-class SplashScreen(wxFrame):
- def __init__(self, parent, ID=-1, title="SplashScreen",
- style=wxSIMPLE_BORDER|wxSTAY_ON_TOP,
- duration=1500, bitmapfile="bitmaps/splashscreen.bmp",
- callback = None):
- '''
- parent, ID, title, style -- see wxFrame
- duration -- milliseconds to display the splash screen
- bitmapfile -- absolute or relative pathname to image file
- callback -- if specified, is called when timer completes, callback is
- responsible for closing the splash screen
- '''
- ### Loading bitmap
- self.bitmap = bmp = wxImage(bitmapfile, wxBITMAP_TYPE_ANY).ConvertToBitmap()
- ### Determine size of bitmap to size window...
- size = (bmp.GetWidth(), bmp.GetHeight())
- # size of screen
- width = wxSystemSettings_GetSystemMetric(wxSYS_SCREEN_X)
- height = wxSystemSettings_GetSystemMetric(wxSYS_SCREEN_Y)
- pos = ((width-size[0])/2, (height-size[1])/2)
-
- # check for overflow...
- if pos[0] < 0:
- size = (wxSystemSettings_GetSystemMetric(wxSYS_SCREEN_X), size[1])
- if pos[1] < 0:
- size = (size[0], wxSystemSettings_GetSystemMetric(wxSYS_SCREEN_Y))
-
- wxFrame.__init__(self, parent, ID, title, pos, size, style)
- EVT_LEFT_DOWN(self, self.OnMouseClick)
- EVT_CLOSE(self, self.OnCloseWindow)
- EVT_PAINT(self, self.OnPaint)
- EVT_ERASE_BACKGROUND(self, self.OnEraseBG)
-
- self.Show(true)
-
-
- class SplashTimer(wxTimer):
- def __init__(self, targetFunction):
- self.Notify = targetFunction
- wxTimer.__init__(self)
-
- if callback is None:
- callback = self.OnSplashExitDefault
-
- self.timer = SplashTimer(callback)
- self.timer.Start(duration, 1) # one-shot only
-
- def OnPaint(self, event):
- dc = wxPaintDC(self)
- dc.DrawBitmap(self.bitmap, 0,0, false)
-
- def OnEraseBG(self, event):
- pass
-
- def OnSplashExitDefault(self, event=None):
- self.Close(true)
-
- def OnCloseWindow(self, event=None):
- self.Show(false)
- self.timer.Stop()
- del self.timer
- self.Destroy()
-
- def OnMouseClick(self, event):
- self.timer.Notify()
-
-#----------------------------------------------------------------------
-
-
-if __name__ == "__main__":
- class DemoApp(wxApp):
- def OnInit(self):
- wxImage_AddHandler(wxJPEGHandler())
- wxImage_AddHandler(wxPNGHandler())
- wxImage_AddHandler(wxGIFHandler())
- self.splash = SplashScreen(NULL, bitmapfile="splashscreen.jpg", callback=self.OnSplashExit)
- self.splash.Show(true)
- self.SetTopWindow(self.splash)
- return true
- def OnSplashExit(self, event=None):
- print "Yay! Application callback worked!"
- self.splash.Close(true)
- del self.splash
- ### Build working windows here...
- def test(sceneGraph=None):
- app = DemoApp(0)
- app.MainLoop()
- test()