+ // this mostly makes sense in the derived classes such as wxMouseEvent
+ void SetState(const wxMouseState& state) { *this = state; }
+
+ // these functions are for compatibility only, they were used in 2.8
+ // version of wxMouseState but their names are confusing as wxMouseEvent
+ // has methods with the same names which do something quite different so
+ // don't use them any more
+#if WXWIN_COMPATIBILITY_2_8
+ wxDEPRECATED_INLINE(bool LeftDown() const, return LeftIsDown(); )
+ wxDEPRECATED_INLINE(bool MiddleDown() const, return MiddleIsDown(); )
+ wxDEPRECATED_INLINE(bool RightDown() const, return RightIsDown(); )
+#endif // WXWIN_COMPATIBILITY_2_8
+
+ // for compatibility reasons these variables are public as the code using
+ // wxMouseEvent often uses them directly -- however they should not be
+ // accessed directly in this class, use the accessors above instead
+// private: