#include "wx/log.h"
#include "wx/intl.h"
#include "wx/frame.h"
- #include "wx/defs.h"
#include "wx/window.h"
#include "wx/control.h"
#include "wx/checkbox.h"
#include "wx/statusbr.h"
#include "wx/toolbar.h"
#include "wx/dcclient.h"
-#endif //WX_PRECOMP
-
-#if defined(__WXMAC__) && wxUSE_SCROLLBAR
#include "wx/scrolbar.h"
-#endif
-
-#if wxUSE_CONSTRAINTS
#include "wx/layout.h"
-#endif // wxUSE_CONSTRAINTS
-
-#include "wx/sizer.h"
+ #include "wx/sizer.h"
+ #include "wx/menu.h"
+#endif //WX_PRECOMP
#if wxUSE_DRAG_AND_DROP
#include "wx/dnd.h"
#include "wx/caret.h"
#endif // wxUSE_CARET
-#if wxUSE_DISPLAY
- #include "wx/display.h"
-#endif
-
#if wxUSE_SYSTEM_OPTIONS
#include "wx/sysopt.h"
#endif
#else
#include <gtk/gtkfeatures.h>
#endif
- extern const unsigned int gtk_major_version;
- extern const unsigned int gtk_minor_version;
- extern const unsigned int gtk_micro_version;
#endif
+#include "wx/platinfo.h"
+
+// Windows List
+WXDLLIMPEXP_DATA_CORE(wxWindowList) wxTopLevelWindows;
+
+// globals
+#if wxUSE_MENUS
+wxMenu *wxCurrentPopupMenu = NULL;
+#endif // wxUSE_MENUS
+
// ----------------------------------------------------------------------------
// static data
// ----------------------------------------------------------------------------
-#if defined(__WXPALMOS__)
-int wxWindowBase::ms_lastControlId = 32767;
-#elif defined(__WXPM__)
-int wxWindowBase::ms_lastControlId = 2000;
-#else
-int wxWindowBase::ms_lastControlId = -200;
-#endif
IMPLEMENT_ABSTRACT_CLASS(wxWindowBase, wxEvtHandler)
m_virtualSize = wxDefaultSize;
- m_minVirtualWidth =
- m_maxVirtualWidth = wxDefaultCoord;
- m_minVirtualHeight =
- m_maxVirtualHeight = wxDefaultCoord;
+ m_scrollHelper = (wxScrollHelper *) NULL;
m_windowVariant = wxWINDOW_VARIANT_NORMAL;
#if wxUSE_SYSTEM_OPTIONS
// VZ: this one shouldn't exist...
m_isBeingDeleted = false;
- // Reserved for future use
- m_windowReserved = NULL;
+ m_freezeCount = 0;
}
// common part of window creation process
// ids are limited to 16 bits under MSW so if you care about portability,
// it's not a good idea to use ids out of this range (and negative ids are
// reserved for wxWidgets own usage)
- wxASSERT_MSG( id == wxID_ANY || (id >= 0 && id < 32767),
+ wxASSERT_MSG( id == wxID_ANY || (id >= 0 && id < 32767) ||
+ (id >= wxID_AUTO_LOWEST && id <= wxID_AUTO_HIGHEST),
_T("invalid id value") );
// generate a new id if the user doesn't care about it
- m_windowId = id == wxID_ANY ? NewControlId() : id;
+ if ( id == wxID_ANY )
+ {
+ m_windowId = NewControlId();
+ }
+ else // valid id specified
+ {
+ m_windowId = id;
+ }
+
+ // don't use SetWindowStyleFlag() here, this function should only be called
+ // to change the flag after creation as it tries to reflect the changes in
+ // flags by updating the window dynamically and we don't need this here
+ m_windowStyle = style;
SetName(name);
- SetWindowStyleFlag(style);
SetParent(parent);
#if wxUSE_VALIDATORS
return true;
}
+bool wxWindowBase::ToggleWindowStyle(int flag)
+{
+ wxASSERT_MSG( flag, _T("flags with 0 value can't be toggled") );
+
+ bool rc;
+ long style = GetWindowStyleFlag();
+ if ( style & flag )
+ {
+ style &= ~flag;
+ rc = false;
+ }
+ else // currently off
+ {
+ style |= flag;
+ rc = true;
+ }
+
+ SetWindowStyleFlag(style);
+
+ return rc;
+}
+
// ----------------------------------------------------------------------------
// destruction
// ----------------------------------------------------------------------------
// we weren't a dialog class
wxTopLevelWindows.DeleteObject((wxWindow*)this);
+#if wxUSE_MENUS
+ // The associated popup menu can still be alive, disassociate from it in
+ // this case
+ if ( wxCurrentPopupMenu && wxCurrentPopupMenu->GetInvokingWindow() == this )
+ wxCurrentPopupMenu->SetInvokingWindow(NULL);
+#endif // wxUSE_MENUS
+
wxASSERT_MSG( GetChildren().GetCount() == 0, wxT("children not destroyed") );
- // reset the dangling pointer our parent window may keep to us
+ // notify the parent about this window destruction
if ( m_parent )
- {
- if ( m_parent->GetDefaultItem() == this )
- {
- m_parent->SetDefaultItem(NULL);
- }
-
m_parent->RemoveChild(this);
- }
#if wxUSE_CARET
delete m_caret;
#if wxUSE_ACCESSIBILITY
delete m_accessible;
#endif
+
+#if wxUSE_HELP
+ // NB: this has to be called unconditionally, because we don't know
+ // whether this window has associated help text or not
+ wxHelpProvider *helpProvider = wxHelpProvider::Get();
+ if ( helpProvider )
+ helpProvider->RemoveHelp(this);
+#endif
+}
+
+void wxWindowBase::SendDestroyEvent()
+{
+ wxWindowDestroyEvent event;
+ event.SetEventObject(this);
+ event.SetId(GetId());
+ GetEventHandler()->ProcessEvent(event);
}
bool wxWindowBase::Destroy()
// return false if window wasn't closed because the application vetoed the
// close event
- return GetEventHandler()->ProcessEvent(event) && !event.GetVeto();
+ return HandleWindowEvent(event) && !event.GetVeto();
}
bool wxWindowBase::DestroyChildren()
// ----------------------------------------------------------------------------
// centre the window with respect to its parent in either (or both) directions
-void wxWindowBase::Centre(int direction)
+void wxWindowBase::DoCentre(int dir)
{
- // the position/size of the parent window or of the entire screen
- wxPoint posParent;
- int widthParent, heightParent;
-
- wxWindow *parent = NULL;
- wxTopLevelWindow *winTop = NULL;
-
- if ( !(direction & wxCENTRE_ON_SCREEN) )
- {
- // find the parent to centre this window on: it should be the
- // immediate parent for the controls but the top level parent for the
- // top level windows (like dialogs)
- parent = GetParent();
- if ( IsTopLevel() )
- {
- while ( parent && !parent->IsTopLevel() )
- {
- parent = parent->GetParent();
- }
- }
-
- // there is no wxTopLevelWindow under wxMotif yet
-#ifndef __WXMOTIF__
- // we shouldn't center the dialog on the iconized window: under
- // Windows, for example, this places it completely off the screen
- if ( parent )
- {
- winTop = wxDynamicCast(parent, wxTopLevelWindow);
- if ( winTop && winTop->IsIconized() )
- {
- winTop = NULL;
- parent = NULL;
- }
- }
-#endif // __WXMOTIF__
-
- // did we find the parent?
