// Name: sizer.h
// Purpose: provide wxSizer class for layouting
// Author: Robert Roebling and Robin Dunn
-// Modified by:
+// Modified by: Ron Lee
// Created:
// RCS-ID: $Id$
// Copyright: (c) Robin Dunn, Dirk Holtwick and Robert Roebling
+// (c) 2003, Ron Lee
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef __WXSIZER_H__
#define __WXSIZER_H__
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(__APPLE__)
#pragma interface "sizer.h"
#endif
// classes
//---------------------------------------------------------------------------
-class wxStaticBox;
-class wxNotebook;
-
class wxSizerItem;
class wxSizer;
class wxBoxSizer;
-class wxStaticBoxSizer;
//---------------------------------------------------------------------------
// wxSizerItem
{
public:
// spacer
- wxSizerItem( int width, int height, int option, int flag, int border, wxObject* userData);
+ wxSizerItem( int width,
+ int height,
+ int proportion,
+ int flag,
+ int border,
+ wxObject* userData);
// window
- wxSizerItem( wxWindow *window, int option, int flag, int border, wxObject* userData );
+ wxSizerItem( wxWindow *window,
+ int proportion,
+ int flag,
+ int border,
+ wxObject* userData );
// subsizer
- wxSizerItem( wxSizer *sizer, int option, int flag, int border, wxObject* userData );
+ wxSizerItem( wxSizer *sizer,
+ int proportion,
+ int flag,
+ int border,
+ wxObject* userData );
~wxSizerItem();
- virtual wxSize GetSize();
+ virtual void DeleteWindows();
+
+ // Enable deleting the SizerItem without destroying the contained sizer.
+ void DetachSizer()
+ { m_sizer = 0; }
+
+ virtual wxSize GetSize() const;
virtual wxSize CalcMin();
virtual void SetDimension( wxPoint pos, wxSize size );
- wxSize GetMinSize()
+ wxSize GetMinSize() const
{ return m_minSize; }
+ void SetInitSize( int x, int y )
+ { m_minSize.x = x; m_minSize.y = y; }
void SetRatio( int width, int height )
// if either of dimensions is zero, ratio is assumed to be 1
{ m_ratio = (width && height) ? ((float) width / (float) height) : 1; }
void SetRatio( wxSize size )
{ m_ratio = (size.x && size.y) ? ((float) size.x / (float) size.y) : 1; }
- void SetRatio( float ratio )
+ void SetRatio( float ratio )
{ m_ratio = ratio; }
- float GetRatio() const
+ float GetRatio() const
{ return m_ratio; }
- bool IsWindow();
- bool IsSizer();
- bool IsSpacer();
-
- void SetInitSize( int x, int y )
- { m_minSize.x = x; m_minSize.y = y; }
- void SetOption( int option )
- { m_option = option; }
+ bool IsWindow() const;
+ bool IsSizer() const;
+ bool IsSpacer() const;
+
+ // Deprecated in 2.6, use {G,S}etProportion instead.
+ wxDEPRECATED( void SetOption( int option ) );
+ wxDEPRECATED( int GetOption() const );
+
+ void SetProportion( int proportion )
+ { m_proportion = proportion; }
+ int GetProportion() const
+ { return m_proportion; }
void SetFlag( int flag )
{ m_flag = flag; }
+ int GetFlag() const
+ { return m_flag; }
void SetBorder( int border )
{ m_border = border; }
+ int GetBorder() const
+ { return m_border; }
wxWindow *GetWindow() const
{ return m_window; }
{ return m_sizer; }
void SetSizer( wxSizer *sizer )
{ m_sizer = sizer; }
- int GetOption() const
- { return m_option; }
- int GetFlag() const
- { return m_flag; }
- int GetBorder() const
- { return m_border; }
- wxObject* GetUserData()
+ const wxSize &GetSpacer() const
+ { return m_size; }
+ void SetSpacer( const wxSize &size )
+ { m_size = size; m_minSize = size; }
+
+ void Show ( bool show );
+ bool IsShown() const
+ { return m_show; }
+
+ wxObject* GetUserData() const
{ return m_userData; }
- wxPoint GetPosition()
+ wxPoint GetPosition() const
{ return m_pos; }
protected:
wxSize m_size;
wxPoint m_pos;
wxSize m_minSize;
- int m_option;
+ int m_proportion;
int m_border;
int m_flag;
- // als: aspect ratio can always be calculated from m_size,
- // but this would cause precision loss when the window
- // is shrinked. it is safer to preserve initial value.
+
+ // If true, then this item is considered in the layout
+ // calculation. Otherwise, it is skipped over.
+ bool m_show;
+
+ // Aspect ratio can always be calculated from m_size,
+ // but this would cause precision loss when the window
+ // is shrunk. It is safer to preserve the initial value.
float m_ratio;
+
wxObject *m_userData;
-
+
private:
DECLARE_CLASS(wxSizerItem);
+ DECLARE_NO_COPY_CLASS(wxSizerItem)
};
+WX_DECLARE_EXPORTED_LIST( wxSizerItem, wxSizerItemList );
+
+
//---------------------------------------------------------------------------
// wxSizer
//---------------------------------------------------------------------------
-class WXDLLEXPORT wxSizer: public wxObject
+class WXDLLEXPORT wxSizer: public wxObject, public wxClientDataContainer
{
public:
wxSizer();
~wxSizer();
/* These should be called Append() really. */
- virtual void Add( wxWindow *window, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
- virtual void Add( wxSizer *sizer, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
- virtual void Add( int width, int height, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
-
- virtual void Insert( int before, wxWindow *window, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
- virtual void Insert( int before, wxSizer *sizer, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
- virtual void Insert( int before, int width, int height, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+ virtual void Add( wxWindow *window,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Add( wxSizer *sizer,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Add( int width,
+ int height,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Add( wxSizerItem *item );
+
+ virtual void Insert( size_t index,
+ wxWindow *window,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Insert( size_t index,
+ wxSizer *sizer,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Insert( size_t index,
+ int width,
+ int height,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Insert( size_t index,
+ wxSizerItem *item );
+
+ virtual void Prepend( wxWindow *window,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Prepend( wxSizer *sizer,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Prepend( int width,
+ int height,
+ int proportion = 0,
+ int flag = 0,
+ int border = 0,
+ wxObject* userData = NULL );
+ virtual void Prepend( wxSizerItem *item );
+
+ // Deprecated in 2.6 since historically it does not delete the window,
+ // use Detach instead.
+ wxDEPRECATED( virtual bool Remove( wxWindow *window ) );
+ virtual bool Remove( wxSizer *sizer );
+ virtual bool Remove( int index );
- virtual void Prepend( wxWindow *window, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
- virtual void Prepend( wxSizer *sizer, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
- virtual void Prepend( int width, int height, int option = 0, int flag = 0, int border = 0, wxObject* userData = NULL );
+ virtual bool Detach( wxWindow *window );
+ virtual bool Detach( wxSizer *sizer );
+ virtual bool Detach( int index );
- virtual bool Remove( wxWindow *window );
- virtual bool Remove( wxSizer *sizer );
- virtual bool Remove( int pos );
+ virtual void Clear( bool delete_windows = false );
+ virtual void DeleteWindows();
void SetMinSize( int width, int height )
{ DoSetMinSize( width, height ); }
void SetMinSize( wxSize size )
{ DoSetMinSize( size.x, size.y ); }
-
+
/* Searches recursively */
bool SetItemMinSize( wxWindow *window, int width, int height )
{ return DoSetItemMinSize( window, width, height ); }
bool SetItemMinSize( wxWindow *window, wxSize size )
{ return DoSetItemMinSize( window, size.x, size.y ); }
-
+
/* Searches recursively */
bool SetItemMinSize( wxSizer *sizer, int width, int height )
{ return DoSetItemMinSize( sizer, width, height ); }
bool SetItemMinSize( wxSizer *sizer, wxSize size )
{ return DoSetItemMinSize( sizer, size.x, size.y ); }
-
- bool SetItemMinSize( int pos, int width, int height )
- { return DoSetItemMinSize( pos, width, height ); }
- bool SetItemMinSize( int pos, wxSize size )
- { return DoSetItemMinSize( pos, size.x, size.y ); }
-
- wxSize GetSize()
+
+ bool SetItemMinSize( size_t index, int width, int height )
+ { return DoSetItemMinSize( index, width, height ); }
+ bool SetItemMinSize( size_t index, wxSize size )
+ { return DoSetItemMinSize( index, size.x, size.y ); }
+
+ wxSize GetSize() const
{ return m_size; }
- wxPoint GetPosition()
+ wxPoint GetPosition() const
{ return m_position; }
-
+
/* Calculate the minimal size or return m_minSize if bigger. */
wxSize GetMinSize();
virtual void Layout();
- void Fit( wxWindow *window );
+ wxSize Fit( wxWindow *window );
+ void FitInside( wxWindow *window );
void SetSizeHints( wxWindow *window );
+ void SetVirtualSizeHints( wxWindow *window );
- wxList& GetChildren()
+ wxSizerItemList& GetChildren()
{ return m_children; }
void SetDimension( int x, int y, int width, int height );
+ // Manage whether individual scene items are considered
+ // in the layout calculations or not.
+ void Show( wxWindow *window, bool show = true );
+ void Show( wxSizer *sizer, bool show = true );
+ void Show( size_t index, bool show = true );
+
+ void Hide( wxSizer *sizer )
+ { Show( sizer, false ); }
+ void Hide( wxWindow *window )
+ { Show( window, false ); }
+ void Hide( size_t index )
+ { Show( index, false ); }
+
+ bool IsShown( wxWindow *window ) const;
+ bool IsShown( wxSizer *sizer ) const;
+ bool IsShown( size_t index ) const;
+
+ // Recursively call wxWindow::Show () on all sizer items.
+ void ShowItems (bool show);
+
protected:
- wxSize m_size;
- wxSize m_minSize;
- wxPoint m_position;
- wxList m_children;
+ wxSize m_size;
+ wxSize m_minSize;
+ wxPoint m_position;
+ wxSizerItemList m_children;
+ wxSize GetMaxWindowSize( wxWindow *window ) const;
wxSize GetMinWindowSize( wxWindow *window );
-
+ wxSize GetMaxClientSize( wxWindow *window ) const;
+ wxSize GetMinClientSize( wxWindow *window );
+ wxSize FitSize( wxWindow *window );
+ wxSize VirtualFitSize( wxWindow *window );
+
virtual void DoSetMinSize( int width, int height );
virtual bool DoSetItemMinSize( wxWindow *window, int width, int height );
virtual bool DoSetItemMinSize( wxSizer *sizer, int width, int height );
- virtual bool DoSetItemMinSize( int pos, int width, int height );
-
+ virtual bool DoSetItemMinSize( size_t index, int width, int height );
+
private:
DECLARE_CLASS(wxSizer);
};
public:
wxGridSizer( int rows, int cols, int vgap, int hgap );
wxGridSizer( int cols, int vgap = 0, int hgap = 0 );
-
- void RecalcSizes();
- wxSize CalcMin();
+
+ virtual void RecalcSizes();
+ virtual wxSize CalcMin();
void SetCols( int cols ) { m_cols = cols; }
void SetRows( int rows ) { m_rows = rows; }
void SetVGap( int gap ) { m_vgap = gap; }
void SetHGap( int gap ) { m_hgap = gap; }
- int GetCols() { return m_cols; }
- int GetRows() { return m_rows; }
- int GetVGap() { return m_vgap; }
- int GetHGap() { return m_hgap; }
-
+ int GetCols() const { return m_cols; }
+ int GetRows() const { return m_rows; }
+ int GetVGap() const { return m_vgap; }
+ int GetHGap() const { return m_hgap; }
+
protected:
int m_rows;
int m_cols;
int m_vgap;
int m_hgap;
-
+
+ // return the number of total items and the number of columns and rows
+ int CalcRowsCols(int& rows, int& cols) const;
+
void SetItemBounds( wxSizerItem *item, int x, int y, int w, int h );
-
+
private:
DECLARE_CLASS(wxGridSizer);
};
// wxFlexGridSizer
//---------------------------------------------------------------------------
+// the bevaiour for resizing wxFlexGridSizer cells in the "non-flexible"
+// direction
+enum wxFlexSizerGrowMode
+{
+ // don't resize the cells in non-flexible direction at all
+ wxFLEX_GROWMODE_NONE,
+
+ // uniformly resize only the specified ones (default)
+ wxFLEX_GROWMODE_SPECIFIED,
+
+ // uniformly resize all cells
+ wxFLEX_GROWMODE_ALL
+};
+
class WXDLLEXPORT wxFlexGridSizer: public wxGridSizer
{
public:
+ // ctors/dtor
wxFlexGridSizer( int rows, int cols, int vgap, int hgap );
wxFlexGridSizer( int cols, int vgap = 0, int hgap = 0 );
- ~wxFlexGridSizer();
-
- void RecalcSizes();
- wxSize CalcMin();
-
+ virtual ~wxFlexGridSizer();
+
+
+ // set the rows/columns which will grow (the others will remain of the
+ // constant initial size)
void AddGrowableRow( size_t idx );
void RemoveGrowableRow( size_t idx );
void AddGrowableCol( size_t idx );
void RemoveGrowableCol( size_t idx );
+
+ // the sizer cells may grow in both directions, not grow at all or only
+ // grow in one direction but not the other
+
+ // the direction may be wxVERTICAL, wxHORIZONTAL or wxBOTH (default)
+ void SetFlexibleDirection(int direction) { m_flexDirection = direction; }
+ int GetFlexibleDirection() const { return m_flexDirection; }
+
+ // note that the grow mode only applies to the direction which is not
+ // flexible
+ void SetNonFlexibleGrowMode(wxFlexSizerGrowMode mode) { m_growMode = mode; }
+ wxFlexSizerGrowMode GetNonFlexibleGrowMode() const { return m_growMode; }
+
+
+ // implementation
+ virtual void RecalcSizes();
+ virtual wxSize CalcMin();
+
protected:
- int *m_rowHeights;
- int *m_colWidths;
- wxArrayInt m_growableRows;
- wxArrayInt m_growableCols;
-
- void CreateArrays();
-
+ // the heights/widths of all rows/columns
+ wxArrayInt m_rowHeights,
+ m_colWidths;
+
+ // indices of the growable columns and rows
+ wxArrayInt m_growableRows,
+ m_growableCols;
+
+ // parameters describing whether the growable cells should be resized in
+ // both directions or only one
+ int m_flexDirection;
+ wxFlexSizerGrowMode m_growMode;
+
private:
DECLARE_CLASS(wxFlexGridSizer);
+ DECLARE_NO_COPY_CLASS(wxFlexGridSizer)
};
//---------------------------------------------------------------------------
void RecalcSizes();
wxSize CalcMin();
- int GetOrientation()
+ int GetOrientation() const
{ return m_orient; }
+ void SetOrientation(int orient)
+ { m_orient = orient; }
+
protected:
int m_orient;
int m_stretchable;
int m_minHeight;
int m_fixedWidth;
int m_fixedHeight;
-
+
private:
DECLARE_CLASS(wxBoxSizer);
};
// wxStaticBoxSizer
//---------------------------------------------------------------------------
+#if wxUSE_STATBOX
+
+class WXDLLEXPORT wxStaticBox;
+
class WXDLLEXPORT wxStaticBoxSizer: public wxBoxSizer
{
public:
void RecalcSizes();
wxSize CalcMin();
- wxStaticBox *GetStaticBox()
+ wxStaticBox *GetStaticBox() const
{ return m_staticBox; }
protected:
wxStaticBox *m_staticBox;
-
+
private:
DECLARE_CLASS(wxStaticBoxSizer);
+ DECLARE_NO_COPY_CLASS(wxStaticBoxSizer)
};
+#endif // wxUSE_STATBOX
+
//---------------------------------------------------------------------------
// wxNotebookSizer
//---------------------------------------------------------------------------
#if wxUSE_NOTEBOOK
+class WXDLLEXPORT wxNotebook;
+
class WXDLLEXPORT wxNotebookSizer: public wxSizer
{
public:
void RecalcSizes();
wxSize CalcMin();
- wxNotebook *GetNotebook()
+ wxNotebook *GetNotebook() const
{ return m_notebook; }
protected:
wxNotebook *m_notebook;
-
+
private:
DECLARE_CLASS(wxNotebookSizer);
+ DECLARE_NO_COPY_CLASS(wxNotebookSizer)
};
-#endif
+#endif // wxUSE_NOTEBOOK
#endif