#include "wx/utils.h"
#include "wx/app.h"
+#include "wx/gtk/private.h" //for idle stuff
+
#include <gdk/gdk.h>
#include <gtk/gtk.h>
-//-----------------------------------------------------------------------------
-// idle system
-//-----------------------------------------------------------------------------
-
-extern void wxapp_install_idle_handler();
-extern bool g_isIdle;
-
//-----------------------------------------------------------------------------
// wxCursor
//-----------------------------------------------------------------------------
gdk_bitmap_unref( mask );
}
-
-wxCursor::wxCursor( const wxCursor &cursor )
- : wxObject()
-{
- Ref( cursor );
-}
-
#if wxUSE_IMAGE
wxCursor::wxCursor( const wxImage & image )
{
}
-wxCursor& wxCursor::operator = ( const wxCursor& cursor )
-{
- if (*this == cursor)
- return (*this);
-
- Ref( cursor );
-
- return *this;
-}
-
bool wxCursor::operator == ( const wxCursor& cursor ) const
{
return m_refData == cursor.m_refData;