#include "wx/fontutil.h"
#include "wx/univ/theme.h"
#include "wx/univ/renderer.h"
+#include "wx/univ/colschem.h"
#include "wx/mgl/private.h"
#define MGL_DEBUG
static bool gs_inYield = FALSE;
-bool wxYield()
+bool wxApp::Yield(bool onlyIfNeeded)
{
+ if ( gs_inYield )
+ {
+ if ( !onlyIfNeeded )
+ {
+ wxFAIL_MSG( wxT("wxYield called recursively" ) );
+ }
+
+ return FALSE;
+ }
+
#if wxUSE_THREADS
if ( !wxThread::IsMain() )
{
return TRUE;
}
-bool wxYieldIfNeeded()
-{
- if (gs_inYield)
- return FALSE;
-
- return wxYield();
-}
-
//-----------------------------------------------------------------------------
// wxWakeUpIdle
#endif
}
+//-----------------------------------------------------------------------------
+// Root window
+//-----------------------------------------------------------------------------
+
+class wxRootWindow : public wxWindow
+{
+ public:
+ wxRootWindow() : wxWindow(NULL, -1)
+ {
+ SetMGLwindow_t(MGL_wmGetRootWindow(g_winMng));
+ SetBackgroundColour(wxTHEME_COLOUR(DESKTOP));
+ }
+ ~wxRootWindow()
+ {
+ // we don't want to delete MGL_WM's rootWnd
+ m_wnd = NULL;
+ }
+
+ virtual bool AcceptsFocus() { return FALSE; }
+};
+
+static wxRootWindow *gs_rootWindow = NULL;
+
+//-----------------------------------------------------------------------------
+// MGL initialization
+//-----------------------------------------------------------------------------
+
+static bool wxCreateMGL_WM(const wxDisplayModeInfo& displayMode)
+{
+ int mode;
+ int refresh = MGL_DEFAULT_REFRESH;
+
+#if wxUSE_SYSTEM_OPTIONS
+ if ( wxSystemOptions::HasOption(wxT("mgl.screen-refresh") )
+ refresh = wxSystemOptions::GetOptionInt(wxT("mgl.screen-refresh"));
+#endif
+
+ mode = MGL_findMode(displayMode.GetScreenSize().x,
+ displayMode.GetScreenSize().y,
+ displayMode.GetDepth());
+ if ( mode == -1 )
+ {
+ wxLogWarning(_("Mode %ix%i-%i not available, falling back to default mode."),
+ displayMode.GetScreenSize().x,
+ displayMode.GetScreenSize().y,
+ displayMode.GetDepth());
+ mode = 0; // always available
+ }
+ g_displayDC = new MGLDisplayDC(mode, 1, refresh);
+ if ( !g_displayDC->isValid() )
+ {
+ delete g_displayDC;
+ g_displayDC = NULL;
+ return FALSE;
+ }
+
+ g_winMng = MGL_wmCreate(g_displayDC->getDC());
+ if (!g_winMng)
+ return FALSE;
+
+ return TRUE;
+}
+
+static void wxDestroyMGL_WM()
+{
+ if ( g_winMng )
+ {
+ MGL_wmDestroy(g_winMng);
+ g_winMng = NULL;
+ }
+ if ( g_displayDC )
+ {
+ delete g_displayDC;
+ g_displayDC = NULL;
+ }
+}
+
//-----------------------------------------------------------------------------
// wxApp
//-----------------------------------------------------------------------------
wxApp::wxApp() : m_mainLoop(NULL)
{
+ m_displayMode = wxDisplayModeInfo(wxSize(640, 480), 16);
}
wxApp::~wxApp()
{
}
+bool wxApp::SetDisplayMode(const wxDisplayModeInfo& mode)
+{
+ if ( !mode.IsOk() )
+ {
+ return FALSE;
+ }
+ if ( g_displayDC != NULL )
+ {
+ // FIXME_MGL -- we currently don't allow to switch video mode
+ // at runtime. This can hopefully be changed...
+ wxFAIL_MSG(wxT("Can't change display mode after intialization!"));
+ return FALSE;
+ }
+ m_displayMode = mode;
+ return TRUE;
+}
+
bool wxApp::OnInitGui()
{
- if ( !wxCreateMGL_WM() )
+ if ( !wxCreateMGL_WM(m_displayMode) )
return FALSE;
// This has to be done *after* wxCreateMGL_WM() because it initializes
// wxUniv's themes
if ( !wxAppBase::OnInitGui() )
return FALSE;
+
+ // ...and this has to be done after wxUniv themes were initialized
+ gs_rootWindow = new wxRootWindow;
#ifdef MGL_DEBUG
// That damn MGL redirects stdin and stdout to physical console
void wxApp::CleanUp()
{
+ delete gs_rootWindow;
+
#if wxUSE_LOG
// flush the logged messages if any
wxLog *log = wxLog::GetActiveTarget();