- if ( !parent )
- {
- // no other choice
- direction |= wxCENTRE_ON_SCREEN;
- }
- }
-
- if ( direction & wxCENTRE_ON_SCREEN )
- {
- //RN: If we are using wxDisplay we get
- //the dimensions of the monitor the window is on,
- //otherwise we get the dimensions of the primary monitor
- //FIXME: wxDisplay::GetFromWindow only implemented on MSW
-#if wxUSE_DISPLAY && defined(__WXMSW__)
- int nDisplay = wxDisplay::GetFromWindow((wxWindow*)this);
- if(nDisplay != wxNOT_FOUND)
- {
- wxDisplay windowDisplay(nDisplay);
- wxRect displayRect = windowDisplay.GetGeometry();
- widthParent = displayRect.width;
- heightParent = displayRect.height;
- }
- else
-#endif
- // centre with respect to the whole screen
- wxDisplaySize(&widthParent, &heightParent);
- }
- else
- {
- if ( IsTopLevel() )
- {
- if(winTop)
- winTop->GetRectForTopLevelChildren(&posParent.x, &posParent.y, &widthParent, &heightParent);
- else
- {
- // centre on the parent
- parent->GetSize(&widthParent, &heightParent);
-
- // adjust to the parents position
- posParent = parent->GetPosition();
- }
- }
- else
- {
- // centre inside the parents client rectangle
- parent->GetClientSize(&widthParent, &heightParent);
- }
- }
-
- int width, height;
- GetSize(&width, &height);
-
- int xNew = wxDefaultCoord,
- yNew = wxDefaultCoord;
-
- if ( direction & wxHORIZONTAL )
- xNew = (widthParent - width)/2;
-
- if ( direction & wxVERTICAL )
- yNew = (heightParent - height)/2;
-
- xNew += posParent.x;
- yNew += posParent.y;
-
- // FIXME: This needs to get the client display rect of the display
- // the window is (via wxDisplay::GetFromWindow).
-
- // Base size of the visible dimensions of the display
- // to take into account the taskbar. And the Mac menu bar at top.
- wxRect clientrect = wxGetClientDisplayRect();
-
- // NB: in wxMSW, negative position may not necessarily mean "out of screen",
- // but it may mean that the window is placed on other than the main
- // display. Therefore we only make sure centered window is on the main display
- // if the parent is at least partially present here.
- if (posParent.x + widthParent >= 0) // if parent is (partially) on the main display
- {
- if (xNew < clientrect.GetLeft())
- xNew = clientrect.GetLeft();
- else if (xNew + width > clientrect.GetRight())
- xNew = clientrect.GetRight() - width;
- }
- if (posParent.y + heightParent >= 0) // if parent is (partially) on the main display
- {
- if (yNew + height > clientrect.GetBottom())
- yNew = clientrect.GetBottom() - height;
+ wxCHECK_RET( !(dir & wxCENTRE_ON_SCREEN) && GetParent(),
+ _T("this method only implements centering child windows") );
- // Make certain that the title bar is initially visible
- // always, even if this would push the bottom of the
- // dialog off the visible area of the display
- if (yNew < clientrect.GetTop())
- yNew = clientrect.GetTop();
- }
-
- // move the window to this position (keeping the old size but using
- // SetSize() and not Move() to allow xNew and/or yNew to be wxDefaultCoord)
- SetSize(xNew, yNew, width, height, wxSIZE_ALLOW_MINUS_ONE);
+ SetSize(GetRect().CentreIn(GetParent()->GetClientSize(), dir));
}
// fits the window around the children
{
if ( !GetChildren().empty() )
{
- SetClientSize(GetBestSize());
+ SetSize(GetBestSize());
}
//else: do nothing if we have no children
}
m_bestSizeCache = wxDefaultSize;
// parent's best size calculation may depend on its children's
- // best sizes, so let's invalidate it as well to be safe:
- if (m_parent)
+ // as long as child window we are in is not top level window itself
+ // (because the TLW size is never resized automatically)
+ // so let's invalidate it as well to be safe:
+ if (m_parent && !IsTopLevel())
m_parent->InvalidateBestSize();
}
if ( m_windowSizer )
{
- best = GetWindowSizeForVirtualSize(m_windowSizer->GetMinSize());
+ best = m_windowSizer->GetMinSize();
}
#if wxUSE_CONSTRAINTS
else if ( m_constraints )
#endif
)
{
- // our minimal acceptable size is such that all our visible child windows fit inside
+ // our minimal acceptable size is such that all our visible child
+ // windows fit inside
int maxX = 0,
maxY = 0;
node = node->GetNext() )
{
wxWindow *win = node->GetData();
- if ( win->IsTopLevel() || ( ! win->IsShown() )
+ if ( win->IsTopLevel()
+ || !win->IsShown()
#if wxUSE_STATUSBAR
- || wxDynamicCast(win, wxStatusBar)
+ || wxDynamicCast(win, wxStatusBar)
#endif // wxUSE_STATUSBAR
)
{
maxY = wy + wh;
}
- // for compatibility with the old versions and because it really looks
- // slightly more pretty like this, add a pad
- maxX += 7;
- maxY += 14;
-
best = wxSize(maxX, maxY);
}
else // ! has children
return best;
}
+// helper of GetWindowBorderSize(): as many ports don't implement support for
+// wxSYS_BORDER/EDGE_X/Y metrics in their wxSystemSettings, use hard coded
+// fallbacks in this case
+static int wxGetMetricOrDefault(wxSystemMetric what)
