#endif
#include <unistd.h>
-#ifdef __VMS
+#if defined(__DARWIN__)
+// FIXME: select must be used instead of poll (GD)
+#elif defined(__VMS)
# include <poll.h>
#else
# include <sys/poll.h>
wxMutexGuiLeave();
g_mainThreadLocked = TRUE;
+#ifdef __DARWIN__
+ // FIXME: poll is not available under Darwin/Mac OS X and this needs
+ // to be implemented using select instead (GD)
+ // what about other BSD derived systems?
+ res = -1;
+#else
res = poll( (struct pollfd*) ufds, nfds, timeout );
+#endif
wxMutexGuiEnter();
g_mainThreadLocked = FALSE;
wxWindow* win = node->GetData();
if (SendIdleEvents(win))
needMore = TRUE;
+
node = node->GetNext();
}
+ node = wxTopLevelWindows.GetFirst();
+ while (node)
+ {
+ wxWindow* win = node->GetData();
+ CallInternalIdle( win );
+
+ node = node->GetNext();
+ }
return needMore;
}
+bool wxApp::CallInternalIdle( wxWindow* win )
+{
+ win->OnInternalIdle();
+
+ wxNode* node = win->GetChildren().First();
+ while (node)
+ {
+ wxWindow* win = (wxWindow*) node->Data();
+ CallInternalIdle( win );
+
+ node = node->Next();
+ }
+
+ return TRUE;
+}
+
bool wxApp::SendIdleEvents( wxWindow* win )
{
bool needMore = FALSE;
win->GetEventHandler()->ProcessEvent(event);
- win->OnInternalIdle();
-
if (event.MoreRequested())
needMore = TRUE;
node = node->Next();
}
- return needMore ;
+
+ return needMore;
}
int wxApp::MainLoop()
bool wxApp::Initialize()
{
- wxBuffer = new wxChar[BUFSIZ + 512];
-
wxClassInfo::InitializeClasses();
#if wxUSE_INTL
wxCleanUpResourceSystem();
#endif
- if (wxTheColourDatabase)
- delete wxTheColourDatabase;
-
+ delete wxTheColourDatabase;
wxTheColourDatabase = (wxColourDatabase*) NULL;
wxDeleteStockObjects();
delete wxTheApp;
wxTheApp = (wxApp*) NULL;
- // GL: I'm annoyed ... I don't know where to put this and I don't want to
- // create a module for that as it's part of the core.
+ wxClassInfo::CleanUpClasses();
+
#if wxUSE_THREADS
delete wxPendingEvents;
delete wxPendingEventsLocker;
#endif
- delete[] wxBuffer;
-
- wxClassInfo::CleanUpClasses();
-
// check for memory leaks
#if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
if (wxDebugContext::CountObjectsLeft(TRUE) > 0)
if ( retValue == 0 )
{
- /* delete pending toplevel windows (typically a single
- dialog) so that, if there isn't any left, we don't
- call OnRun() */
+ // Delete pending toplevel windows
wxTheApp->DeletePendingObjects();
- wxTheApp->m_initialized = wxTopLevelWindows.GetCount() != 0;
+ // When is the app not initialized ?
+ wxTheApp->m_initialized = TRUE;
if (wxTheApp->Initialized())
{
wxTheApp->OnRun();
wxWindow *topWindow = wxTheApp->GetTopWindow();
+
+ // Delete all pending windows if any
+ wxTheApp->DeletePendingObjects();
+
+ // Reset top window
if (topWindow)
- {
- /* Forcibly delete the window. */
- if (topWindow->IsKindOf(CLASSINFO(wxFrame)) ||
- topWindow->IsKindOf(CLASSINFO(wxDialog)) )
- {
- topWindow->Close( TRUE );
- wxTheApp->DeletePendingObjects();
- }
- else
- {
- delete topWindow;
- wxTheApp->SetTopWindow( (wxWindow*) NULL );
- }
- }
+ wxTheApp->SetTopWindow( (wxWindow*) NULL );
retValue = wxTheApp->OnExit();
}
return retValue;
}
-#ifndef __WXUNIVERSAL__
-
-// XPM hack: make the arrays const
-#define static static const
-
-#include "wx/gtk/info.xpm"
-#include "wx/gtk/error.xpm"
-#include "wx/gtk/question.xpm"
-#include "wx/gtk/warning.xpm"
-
-#undef static
-
-wxIcon wxApp::GetStdIcon(int which) const
-{
- switch(which)
- {
- case wxICON_INFORMATION:
- return wxIcon(info_xpm);
-
- case wxICON_QUESTION:
- return wxIcon(question_xpm);
-
- case wxICON_EXCLAMATION:
- return wxIcon(warning_xpm);
-
- default:
- wxFAIL_MSG(wxT("requested non existent standard icon"));
- // still fall through
-
- case wxICON_HAND:
- return wxIcon(error_xpm);
- }
-}
-#else
-wxIcon wxApp::GetStdIcon(int which) const
-{
- return wxTheme::Get()->GetRenderer()->GetStdIcon(which);
-}
-#endif // !__WXUNIVERSAL__
-
-
#ifdef __WXDEBUG__
void wxApp::OnAssert(const wxChar *file, int line, const wxChar *msg)