+ /* this is the nth try to get this utterly useless function to
+ work. it now completely ignores the scaling or translation
+ of the source dc, but scales correctly on the target dc and
+ knows about possible mask information in a memory dc. */
+
+ wxCHECK_MSG( Ok(), FALSE, wxT("invalid window dc") );
+
+ wxCHECK_MSG( source, FALSE, wxT("invalid source dc") );
+
+ if (!m_window) return FALSE;
+
+ wxClientDC *srcDC = (wxClientDC*)source;
+ wxMemoryDC *memDC = (wxMemoryDC*)source;
+
+ bool use_bitmap_method = FALSE;
+ bool is_mono = FALSE;
+
+ if (srcDC->m_isMemDC)
+ {
+ if (!memDC->m_selected.Ok()) return FALSE;
+
+ /* we use the "XCopyArea" way to copy a memory dc into
+ y different window if the memory dc BOTH
+ a) doesn't have any mask or its mask isn't used
+ b) it is clipped
+ c) is not 1-bit */
+
+ if (useMask && (memDC->m_selected.GetMask()))
+ {
+ /* we HAVE TO use the direct way for memory dcs
+ that have mask since the XCopyArea doesn't know
+ about masks */
+ use_bitmap_method = TRUE;
+ }
+ else if (memDC->m_selected.GetDepth() == 1)
+ {
+ /* we HAVE TO use the direct way for memory dcs
+ that are bitmaps because XCopyArea doesn't cope
+ with different bit depths */
+ is_mono = TRUE;
+ use_bitmap_method = TRUE;
+ }
+ else if ((xsrc == 0) && (ysrc == 0) &&
+ (width == memDC->m_selected.GetWidth()) &&
+ (height == memDC->m_selected.GetHeight()))
+ {
+ /* we SHOULD use the direct way if all of the bitmap
+ in the memory dc is copied in which case XCopyArea
+ wouldn't be able able to boost performace by reducing
+ the area to be scaled */
+ use_bitmap_method = TRUE;
+ }
+ else
+ {
+ use_bitmap_method = FALSE;
+ }
+ }
+
+ CalcBoundingBox( xdest, ydest );
+ CalcBoundingBox( xdest + width, ydest + height );
+
+ int old_logical_func = m_logicalFunction;
+ SetLogicalFunction( logical_func );
+
+ if (use_bitmap_method)
+ {
+ /* scale/translate bitmap size */
+
+ wxCoord bm_width = memDC->m_selected.GetWidth();
+ wxCoord bm_height = memDC->m_selected.GetHeight();
+
+ wxCoord bm_ww = XLOG2DEVREL( bm_width );
+ wxCoord bm_hh = YLOG2DEVREL( bm_height );
+
+ /* scale bitmap if required */
+
+ wxBitmap use_bitmap;
+
+ if ((bm_width != bm_ww) || (bm_height != bm_hh))
+ {
+ wxImage image( memDC->m_selected );
+ image = image.Scale( bm_ww, bm_hh );
+
+ if (is_mono)
+ use_bitmap = image.ConvertToMonoBitmap(255,255,255);
+ else
+ use_bitmap = image.ConvertToBitmap();
+ }
+ else
+ {
+ use_bitmap = memDC->m_selected;
+ }
+
+ /* scale/translate size and position */
+
+ wxCoord xx = XLOG2DEV(xdest);
+ wxCoord yy = YLOG2DEV(ydest);
+
+ wxCoord ww = XLOG2DEVREL(width);
+ wxCoord hh = YLOG2DEVREL(height);
+
+ /* apply mask if any */
+
+ GdkBitmap *mask = (GdkBitmap *) NULL;
+ if (use_bitmap.GetMask()) mask = use_bitmap.GetMask()->GetBitmap();
+
+ if (useMask && mask)
+ {
+ if (is_mono)
+ {
+ gdk_gc_set_clip_mask( m_textGC, mask );
+ gdk_gc_set_clip_origin( m_textGC, xx, yy );
+ }
+ else
+ {
+ gdk_gc_set_clip_mask( m_penGC, mask );
+ gdk_gc_set_clip_origin( m_penGC, xx, yy );
+ }
+ }
+
+ /* Draw XPixmap or XBitmap, depending on what the wxBitmap contains. For
+ drawing a mono-bitmap (XBitmap) we use the current text GC */
+ if (is_mono)
+ gdk_draw_bitmap( m_window, m_textGC, use_bitmap.GetBitmap(), xsrc, ysrc, xx, yy, ww, hh );
+ else
+ gdk_draw_pixmap( m_window, m_penGC, use_bitmap.GetPixmap(), xsrc, ysrc, xx, yy, ww, hh );
+
+ /* remove mask again if any */
+
+ if (useMask && mask)
+ {
+ if (is_mono)
+ {
+ gdk_gc_set_clip_mask( m_textGC, (GdkBitmap *) NULL );
+ gdk_gc_set_clip_origin( m_textGC, 0, 0 );
+ }
+ else
+ {
+ gdk_gc_set_clip_mask( m_penGC, (GdkBitmap *) NULL );
+ gdk_gc_set_clip_origin( m_penGC, 0, 0 );
+ }
+ }
+ }
+ else /* use_bitmap_method */
+ {
+ /* scale/translate size and position */
+
+ wxCoord xx = XLOG2DEV(xdest);
+ wxCoord yy = YLOG2DEV(ydest);
+
+ wxCoord ww = XLOG2DEVREL(width);
+ wxCoord hh = YLOG2DEVREL(height);
+
+ if ((width != ww) || (height != hh))
+ {
+ /* draw source window into a bitmap as we cannot scale
+ a window in contrast to a bitmap. this would actually
+ work with memory dcs as well, but we'd lose the mask
+ information and waste one step in this process since
+ a memory already has a bitmap. all this is slightly
+ inefficient as we could take an XImage directly from
+ an X window, but we'd then also have to care that
+ the window is not outside the screen (in which case
+ we'd get a BadMatch or what not).
+ Is a double XGetImage and combined XGetPixel and
+ XPutPixel really faster? I'm not sure. look at wxXt
+ for a different implementation of the same problem. */
+
+ wxBitmap bitmap( width, height );
+ gdk_window_copy_area( bitmap.GetPixmap(), m_penGC, 0, 0,
+ srcDC->GetWindow(),
+ xsrc, ysrc, width, height );
+
+ /* scale image */
+
+ wxImage image( bitmap );
+ image = image.Scale( ww, hh );
+
+ /* convert to bitmap */
+
+ bitmap = image.ConvertToBitmap();
+
+ /* draw scaled bitmap */
+
+ gdk_draw_pixmap( m_window, m_penGC, bitmap.GetPixmap(), 0, 0, xx, yy, -1, -1 );
+
+ }
+ else
+ {
+ /* no scaling and not a memory dc with a mask either */
+
+ gdk_window_copy_area( m_window, m_penGC, xx, yy,
+ srcDC->GetWindow(),
+ xsrc, ysrc, width, height );
+ }
+ }
+
+ SetLogicalFunction( old_logical_func );
+ return TRUE;