+{
+ int rc = wxSystemSettings::GetMetric(what);
+ if ( rc == -1 )
+ {
+ switch ( what )
+ {
+ case wxSYS_BORDER_X:
+ case wxSYS_BORDER_Y:
+ // 2D border is by default 1 pixel wide
+ rc = 1;
+ break;
+
+ case wxSYS_EDGE_X:
+ case wxSYS_EDGE_Y:
+ // 3D borders are by default 2 pixels
+ rc = 2;
+ break;
+
+ default:
+ wxFAIL_MSG( _T("unexpected wxGetMetricOrDefault() argument") );
+ rc = 0;
+ }
+ }
+
+ return rc;
+}
+
+wxSize wxWindowBase::GetWindowBorderSize() const
+{
+ wxSize size;
+
+ switch ( GetBorder() )
+ {
+ case wxBORDER_NONE:
+ // nothing to do, size is already (0, 0)
+ break;
+
+ case wxBORDER_SIMPLE:
+ case wxBORDER_STATIC:
+ size.x = wxGetMetricOrDefault(wxSYS_BORDER_X);
+ size.y = wxGetMetricOrDefault(wxSYS_BORDER_Y);
+ break;
+
+ case wxBORDER_SUNKEN:
+ case wxBORDER_RAISED:
+ size.x = wxMax(wxGetMetricOrDefault(wxSYS_EDGE_X),
+ wxGetMetricOrDefault(wxSYS_BORDER_X));
+ size.y = wxMax(wxGetMetricOrDefault(wxSYS_EDGE_Y),
+ wxGetMetricOrDefault(wxSYS_BORDER_Y));
+ break;
+
+ case wxBORDER_DOUBLE:
+ size.x = wxGetMetricOrDefault(wxSYS_EDGE_X) +
+ wxGetMetricOrDefault(wxSYS_BORDER_X);
+ size.y = wxGetMetricOrDefault(wxSYS_EDGE_Y) +
+ wxGetMetricOrDefault(wxSYS_BORDER_Y);
+ break;
+
+ default:
+ wxFAIL_MSG(_T("Unknown border style."));
+ break;
+ }
+
+ // we have borders on both sides
+ return size*2;
+}
-wxSize wxWindowBase::GetBestFittingSize() const
+wxSize wxWindowBase::GetEffectiveMinSize() const
{
// merge the best size with the min size, giving priority to the min size
wxSize min = GetMinSize();
}
-void wxWindowBase::SetBestFittingSize(const wxSize& size)
+void wxWindowBase::SetInitialSize(const wxSize& size)
{
// Set the min size to the size passed in. This will usually either be
// wxDefaultSize or the size passed to this window's ctor/Create function.
SetMinSize(size);
// Merge the size with the best size if needed
- wxSize best = GetBestFittingSize();
+ wxSize best = GetEffectiveMinSize();
// If the current size doesn't match then change it
if (GetSize() != best)
return wxPoint(0,0);
}
-// set the min/max size of the window
-void wxWindowBase::DoSetSizeHints(int minW, int minH,
- int maxW, int maxH,
- int WXUNUSED(incW), int WXUNUSED(incH))
+wxSize wxWindowBase::ClientToWindowSize(const wxSize& size) const
{
- // setting min width greater than max width leads to infinite loops under
- // X11 and generally doesn't make any sense, so don't allow it
- wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) &&
- (minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH),
- _T("min width/height must be less than max width/height!") );
+ const wxSize diff(GetSize() - GetClientSize());
- m_minWidth = minW;
- m_maxWidth = maxW;
- m_minHeight = minH;
- m_maxHeight = maxH;
+ return wxSize(size.x == -1 ? -1 : size.x + diff.x,
+ size.y == -1 ? -1 : size.y + diff.y);
+}
+
+wxSize wxWindowBase::WindowToClientSize(const wxSize& size) const
+{
+ const wxSize diff(GetSize() - GetClientSize());
+
+ return wxSize(size.x == -1 ? -1 : size.x - diff.x,
+ size.y == -1 ? -1 : size.y - diff.y);
}
void wxWindowBase::SetWindowVariant( wxWindowVariant variant )
SetFont(font);
}
-void wxWindowBase::SetVirtualSizeHints( int minW, int minH,
- int maxW, int maxH )
+void wxWindowBase::DoSetSizeHints( int minW, int minH,
+ int maxW, int maxH,
+ int WXUNUSED(incW), int WXUNUSED(incH) )
{
- m_minVirtualWidth = minW;
- m_maxVirtualWidth = maxW;
- m_minVirtualHeight = minH;
- m_maxVirtualHeight = maxH;
+ wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) &&
+ (minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH),
+ _T("min width/height must be less than max width/height!") );
+
+ m_minWidth = minW;
+ m_maxWidth = maxW;
+ m_minHeight = minH;
+ m_maxHeight = maxH;
}
-void wxWindowBase::DoSetVirtualSize( int x, int y )
+
+#if WXWIN_COMPATIBILITY_2_8
+void wxWindowBase::SetVirtualSizeHints(int WXUNUSED(minW), int WXUNUSED(minH),
+ int WXUNUSED(maxW), int WXUNUSED(maxH))
{
- if ( m_minVirtualWidth != wxDefaultCoord && m_minVirtualWidth > x )
- x = m_minVirtualWidth;
- if ( m_maxVirtualWidth != wxDefaultCoord && m_maxVirtualWidth < x )
- x = m_maxVirtualWidth;
- if ( m_minVirtualHeight != wxDefaultCoord && m_minVirtualHeight > y )
- y = m_minVirtualHeight;
- if ( m_maxVirtualHeight != wxDefaultCoord && m_maxVirtualHeight < y )
- y = m_maxVirtualHeight;
+}
+
+void wxWindowBase::SetVirtualSizeHints(const wxSize& WXUNUSED(minsize),
+ const wxSize& WXUNUSED(maxsize))
+{
+}
+#endif // WXWIN_COMPATIBILITY_2_8
+void wxWindowBase::DoSetVirtualSize( int x, int y )
+{
m_virtualSize = wxSize(x, y);
}
return size;
}
+void wxWindowBase::DoGetScreenPosition(int *x, int *y) const
+{
+ // screen position is the same as (0, 0) in client coords for non TLWs (and
+ // TLWs override this method)
+ if ( x )
+ *x = 0;
+ if ( y )
+ *y = 0;
+
+ ClientToScreen(x, y);
