#ifndef _WX_DIR_H_
#define _WX_DIR_H_
-#if defined(__GNUG__) && !defined(__APPLE__)
- #pragma interface "dir.h"
-#endif
+#include "wx/longlong.h"
+#include "wx/string.h"
-#ifndef WX_PRECOMP
- #include "wx/string.h"
- #include "wx/arrstr.h"
-#endif
+class WXDLLIMPEXP_FWD_BASE wxArrayString;
// ----------------------------------------------------------------------------
// constants
class WXDLLIMPEXP_BASE wxDirTraverser
{
public:
+ /// a virtual dtor has been provided since this class has virtual members
+ virtual ~wxDirTraverser() { }
// called for each file found by wxDir::Traverse()
//
// return wxDIR_STOP or wxDIR_CONTINUE from here (wxDIR_IGNORE doesn't
virtual wxDirTraverseResult OnDir(const wxString& dirname) = 0;
// called for each directory which we couldn't open during our traversal
- // of the directory tyree
+ // of the directory tree
//
// this method can also return either wxDIR_STOP, wxDIR_IGNORE or
// wxDIR_CONTINUE but the latter is treated specially: it means to retry
// wxDir: portable equivalent of {open/read/close}dir functions
// ----------------------------------------------------------------------------
-class WXDLLIMPEXP_BASE wxDirData;
+class WXDLLIMPEXP_FWD_BASE wxDirData;
class WXDLLIMPEXP_BASE wxDir
{
// opens the directory for enumeration, use IsOpened() to test success
wxDir(const wxString& dir);
- // dtor cleans up the associated ressources
+ // dtor cleans up the associated resources
~wxDir();
// open the directory for enumerating
bool Open(const wxString& dir);
- // returns TRUE if the directory was successfully opened
+ // returns true if the directory was successfully opened
bool IsOpened() const;
// get the full name of the directory (without '/' at the end)
// -------------------------
// start enumerating all files matching filespec (or all files if it is
- // empty) and flags, return TRUE on success
+ // empty) and flags, return true on success
bool GetFirst(wxString *filename,
const wxString& filespec = wxEmptyString,
int flags = wxDIR_DEFAULT) const;
bool GetNext(wxString *filename) const;
// return true if this directory has any files in it
- bool HasFiles(const wxString& spec = wxEmptyString);
+ bool HasFiles(const wxString& spec = wxEmptyString) const;
// return true if this directory has any subdirectories
- bool HasSubDirs(const wxString& spec = wxEmptyString);
+ bool HasSubDirs(const wxString& spec = wxEmptyString) const;
// enumerate all files in this directory and its subdirectories
//
const wxString& filespec = wxEmptyString,
int flags = wxDIR_DEFAULT);
+ // check if there any files matching the given filespec under the given
+ // directory (i.e. searches recursively), return the file path if found or
+ // empty string otherwise
+ static wxString FindFirst(const wxString& dirname,
+ const wxString& filespec,
+ int flags = wxDIR_DEFAULT);
+
+#if wxUSE_LONGLONG
+ // returns the size of all directories recursively found in given path
+ static wxULongLong GetTotalSize(const wxString &dir, wxArrayString *filesSkipped = NULL);
+#endif // wxUSE_LONGLONG
+
private:
friend class wxDirData;