# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
-# TARGTYPE "Win32 (x86) Static Library" 0x0104
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=wxWindows - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
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!IF "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
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# ADD BASE CPP /nologo /MD /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WXWINDLL_EXPORTS" /YX /FD /c
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+# ADD CPP /nologo /MD /W4 /O2 /I "../lib/mswdllu" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "NDEBUG" /D "WXMAKINGDLL" /D "_UNICODE" /D "UNICODE" /D "WIN32" /D WINVER=0x0400 /D "STRICT" /D wxUSE_BASE=1 /Yu"wx/wxprec.h" /FD /c
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+# ADD CPP /nologo /MD /W4 /O2 /I "../lib/mswu" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "NDEBUG" /D "_UNICODE" /D "UNICODE" /D "WIN32" /D WINVER=0x0400 /D "STRICT" /D wxUSE_BASE=1 /Yu"wx/wxprec.h" /FD /c
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+# ADD CPP /nologo /MD /W4 /O2 /I "../lib/mswdll" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "NDEBUG" /D "WXMAKINGDLL" /D "WIN32" /D WINVER=0x0400 /D "STRICT" /D wxUSE_BASE=1 /Yu"wx/wxprec.h" /FD /c
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+# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswdlld" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_USRDLL" /D "_DEBUG" /D "WXMAKINGDLL" /D "WIN32" /D WINVER=0x0400 /D "STRICT" /D wxUSE_BASE=1 /Yu"wx/wxprec.h" /FD /c
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!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
# PROP Output_Dir "../lib"
# PROP Intermediate_Dir "../Release"
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# ADD BASE CPP /nologo /MD /W4 /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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+# ADD CPP /nologo /MD /W4 /O2 /I "../lib/msw" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "NDEBUG" /D "WIN32" /D WINVER=0x0400 /D "STRICT" /D wxUSE_BASE=1 /Yu"wx/wxprec.h" /FD /c
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# ADD BASE RSC /l 0x409
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BSC32=bscmake.exe
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# ADD BASE CPP /nologo /MDd /W4 /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswd" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "WIN32" /D "_DEBUG" /D "__WXDEBUG__" /D WINVER=0x0400 /D "STRICT" /Yu"wx/wxprec.h" /FD /c
+# ADD CPP /nologo /MDd /W4 /Zi /Od /I "../lib/mswd" /I "../include" /I "./zlib" /I "./jpeg" /I "./png" /I "./regex" /I "./tiff" /D "_DEBUG" /D "__WXDEBUG__" /D "WIN32" /D WINVER=0x0400 /D "STRICT" /D wxUSE_BASE=1 /Yu"wx/wxprec.h" /FD /c
+RSC=rc.exe
# ADD BASE RSC /l 0x409
# ADD RSC /l 0x409
BSC32=bscmake.exe
# End Source File
# Begin Source File
+SOURCE=.\common\appbase.cpp
+# End Source File
+# Begin Source File
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SOURCE=.\common\appcmn.cpp
# End Source File
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# End Source File
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SOURCE=.\common\datetime.cpp
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# Begin Source File
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+# SUBTRACT CPP /YX /Yc /Yu
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SOURCE=.\common\fddlgcmn.cpp
# End Source File
# Begin Source File
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SOURCE=.\common\fontcmn.cpp
# End Source File
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SOURCE=.\common\intl.cpp
# End Source File
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SOURCE=.\common\strconv.cpp
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SOURCE=.\common\tbarbase.cpp
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SOURCE=.\common\url.cpp
# End Source File
# Begin Source File
SOURCE=.\common\zstream.cpp
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-# Begin Source File
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-SOURCE=.\common\extended.c
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-# SUBTRACT CPP /YX /Yc /Yu
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-
# End Group
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# End Source File
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SOURCE=.\generic\spinctlg.cpp
# End Source File
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SOURCE=.\generic\wizard.cpp
# End Source File
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# End Group
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SOURCE=.\html\winpars.cpp
# End Source File
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# End Group
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# PROP Default_Filter ""
# Begin Source File
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-# ADD CPP /Yc"wx/wxprec.h"
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# End Source File
# Begin Source File
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SOURCE=.\msw\accel.cpp
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SOURCE=.\msw\bitmap.cpp
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# Begin Source File
# End Source File
# Begin Source File
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SOURCE=.\msw\enhmeta.cpp
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# Begin Source File
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+# SUBTRACT CPP /YX /Yc /Yu
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SOURCE=.\msw\helpbest.cpp
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# End Source File
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-
-SOURCE=.\msw\ole\dataobj.cpp
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-# Begin Source File
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-SOURCE=.\msw\ole\dropsrc.cpp
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# End Source File
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# End Source File
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-# End Group
# End Group
# Begin Group "Headers"
# Begin Source File
SOURCE=..\include\wx\msw\setup.h
+
!IF "$(CFG)" == "wxWindows - Win32 Release Unicode DLL"
+
# Begin Custom Build - Creating ..\lib\mswdllu\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswdllu\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode DLL"
+
# Begin Custom Build - Creating ..\lib\mswdllud\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswdllud\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release Unicode"
+
# Begin Custom Build - Creating ..\lib\mswu\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswu\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug Unicode"
+
# Begin Custom Build - Creating ..\lib\mswud\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswud\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release DLL"
+
# Begin Custom Build - Creating ..\lib\mswdll\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswdll\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug DLL"
+
# Begin Custom Build - Creating ..\lib\mswdlld\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswdlld\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Release"
+
# Begin Custom Build - Creating ..\lib\msw\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\msw\wx\setup.h
# End Custom Build
+
!ELSEIF "$(CFG)" == "wxWindows - Win32 Debug"
+
# Begin Custom Build - Creating ..\lib\mswd\wx\setup.h from $(InputPath)
InputPath=..\include\wx\msw\setup.h
copy "$(InputPath)" ..\lib\mswd\wx\setup.h
# End Custom Build
+
!ENDIF
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# End Source File
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# End Source File
# Begin Source File
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SOURCE=..\include\wx\artprov.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
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SOURCE=..\include\wx\font.h
# End Source File
# Begin Source File
# End Source File
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-# Begin Source File
-
SOURCE=..\include\wx\helpwin.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
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SOURCE=..\include\wx\settings.h
# End Source File
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SOURCE=..\include\wx\zstream.h
# End Source File
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# End Group
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SOURCE=..\include\wx\msw\bitmap.h
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# End Group
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# End Group
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# End Group
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