+}
+
+void wxWindowBase::SendSizeEvent(int flags)
+{
+ wxSizeEvent event(GetSize(), GetId());
+ event.SetEventObject(this);
+ if ( flags & wxSEND_EVENT_POST )
+ wxPostEvent(this, event);
+ else
+ HandleWindowEvent(event);
+}
+
+void wxWindowBase::SendSizeEventToParent(int flags)
+{
+ wxWindow * const parent = GetParent();
+ if ( parent && !parent->IsBeingDeleted() )
+ parent->SendSizeEvent(flags);
+}
+
// ----------------------------------------------------------------------------
// show/hide/enable/disable the window
// ----------------------------------------------------------------------------
}
}
-bool wxWindowBase::Enable(bool enable)
+bool wxWindowBase::IsEnabled() const
{
- if ( enable != m_isEnabled )
- {
- m_isEnabled = enable;
+ return IsThisEnabled() && (IsTopLevel() || !GetParent() || GetParent()->IsEnabled());
+}
- return true;
- }
- else
+void wxWindowBase::NotifyWindowOnEnableChange(bool enabled)
+{
+#ifndef wxHAS_NATIVE_ENABLED_MANAGEMENT
+ DoEnable(enabled);
+#endif // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
+
+ OnEnabled(enabled);
+
+ // If we are top-level then the logic doesn't apply - otherwise
+ // showing a modal dialog would result in total greying out (and ungreying
+ // out later) of everything which would be really ugly
+ if ( IsTopLevel() )
+ return;
+
+ for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
+ node;
+ node = node->GetNext() )
{
+ wxWindowBase * const child = node->GetData();
+ if ( !child->IsTopLevel() && child->IsThisEnabled() )
+ child->NotifyWindowOnEnableChange(enabled);
+ }
+}
+
+bool wxWindowBase::Enable(bool enable)
+{
+ if ( enable == IsThisEnabled() )
return false;
+
+ m_isEnabled = enable;
+
+#ifdef wxHAS_NATIVE_ENABLED_MANAGEMENT
+ DoEnable(enable);
+#else // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
+ wxWindowBase * const parent = GetParent();
+ if( !IsTopLevel() && parent && !parent->IsEnabled() )
+ {
+ return true;
}
+#endif // !defined(wxHAS_NATIVE_ENABLED_MANAGEMENT)
+
+ NotifyWindowOnEnableChange(enable);
+
+ return true;
+}
+
+bool wxWindowBase::IsShownOnScreen() const
+{
+ // A window is shown on screen if it itself is shown and so are all its
+ // parents. But if a window is toplevel one, then its always visible on
+ // screen if IsShown() returns true, even if it has a hidden parent.
+ return IsShown() &&
+ (IsTopLevel() || GetParent() == NULL || GetParent()->IsShownOnScreen());
}
+
// ----------------------------------------------------------------------------
// RTTI
// ----------------------------------------------------------------------------
return false;
}
+// ----------------------------------------------------------------------------
+// Freeze/Thaw
+// ----------------------------------------------------------------------------
+
+void wxWindowBase::Freeze()
+{
+ if ( !m_freezeCount++ )
+ {
+ // physically freeze this window:
+ DoFreeze();
+
+ // and recursively freeze all children:
+ for ( wxWindowList::iterator i = GetChildren().begin();
+ i != GetChildren().end(); ++i )
+ {
+ wxWindow *child = *i;
+ if ( child->IsTopLevel() )
+ continue;
+
+ child->Freeze();
+ }
+ }
+}
+
+void wxWindowBase::Thaw()
+{
+ wxASSERT_MSG( m_freezeCount, "Thaw() without matching Freeze()" );
+
+ if ( !--m_freezeCount )
+ {
+ // recursively thaw all children:
+ for ( wxWindowList::iterator i = GetChildren().begin();
+ i != GetChildren().end(); ++i )
+ {
+ wxWindow *child = *i;
+ if ( child->IsTopLevel() )
+ continue;
+
+ child->Thaw();
+ }
+
+ // physically thaw this window:
+ DoThaw();
+ }
+}
+
// ----------------------------------------------------------------------------
// reparenting the window
// ----------------------------------------------------------------------------
GetChildren().Append((wxWindow*)child);
child->SetParent(this);
+
+ // adding a child while frozen will assert when thawed, so freeze it as if
+ // it had been already present when we were frozen
+ if ( IsFrozen() && !child->IsTopLevel() )
+ child->Freeze();
}
void wxWindowBase::RemoveChild(wxWindowBase *child)
{
wxCHECK_RET( child, wxT("can't remove a NULL child") );
+ // removing a child while frozen may result in permanently frozen window
+ // if used e.g. from Reparent(), so thaw it
+ //
+ // NB: IsTopLevel() doesn't return true any more when a TLW child is being
+ // removed from its ~wxWindowBase, so check for IsBeingDeleted() too
+ if ( IsFrozen() && !child->IsBeingDeleted() && !child->IsTopLevel() )
+ child->Thaw();
+
GetChildren().DeleteObject((wxWindow *)child);
child->SetParent(NULL);
}
return false;
}
+ const bool oldEnabledState = IsEnabled();
+
// unlink this window from the existing parent.
if ( oldParent )
{
wxTopLevelWindows.Append((wxWindow *)this);
}
+ // We need to notify window (and its subwindows) if by changing the parent
+ // we also change our enabled/disabled status.
