HDC dc_src = (HDC) source->m_hDC;
- RECT rect;
- for (int x = 0; x < width; x++)
- {
- for (int y = 0; y < height; y++)
- {
- HBRUSH brush = ::CreateSolidBrush(::GetPixel(dc_src, x, y));
- rect.left = xdest1 + x; rect.right = rect.left + 1;
- rect.top = ydest1 + y; rect.bottom = rect.top + 1;
- ::FillRect((HDC) m_hDC, &rect, brush);
- ::DeleteObject(brush);
- }
- }
+ // If we are printing, source colours are screen colours
+ // not printer colours and so we need copy the bitmap
+ // pixel by pixel.
+ if (IsKindOf(CLASSINFO(wxPrinterDC)))
+ {
+ HDC dc_src = (HDC) source->m_hDC;
+ RECT rect;
+ for (int y = 0; y < height; y++)
+ {
+ // This is Stefan Csomor's optimisation, where
+ // identical adjacent pixels are drawn together.
+ // We still need a faster way of drawing bitmaps,
+ // perhaps converting to a DIB first and using SetDIBitsToDevice.
+ for (int x = 0; x < width; x++)
+ {
+ COLORREF col = ::GetPixel(dc_src, x, y) ;
+ HBRUSH brush = ::CreateSolidBrush( col );
+
+ rect.left = xdest1 + x;
+ rect.top = ydest1 + y;
+ while( (x + 1 < width) && (::GetPixel(dc_src, x + 1, y) == col ) )
+ {
+ ++x ;
+ }
+ rect.right = xdest1 + x + 1;
+ rect.bottom = rect.top + 1;
+ ::FillRect((HDC) m_hDC, &rect, brush);
+ ::DeleteObject(brush);
+ }
+ }
+/*
+ HDC dc_src = (HDC) source->m_hDC;
+ RECT rect;
+ for (int x = 0; x < width; x++)
+ {
+ for (int y = 0; y < height; y++)
+ {
+ HBRUSH brush = ::CreateSolidBrush(::GetPixel(dc_src, x, y));
+ rect.left = xdest1 + x; rect.right = rect.left + 1;
+ rect.top = ydest1 + y; rect.bottom = rect.top + 1;
+ ::FillRect(GetHdc(), &rect, brush);
+ ::DeleteObject(brush);
+ }
+ }
+*/
+ }
+ else
+ {
+ success = (BitBlt(GetHdc(), xdest1, ydest1, (int)width, (int)height, (HDC) source->m_hDC,
+ xsrc1, ysrc1, dwRop) != 0);
+ }