// headers
// ----------------------------------------------------------------------------
-/* this is done in platform-specific files
-#ifdef __GNUG__
- #pragma implementation "dir.h"
-#endif
-*/
-
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#include "wx/filefn.h"
#endif //WX_PRECOMP
+#include "wx/arrstr.h"
#include "wx/dir.h"
// ============================================================================
}
// we have a (much) faster version for Unix
-#if (defined(__CYGWIN__) && defined(__WINDOWS__)) || !defined(__UNIX_LIKE__) || defined(__WXMAC__)
+#if (defined(__CYGWIN__) && defined(__WINDOWS__)) || !defined(__UNIX_LIKE__) || defined(__WXMAC__) || defined(__EMX__) || defined(__WINE__)
bool wxDir::HasSubDirs(const wxString& spec)
{
if ( flags & wxDIR_DIRS )
{
wxString dirname;
- for ( bool cont = GetFirst(&dirname, _T(""), wxDIR_DIRS | wxDIR_HIDDEN);
+ for ( bool cont = GetFirst(&dirname, wxEmptyString, wxDIR_DIRS | (flags & wxDIR_HIDDEN) );
cont;
- cont = GetNext(&dirname) )
+ cont = cont && GetNext(&dirname) )
{
const wxString fulldirname = prefix + dirname;
private:
wxArrayString& m_files;
+
+ DECLARE_NO_COPY_CLASS(wxDirTraverserSimple)
};
/* static */