+ const bool newEnabledState = IsEnabled();
+ if ( newEnabledState != oldEnabledState )
+ {
+ NotifyWindowOnEnableChange(newEnabledState);
+ }
+
return true;
}
return false;
}
+bool wxWindowBase::HandleWindowEvent(wxEvent& event) const
+{
+ return GetEventHandler()->SafelyProcessEvent(event);
+}
+
// ----------------------------------------------------------------------------
// colours, fonts &c
// ----------------------------------------------------------------------------
wxColour wxWindowBase::GetBackgroundColour() const
{
- if ( !m_backgroundColour.Ok() )
+ if ( !m_backgroundColour.IsOk() )
{
wxASSERT_MSG( !m_hasBgCol, _T("we have invalid explicit bg colour?") );
// logic is the same as above
if ( !m_hasFgCol && !m_foregroundColour.Ok() )
{
- wxASSERT_MSG( !m_hasFgCol, _T("we have invalid explicit fg colour?") );
-
wxColour colFg = GetDefaultAttributes().colFg;
- if ( !colFg.Ok() )
+ if ( !colFg.IsOk() )
colFg = GetClassDefaultAttributes().colFg;
return colFg;
if ( colour == m_backgroundColour )
return false;
- m_hasBgCol = colour.Ok();
+ m_hasBgCol = colour.IsOk();
if ( m_backgroundStyle != wxBG_STYLE_CUSTOM )
m_backgroundStyle = m_hasBgCol ? wxBG_STYLE_COLOUR : wxBG_STYLE_SYSTEM;
if (colour == m_foregroundColour )
return false;
- m_hasFgCol = colour.Ok();
+ m_hasFgCol = colour.IsOk();
m_inheritFgCol = m_hasFgCol;
m_foregroundColour = colour;
SetThemeEnabled( !m_hasFgCol && !m_backgroundColour.Ok() );
{
// setting an invalid cursor is ok, it means that we don't have any special
// cursor
- if ( m_cursor == cursor )
+ if ( m_cursor.IsSameAs(cursor) )
{
// no change
return false;
wxFont wxWindowBase::GetFont() const
{
// logic is the same as in GetBackgroundColour()
- if ( !m_font.Ok() )
+ if ( !m_font.IsOk() )
{
wxASSERT_MSG( !m_hasFont, _T("we have invalid explicit font?") );
wxFont font = GetDefaultAttributes().font;
- if ( !font.Ok() )
+ if ( !font.IsOk() )
font = GetClassDefaultAttributes().font;
return font;
}
m_font = font;
- m_hasFont = font.Ok();
+ m_hasFont = font.IsOk();
m_inheritFont = m_hasFont;
InvalidateBestSize();
return rectUpdate;
}
-bool wxWindowBase::IsExposed(int x, int y) const
+bool wxWindowBase::DoIsExposed(int x, int y) const
{
return m_updateRegion.Contains(x, y) != wxOutRegion;
}
-bool wxWindowBase::IsExposed(int x, int y, int w, int h) const
+bool wxWindowBase::DoIsExposed(int x, int y, int w, int h) const
{
return m_updateRegion.Contains(x, y, w, h) != wxOutRegion;
}
// wxGTK uses its own version, no need to add never used code
#ifndef __WXGTK__
wxClientDC dc((wxWindow *)this);
- wxBrush brush(GetBackgroundColour(), wxSOLID);
+ wxBrush brush(GetBackgroundColour(), wxBRUSHSTYLE_SOLID);
dc.SetBackground(brush);
dc.Clear();
#endif // __WXGTK__
}
}
+#if WXWIN_COMPATIBILITY_2_8
// associate this help text with all windows with the same id as this
// one
void wxWindowBase::SetHelpTextForId(const wxString& text)
helpProvider->AddHelp(GetId(), text);
}
}
+#endif // WXWIN_COMPATIBILITY_2_8
// get the help string associated with this window (may be empty)
-wxString wxWindowBase::GetHelpText() const
+// default implementation forwards calls to the help provider
+wxString
+wxWindowBase::GetHelpTextAtPoint(const wxPoint & WXUNUSED(pt),
+ wxHelpEvent::Origin WXUNUSED(origin)) const
{
wxString text;
wxHelpProvider *helpProvider = wxHelpProvider::Get();
wxHelpProvider *helpProvider = wxHelpProvider::Get();
if ( helpProvider )
{
- if ( helpProvider->ShowHelp(this) )
+ wxPoint pos = event.GetPosition();
+ const wxHelpEvent::Origin origin = event.GetOrigin();
+ if ( origin == wxHelpEvent::Origin_Keyboard )
+ {
+ // if the help event was generated from keyboard it shouldn't
+ // appear at the mouse position (which is still the only position
+ // associated with help event) if the mouse is far away, although
+ // we still do use the mouse position if it's over the window
+ // because we suppose the user looks approximately at the mouse
+ // already and so it would be more convenient than showing tooltip
+ // at some arbitrary position which can be quite far from it
+ const wxRect rectClient = GetClientRect();
+ if ( !rectClient.Contains(ScreenToClient(pos)) )
+ {
+ // position help slightly under and to the right of this window
+ pos = ClientToScreen(wxPoint(
+ 2*GetCharWidth(),
+ rectClient.height + GetCharHeight()
+ ));
+ }
+ }
+
+ if ( helpProvider->ShowHelpAtPoint(this, pos, origin) )
{
// skip the event.Skip() below
return;
#endif // wxUSE_HELP
// ----------------------------------------------------------------------------
-// tooltipsroot.Replace("\\", "/");
+// tooltips
// ----------------------------------------------------------------------------
#if wxUSE_TOOLTIPS
void wxWindowBase::DoSetToolTip(wxToolTip *tooltip)
{
- if ( m_tooltip )
- delete m_tooltip;
+ if ( m_tooltip != tooltip )
+ {
+ if ( m_tooltip )
+ delete m_tooltip;
- m_tooltip = tooltip;
+ m_tooltip = tooltip;
+ }
}
#endif // wxUSE_TOOLTIPS
if ( sizer == m_windowSizer)
return;
- if ( deleteOld )
- delete m_windowSizer;
+ if ( m_windowSizer )
+ {
+ m_windowSizer->SetContainingWindow(NULL);
+
+ if ( deleteOld )
+ delete m_windowSizer;
+ }
m_windowSizer = sizer;
+ if ( m_windowSizer )
+ {
+ m_windowSizer->SetContainingWindow((wxWindow *)this);
+ }
- SetAutoLayout( sizer != NULL );
+ SetAutoLayout(m_windowSizer != NULL);
}
void wxWindowBase::SetSizerAndFit(wxSizer *sizer, bool deleteOld)
// If there is a sizer, use it instead of the constraints
if ( GetSizer() )
{
- int w, h;
+ int w = 0, h = 0;
GetVirtualSize(&w, &h);
GetSizer()->SetDimension( 0, 0, w, h );
}
}
// ----------------------------------------------------------------------------
-// do Update UI processing for child controls
+// Update UI processing
// ----------------------------------------------------------------------------
void wxWindowBase::UpdateWindowUI(long flags)
}
// do the window-specific processing after processing the update event
-// TODO: take specific knowledge out of this function and
-// put in each control's base class. Unfortunately we don't
-// yet have base implementation files for wxCheckBox and wxRadioButton.
void wxWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
{
if ( event.GetSetEnabled() )
Enable(event.GetEnabled());
-#if wxUSE_CONTROLS
- if ( event.GetSetText() )
- {
- wxControl *control = wxDynamicCastThis(wxControl);
- if ( control )
- {
- if ( event.GetText() != control->GetLabel() )
- control->SetLabel(event.GetText());
- }
- }
-#endif // wxUSE_CONTROLS
-
- if ( event.GetSetChecked() )
- {
-#if wxUSE_CHECKBOX
- wxCheckBox *checkbox = wxDynamicCastThis(wxCheckBox);
- if ( checkbox )
- {
- checkbox->SetValue(event.GetChecked());
- }
-#endif // wxUSE_CHECKBOX
-
-#if wxUSE_RADIOBTN
- wxRadioButton *radiobtn = wxDynamicCastThis(wxRadioButton);
- if ( radiobtn )
- {
- radiobtn->SetValue(event.GetChecked());
- }
-#endif // wxUSE_RADIOBTN
- }
-}
-
-#if 0
-// call internal idle recursively
-// may be obsolete (wait until OnIdle scheme stabilises)
-void wxWindowBase::ProcessInternalIdle()
-{
- OnInternalIdle();
-
- wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
- while (node)
- {
- wxWindow *child = node->GetData();
- child->ProcessInternalIdle();
- node = node->GetNext();
- }
+ if ( event.GetSetShown() )
+ Show(event.GetShown());
}
-#endif
// ----------------------------------------------------------------------------
// dialog units translations
UpdateWindowUI(wxUPDATE_UI_RECURSE);
}
+// ----------------------------------------------------------------------------
+// menu-related functions
+// ----------------------------------------------------------------------------
+
+#if wxUSE_MENUS
+
+bool wxWindowBase::PopupMenu(wxMenu *menu, int x, int y)
+{
+ wxCHECK_MSG( menu, false, "can't popup NULL menu" );
+
+ wxCurrentPopupMenu = menu;
+ const bool rc = DoPopupMenu(menu, x, y);
+ wxCurrentPopupMenu = NULL;
+
+ return rc;
+}
+
+// this is used to pass the id of the selected item from the menu event handler
+// to the main function itself
+//
+// it's ok to use a global here as there can be at most one popup menu shown at
+// any time
+static int gs_popupMenuSelection = wxID_NONE;
+
+void wxWindowBase::InternalOnPopupMenu(wxCommandEvent& event)
+{
+ // store the id in a global variable where we'll retrieve it from later
+ gs_popupMenuSelection = event.GetId();
+}
+
+int
+wxWindowBase::DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y)
+{
+ gs_popupMenuSelection = wxID_NONE;
+
+ Connect(wxEVT_COMMAND_MENU_SELECTED,
+ wxCommandEventHandler(wxWindowBase::InternalOnPopupMenu),
+ NULL,
+ this);
+
+ PopupMenu(&menu, x, y);
+
+ Disconnect(wxEVT_COMMAND_MENU_SELECTED,
+ wxCommandEventHandler(wxWindowBase::InternalOnPopupMenu),
+ NULL,
+ this);
+
+ return gs_popupMenuSelection;
+}
+
+#endif // wxUSE_MENUS
+
// methods for drawing the sizers in a visible way
#ifdef __WXDEBUG__
{
wxClientDC dc((wxWindow *)win);
dc.SetPen(*wxRED_PEN);
- dc.SetBrush(fill ? wxBrush(*wxRED, wxCROSSDIAG_HATCH): *wxTRANSPARENT_BRUSH);
+ dc.SetBrush(fill ? wxBrush(*wxRED, wxBRUSHSTYLE_CROSSDIAG_HATCH) : *wxTRANSPARENT_BRUSH);
dc.DrawRectangle(rect.Deflate(1, 1));
}
return;
}
#endif // __WXDEBUG__
-
-#if wxUSE_MSGDLG
- // don't translate these strings
- wxString port;
-
-#ifdef __WXUNIVERSAL__
- port = _T("Univ/");
-#endif // __WXUNIVERSAL__
-
- switch ( wxGetOsVersion() )
- {
- case wxMOTIF_X: port += _T("Motif"); break;
- case wxMAC:
- case wxMAC_DARWIN: port += _T("Mac"); break;
- case wxBEOS: port += _T("BeOS"); break;
- case wxGTK:
- case wxGTK_WIN32:
- case wxGTK_OS2:
- case wxGTK_BEOS: port += _T("GTK"); break;
- case wxWINDOWS:
- case wxPENWINDOWS:
- case wxWINDOWS_NT:
- case wxWIN32S:
- case wxWIN95:
- case wxWIN386: port += _T("MS Windows"); break;
- case wxMGL_UNIX:
- case wxMGL_X:
- case wxMGL_WIN32:
- case wxMGL_OS2: port += _T("MGL"); break;
- case wxWINDOWS_OS2:
- case wxOS2_PM: port += _T("OS/2"); break;
- case wxPALMOS: port += _T("Palm OS"); break;
- case wxWINDOWS_CE: port += _T("Windows CE (generic)"); break;
- case wxWINDOWS_POCKETPC: port += _T("Windows CE PocketPC"); break;
- case wxWINDOWS_SMARTPHONE: port += _T("Windows CE Smartphone"); break;
- default: port += _T("unknown"); break;
- }
-
- wxMessageBox(wxString::Format(
- _T(
- " wxWidgets Library (%s port)\nVersion %d.%d.%d%s%s, compiled at %s %s%s\n Copyright (c) 1995-2006 wxWidgets team"
- ),
- port.c_str(),
- wxMAJOR_VERSION,
- wxMINOR_VERSION,
