return false;
// Create the main frame window
- SetTopWindow(new MyFrame(NULL, wxT("wxWidgets OpenGL Isosurf Sample")));
+ MyFrame *frame = new MyFrame(NULL, wxT("wxWidgets OpenGL Isosurf Sample"));
return true;
}
// Make a menubar
wxMenu *fileMenu = new wxMenu;
- fileMenu->Append(wxID_EXIT, _T("E&xit"));
+ fileMenu->Append(wxID_EXIT, wxT("E&xit"));
wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append(fileMenu, _T("&File"));
+ menuBar->Append(fileMenu, wxT("&File"));
SetMenuBar(menuBar);
{
// we suppose to have in input a text file containing floating numbers
- // space/newline-separed... first 3 numbers are the coordinates of a
+ // space/newline-separated... first 3 numbers are the coordinates of a
// vertex and the following 3 are the relative vertex normal and so on...
wxTextInputStream inFile(*stream);
delete stream;
- wxLogMessage(_T("Loaded %d vertices, %d triangles from '%s'"),
+ wxLogMessage(wxT("Loaded %d vertices, %d triangles from '%s'"),
m_numverts, m_numverts-2, filename.c_str());
-
+
// NOTE: for some reason under wxGTK the following is required to avoid that
// the surface gets rendered in a small rectangle in the top-left corner of the frame
PostSizeEventToParent();