win->GetEventHandler()->ProcessEvent(event);
- win->OnInternalIdle();
-
if (event.MoreRequested())
needMore = TRUE;
node = node->Next();
}
- return needMore ;
+
+ win->OnInternalIdle();
+
+ return needMore;
}
int wxApp::MainLoop()
bool wxApp::Initialize()
{
- wxBuffer = new wxChar[BUFSIZ + 512];
-
wxClassInfo::InitializeClasses();
#if wxUSE_INTL
wxCleanUpResourceSystem();
#endif
- if (wxTheColourDatabase)
- delete wxTheColourDatabase;
-
+ delete wxTheColourDatabase;
wxTheColourDatabase = (wxColourDatabase*) NULL;
wxDeleteStockObjects();
delete wxTheApp;
wxTheApp = (wxApp*) NULL;
- // GL: I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
+ wxClassInfo::CleanUpClasses();
+
#if wxUSE_THREADS
delete wxPendingEvents;
delete wxPendingEventsLocker;
#endif
- delete[] wxBuffer;
-
- wxClassInfo::CleanUpClasses();
-
// check for memory leaks
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
return retValue;
}
-#ifndef __WXUNIVERSAL__
-
-// XPM hack: make the arrays const
-#define static static const
-
-#include "wx/gtk/info.xpm"
-#include "wx/gtk/error.xpm"
-#include "wx/gtk/question.xpm"
-#include "wx/gtk/warning.xpm"
-
-#undef static
-
-wxIcon wxApp::GetStdIcon(int which) const
-{
- switch(which)
- {
- case wxICON_INFORMATION:
- return wxIcon(info_xpm);
-
- case wxICON_QUESTION:
- return wxIcon(question_xpm);
-
- case wxICON_EXCLAMATION:
- return wxIcon(warning_xpm);
-
- default:
- wxFAIL_MSG(wxT("requested non existent standard icon"));
- // still fall through
-
- case wxICON_HAND:
- return wxIcon(error_xpm);
- }
-}
-#else
-wxIcon wxApp::GetStdIcon(int which) const
-{
- return wxTheme::Get()->GetRenderer()->GetStdIcon(which);
-}
-#endif // !__WXUNIVERSAL__
-
-
#ifdef __WXDEBUG__
void wxApp::OnAssert(const wxChar *file, int line, const wxChar *msg)