- wxRELEASE_NUMBER,
-#if wxUSE_UNICODE
- L" (Unicode)",
-#else
- "",
-#endif
-#ifdef __WXDEBUG__
- _T(" Debug build"),
-#else
- wxEmptyString,
-#endif
- __TDATE__,
- __TTIME__,
-#ifdef __WXGTK__
- wxString::Format(_T("\nagainst GTK+ %d.%d.%d. Runtime GTK+ version: %d.%d.%d"), GTK_MAJOR_VERSION, GTK_MINOR_VERSION, GTK_MICRO_VERSION, gtk_major_version, gtk_minor_version, gtk_micro_version).c_str()
-#else
- ""
-#endif
- ),
- _T("wxWidgets information"),
- wxICON_INFORMATION | wxOK,
- (wxWindow *)this);
+ ::wxInfoMessageBox((wxWindow*)this);
}
else
-#endif // wxUSE_MSGDLG
{
event.Skip();
}
#include "wx/listimpl.cpp"
WX_DEFINE_LIST(wxWindowList)
-#else
+#else // !wxUSE_STL
void wxWindowListNode::DeleteData()
{
delete (wxWindow *)GetData();
}
-#endif
+#endif // wxUSE_STL/!wxUSE_STL
// ----------------------------------------------------------------------------
// borders
{
border = GetDefaultBorder();
}
+ else if ( border == wxBORDER_THEME )
+ {
+ border = GetDefaultBorderForControl();
+ }
return border;
}
wxWindow *win;
wxWindowNext *next;
} *wxWindowBase::ms_winCaptureNext = NULL;
+wxWindow *wxWindowBase::ms_winCaptureCurrent = NULL;
+bool wxWindowBase::ms_winCaptureChanging = false;
void wxWindowBase::CaptureMouse()
{
- wxLogTrace(_T("mousecapture"), _T("CaptureMouse(%p)"), this);
+ wxLogTrace(_T("mousecapture"), _T("CaptureMouse(%p)"), wx_static_cast(void*, this));
+
+ wxASSERT_MSG( !ms_winCaptureChanging, _T("recursive CaptureMouse call?") );
+
+ ms_winCaptureChanging = true;
wxWindow *winOld = GetCapture();
if ( winOld )
//else: no mouse capture to save
DoCaptureMouse();
+ ms_winCaptureCurrent = (wxWindow*)this;
+
+ ms_winCaptureChanging = false;
}
void wxWindowBase::ReleaseMouse()
{
- wxLogTrace(_T("mousecapture"), _T("ReleaseMouse(%p)"), this);
+ wxLogTrace(_T("mousecapture"), _T("ReleaseMouse(%p)"), wx_static_cast(void*, this));
+
+ wxASSERT_MSG( !ms_winCaptureChanging, _T("recursive ReleaseMouse call?") );
+
+ wxASSERT_MSG( GetCapture() == this,
+ "attempt to release mouse, but this window hasn't captured it" );
+ wxASSERT_MSG( ms_winCaptureCurrent == this,
+ "attempt to release mouse, but this window hasn't captured it" );
- wxASSERT_MSG( GetCapture() == this, wxT("attempt to release mouse, but this window hasn't captured it") );
+ ms_winCaptureChanging = true;
DoReleaseMouse();
+ ms_winCaptureCurrent = NULL;
if ( ms_winCaptureNext )
{
((wxWindowBase*)ms_winCaptureNext->win)->DoCaptureMouse();
+ ms_winCaptureCurrent = ms_winCaptureNext->win;
wxWindowNext *item = ms_winCaptureNext;
ms_winCaptureNext = item->next;
}
//else: stack is empty, no previous capture
+ ms_winCaptureChanging = false;
+
wxLogTrace(_T("mousecapture"),
(const wxChar *) _T("After ReleaseMouse() mouse is captured by %p"),
- GetCapture());
+ wx_static_cast(void*, GetCapture()));
+}
+
+static void DoNotifyWindowAboutCaptureLost(wxWindow *win)
+{
+ wxMouseCaptureLostEvent event(win->GetId());
+ event.SetEventObject(win);
+ if ( !win->GetEventHandler()->ProcessEvent(event) )
+ {
+ // windows must handle this event, otherwise the app wouldn't behave
+ // correctly if it loses capture unexpectedly; see the discussion here:
+ // http://sourceforge.net/tracker/index.php?func=detail&aid=1153662&group_id=9863&atid=109863
+ // http://article.gmane.org/gmane.comp.lib.wxwidgets.devel/82376
+ wxFAIL_MSG( _T("window that captured the mouse didn't process wxEVT_MOUSE_CAPTURE_LOST") );
+ }
+}
+
+/* static */
+void wxWindowBase::NotifyCaptureLost()
+{
+ // don't do anything if capture lost was expected, i.e. resulted from
+ // a wx call to ReleaseMouse or CaptureMouse:
+ if ( ms_winCaptureChanging )
+ return;
+
+ // if the capture was lost unexpectedly, notify every window that has
+ // capture (on stack or current) about it and clear the stack:
+
+ if ( ms_winCaptureCurrent )
+ {
+ DoNotifyWindowAboutCaptureLost(ms_winCaptureCurrent);
+ ms_winCaptureCurrent = NULL;
+ }
+
+ while ( ms_winCaptureNext )
+ {
+ wxWindowNext *item = ms_winCaptureNext;
+ ms_winCaptureNext = item->next;
+
+ DoNotifyWindowAboutCaptureLost(item->win);
+
+ delete item;
+ }
}
#if wxUSE_HOTKEY
#endif // wxUSE_HOTKEY
-void wxWindowBase::SendDestroyEvent()
-{
- wxWindowDestroyEvent event;
- event.SetEventObject(this);
- event.SetId(GetId());
- GetEventHandler()->ProcessEvent(event);
-}
-
