// Modified by:
// Created: 19.06.2003
// RCS-ID: $Id$
-// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
+// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
// Licence: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
#ifndef _WX_APPTRAIT_H_
#define _WX_APPTRAIT_H_
-class WXDLLEXPORT wxObject;
+#include "wx/string.h"
+#include "wx/platinfo.h"
+
+class WXDLLIMPEXP_BASE wxObject;
class WXDLLEXPORT wxAppTraits;
#if wxUSE_FONTMAP
class WXDLLEXPORT wxFontMapper;
#endif // wxUSE_FONTMAP
-class WXDLLEXPORT wxLog;
-class WXDLLEXPORT wxMessageOutput;
-class WXDLLEXPORT wxString;
+class WXDLLIMPEXP_BASE wxLog;
+class WXDLLIMPEXP_BASE wxMessageOutput;
+class WXDLLEXPORT wxRendererNative;
+class WXDLLIMPEXP_BASE wxString;
+
+class GSocketGUIFunctionsTable;
+
// ----------------------------------------------------------------------------
// wxAppTraits: this class defines various configurable aspects of wxApp
// ----------------------------------------------------------------------------
+class WXDLLIMPEXP_BASE wxStandardPathsBase;
+
class WXDLLIMPEXP_BASE wxAppTraitsBase
{
public:
+ // needed since this class declares virtual members
+ virtual ~wxAppTraitsBase() { }
+
// hooks for creating the global objects, may be overridden by the user
// ------------------------------------------------------------------------
virtual wxFontMapper *CreateFontMapper() = 0;
#endif // wxUSE_FONTMAP
+ // get the renderer to use for drawing the generic controls (return value
+ // may be NULL in which case the default renderer for the current platform
+ // is used); this is used in GUI only and always returns NULL in console
+ //
+ // NB: returned pointer will be deleted by the caller
+ virtual wxRendererNative *CreateRenderer() = 0;
+
+#if wxUSE_STDPATHS
+ // wxStandardPaths object is normally the same for wxBase and wxGUI
+ // except in the case of wxMac and wxCocoa
+ virtual wxStandardPathsBase& GetStandardPaths();
+#endif // wxUSE_STDPATHS
// functions abstracting differences between GUI and console modes
// ------------------------------------------------------------------------
// wxBase
virtual void RemoveFromPendingDelete(wxObject *object) = 0;
-
- // other miscellaneous helpers
- // ---------------------------
-
- // wxGetOsVersion() behaves differently in GUI and non-GUI builds under
- // Unix: in the former case it returns the information about the toolkit
- // and in the latter -- about the OS, so we need to virtualize it
- virtual int GetOSVersion(int *verMaj, int *verMin) = 0;
+#if wxUSE_SOCKETS
+ // return table of GUI callbacks for GSocket code or NULL in wxBase. This
+ // is needed because networking classes are in their own library and so
+ // they can't directly call GUI functions (the same net library can be
+ // used in both GUI and base apps). To complicate it further, GUI library
+ // ("wxCore") doesn't depend on networking library and so only a functions
+ // table can be passed around
+ virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable() = 0;
+#endif
+
+ // return information about the (native) toolkit currently used;
+ // returns wxPORT_BASE for console applications and one of the remaining
+ // wxPORT_* values for GUI applications.
+ virtual wxPortId GetToolkitVersion(int *majVer, int *minVer) const = 0;
+
+ // return true if the port is using wxUniversal for the GUI, false if not
+ virtual bool IsUsingUniversalWidgets() const = 0;
};
// ----------------------------------------------------------------------------
// include the platform-specific version of the class
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__)
+// NB: test for __UNIX__ before __WXMAC__ as under Darwin we want to use the
+// Unix code (and otherwise __UNIX__ wouldn't be defined)
+// ABX: check __WIN32__ instead of __WXMSW__ for the same MSWBase in any Win32 port
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/apptbase.h"
+#elif defined(__WIN32__)
#include "wx/msw/apptbase.h"
-#elif defined(__UNIX__)
+#elif defined(__UNIX__) && !defined(__EMX__)
#include "wx/unix/apptbase.h"
#elif defined(__WXMAC__)
#include "wx/mac/apptbase.h"
+#elif defined(__OS2__)
+ #include "wx/os2/apptbase.h"
#else // no platform-specific methods to add to wxAppTraits
- typedef
// wxAppTraits must be a class because it was forward declared as class
class WXDLLIMPEXP_BASE wxAppTraits : public wxAppTraitsBase
{
#if wxUSE_FONTMAP
virtual wxFontMapper *CreateFontMapper();
#endif // wxUSE_FONTMAP
+ virtual wxRendererNative *CreateRenderer();
+#if wxUSE_SOCKETS
+ virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable();
+#endif
#ifdef __WXDEBUG__
virtual bool ShowAssertDialog(const wxString& msg);
virtual void ScheduleForDestroy(wxObject *object);
virtual void RemoveFromPendingDelete(wxObject *object);
+
+ // the GetToolkitVersion for console application is always the same
+ virtual wxPortId GetToolkitVersion(int *verMaj, int *verMin) const
+ {
+ // no toolkits (wxBase is for console applications without GUI support)
+ // NB: zero means "no toolkit", -1 means "not initialized yet"
+ // so we must use zero here!
+ if (verMaj) *verMaj = 0;
+ if (verMin) *verMin = 0;
+ return wxPORT_BASE;
+ }
+
+ virtual bool IsUsingUniversalWidgets() const { return false; }
};
// ----------------------------------------------------------------------------
#if wxUSE_FONTMAP
virtual wxFontMapper *CreateFontMapper();
#endif // wxUSE_FONTMAP
+ virtual wxRendererNative *CreateRenderer();
+#if wxUSE_SOCKETS
+ virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable();
+#endif
#ifdef __WXDEBUG__
virtual bool ShowAssertDialog(const wxString& msg);
virtual void ScheduleForDestroy(wxObject *object);
virtual void RemoveFromPendingDelete(wxObject *object);
+
+ virtual bool IsUsingUniversalWidgets() const
+ {
+ #ifdef __WXUNIVERSAL__
+ return true;
+ #else
+ return false;
+ #endif
+ }
};
#endif // wxUSE_GUI
// include the platform-specific version of the classes above
// ----------------------------------------------------------------------------
-#if defined(__WXMSW__)
+// ABX: check __WIN32__ instead of __WXMSW__ for the same MSWBase in any Win32 port
+#if defined(__WXPALMOS__)
+ #include "wx/palmos/apptrait.h"
+#elif defined(__WIN32__)
#include "wx/msw/apptrait.h"
-#elif defined(__UNIX__)
+#elif defined(__UNIX__) && !defined(__EMX__)
#include "wx/unix/apptrait.h"
#elif defined(__WXMAC__)
#include "wx/mac/apptrait.h"
-#else // no platform-specific methods to add to wxAppTraits
+#elif defined(__WXPM__)
+ #include "wx/os2/apptrait.h"
+#elif defined(__DOS__)
+ #include "wx/msdos/apptrait.h"
+#else
#if wxUSE_GUI
- typedef wxGUIAppTraitsBase wxGUIAppTraits;
+ class wxGUIAppTraits : public wxGUIAppTraitsBase
+ {
+ };
#endif // wxUSE_GUI
- typedef wxConsoleAppTraitsBase wxConsoleAppTraits;
+ class wxConsoleAppTraits: public wxConsoleAppTraitsBase
+ {
+ };
#endif // platform
#endif // _WX_APPTRAIT_H_