// ----------------------------------------------------------------------------
// event processing
// ----------------------------------------------------------------------------
return wxEvtHandler::TryParent(event);
}
+// ----------------------------------------------------------------------------
+// window relationships
+// ----------------------------------------------------------------------------
+
+wxWindow *wxWindowBase::DoGetSibling(WindowOrder order) const
+{
+ wxCHECK_MSG( GetParent(), NULL,
+ _T("GetPrev/NextSibling() don't work for TLWs!") );
+
+ wxWindowList& siblings = GetParent()->GetChildren();
+ wxWindowList::compatibility_iterator i = siblings.Find((wxWindow *)this);
+ wxCHECK_MSG( i, NULL, _T("window not a child of its parent?") );
+
+ if ( order == OrderBefore )
+ i = i->GetPrevious();
+ else // OrderAfter
+ i = i->GetNext();
+
+ return i ? i->GetData() : NULL;
+}
+
// ----------------------------------------------------------------------------
// keyboard navigation
// ----------------------------------------------------------------------------
-// Navigates in the specified direction.
-bool wxWindowBase::Navigate(int flags)
+// Navigates in the specified direction inside this window
+bool wxWindowBase::DoNavigateIn(int flags)
{
+#ifdef wxHAS_NATIVE_TAB_TRAVERSAL
+ // native code doesn't process our wxNavigationKeyEvents anyhow
+ wxUnusedVar(flags);
+ return false;
+#else // !wxHAS_NATIVE_TAB_TRAVERSAL
wxNavigationKeyEvent eventNav;
+ wxWindow *focused = FindFocus();
+ eventNav.SetCurrentFocus(focused);
+ eventNav.SetEventObject(focused);
eventNav.SetFlags(flags);
- eventNav.SetEventObject(this);
- if ( GetParent()->GetEventHandler()->ProcessEvent(eventNav) )
- {
- return true;
- }
- return false;
+ return GetEventHandler()->ProcessEvent(eventNav);
+#endif // wxHAS_NATIVE_TAB_TRAVERSAL/!wxHAS_NATIVE_TAB_TRAVERSAL
+}
+
+bool wxWindowBase::HandleAsNavigationKey(const wxKeyEvent& event)
+{
+ if ( event.GetKeyCode() != WXK_TAB )
+ return false;
+
+ int flags = wxNavigationKeyEvent::FromTab;
+
+ if ( event.ShiftDown() )
+ flags |= wxNavigationKeyEvent::IsBackward;
+ else
+ flags |= wxNavigationKeyEvent::IsForward;
+
+ if ( event.ControlDown() )
+ flags |= wxNavigationKeyEvent::WinChange;
+
+ Navigate(flags);
+ return true;
}
-void wxWindowBase::DoMoveInTabOrder(wxWindow *win, MoveKind move)
+void wxWindowBase::DoMoveInTabOrder(wxWindow *win, WindowOrder move)
{
// check that we're not a top level window
wxCHECK_RET( GetParent(),
// can't just move the node around
wxWindow *self = (wxWindow *)this;
siblings.DeleteObject(self);
- if ( move == MoveAfter )
+ if ( move == OrderAfter )
{
i = i->GetNext();
}
{
siblings.Insert(i, self);
}
- else // MoveAfter and win was the last sibling
+ else // OrderAfter and win was the last sibling
{
siblings.Append(self);
}
return win ? win->GetMainWindowOfCompositeControl() : NULL;
}
+bool wxWindowBase::HasFocus() const
+{
+ wxWindowBase *win = DoFindFocus();
+ return win == this ||
+ win == wxConstCast(this, wxWindowBase)->GetMainWindowOfCompositeControl();
+}
+
// ----------------------------------------------------------------------------
// global functions
// ----------------------------------------------------------------------------
if (!GetWindow())
return wxACC_FAIL;
- wxString ht(GetWindow()->GetHelpText());
+ wxString ht(GetWindow()->GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Keyboard));
if (!ht.empty())
{
*description = ht;
if (!GetWindow())
return wxACC_FAIL;
- wxString ht(GetWindow()->GetHelpText());
+ wxString ht(GetWindow()->GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Keyboard));
if (!ht.empty())
{
*helpText = ht;
return wxACC_NOT_IMPLEMENTED;
}
+#if wxUSE_VARIANT
// Gets a variant representing the selected children
// of this object.
// Acceptable values:
return wxACC_NOT_IMPLEMENTED;
}
+#endif // wxUSE_VARIANT
#endif // wxUSE_ACCESSIBILITY
+
+// ----------------------------------------------------------------------------
+// RTL support
+// ----------------------------------------------------------------------------
+
+wxCoord
+wxWindowBase::AdjustForLayoutDirection(wxCoord x,
+ wxCoord width,
+ wxCoord widthTotal) const
+{
+ if ( GetLayoutDirection() == wxLayout_RightToLeft )
+ {
+ x = widthTotal - x - width;
+ }
+
+ return x;
+}
+
+