#ifndef _WX_DYNLIB_H__
#define _WX_DYNLIB_H__
-#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
-# pragma interface "dynlib.h"
-#endif
-
-#include "wx/setup.h"
+#include "wx/defs.h"
#if wxUSE_DYNLIB_CLASS
#include "wx/string.h"
#include "wx/dynarray.h"
-// FIXME: can this go in private.h or something too??
-#if defined(__WXPM__) || defined(__EMX__)
-#define INCL_DOS
-#include <os2.h>
+#if defined(__OS2__) || defined(__EMX__)
+#include "wx/os2/private.h"
#endif
#ifdef __WXMSW__
#include "wx/msw/private.h"
#endif
-class WXDLLIMPEXP_BASE wxDynamicLibraryDetailsCreator;
+// note that we have our own dlerror() implementation under Darwin
+#if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__)
+ #define wxHAVE_DYNLIB_ERROR
+#endif
+
+class WXDLLIMPEXP_FWD_BASE wxDynamicLibraryDetailsCreator;
// ----------------------------------------------------------------------------
// conditional compilation
// ----------------------------------------------------------------------------
-// Note: WXPM/EMX has to be tested first, since we want to use
+// Note: __OS2__/EMX has to be tested first, since we want to use
// native version, even if configure detected presence of DLOPEN.
-#if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
+#if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
typedef HMODULE wxDllType;
+#elif defined(__DARWIN__)
+ // Don't include dlfcn.h on Darwin, we may be using our own replacements.
+ typedef void *wxDllType;
#elif defined(HAVE_DLOPEN)
#include <dlfcn.h>
typedef void *wxDllType;
#elif defined(HAVE_SHL_LOAD)
#include <dl.h>
typedef shl_t wxDllType;
-#elif defined(__DARWIN__)
- typedef void *wxDllType;
#elif defined(__WXMAC__)
#include <CodeFragments.h>
typedef CFragConnectionID wxDllType;
enum wxDLFlags
{
wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
+ // (only works on some Unix versions)
wxDL_NOW = 0x00000002, // resolve undefined symbols on load
+ // (default, always the case under Win32)
wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
// loaded libs.
- wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library
+ wxDL_VERBATIM = 0x00000008, // attempt to load the supplied library
// name without appending the usual dll
// filename extension.
+ // this flag is obsolete, don't use
wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
+ // (only for wxPluginManager)
- // FIXME: why? (VZ)
-#ifdef __osf__
- wxDL_DEFAULT = wxDL_LAZY
-#else
- wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL
-#endif
+ wxDL_QUIET = 0x00000020, // don't log an error if failed to load
+
+ // this flag is dangerous, for internal use of wxMSW only, don't use
+ wxDL_GET_LOADED = 0x00000040, // Win32 only: return handle of already
+ // loaded DLL or NULL otherwise; Unload()
+ // should not be called so don't forget to
+ // Detach() if you use this function
+
+ wxDL_DEFAULT = wxDL_NOW // default flags correspond to Win32
};
enum wxDynamicLibraryCategory
#define wxDYNLIB_FUNCTION(type, name, dynlib) \
type pfn ## name = (type)(dynlib).GetSymbol(_T(#name))
+
+// a more convenient function replacing wxDYNLIB_FUNCTION above
+//
+// it uses the convention that the type of the function is its name suffixed
+// with "_t" but it doesn't define a variable but just assigns the loaded value
+// to it and also allows to pass it the prefix to be used instead of hardcoding
+// "pfn" (the prefix can be "m_" or "gs_pfn" or whatever)
+//
+// notice that this function doesn't generate error messages if the symbol
+// couldn't be loaded, the caller should generate the appropriate message
+#define wxDL_INIT_FUNC(pfx, name, dynlib) \
+ pfx ## name = (name ## _t)(dynlib).RawGetSymbol(#name)
+
+#ifdef __WXMSW__
+
+// same as wxDL_INIT_FUNC() but appends 'A' or 'W' to the function name, see
+// wxDynamicLibrary::GetSymbolAorW()
+#define wxDL_INIT_FUNC_AW(pfx, name, dynlib) \
+ pfx ## name = (name ## _t)(dynlib).GetSymbolAorW(#name)
+
+#endif // __WXMSW__
+
+// the following macros can be used to redirect a whole library to a class and
+// check at run-time if the library is present and contains all required
+// methods
+//
+// notice that they are supposed to be used inside a class which has "m_ok"
+// member variable indicating if the library had been successfully loaded
+
+// helper macros constructing the name of the variable storing the function
+// pointer and the name of its type from the function name
+#define wxDL_METHOD_NAME(name) m_pfn ## name
+#define wxDL_METHOD_TYPE(name) name ## _t
+
+// parameters are:
+// - rettype: return type of the function, e.g. "int"
+// - name: name of the function, e.g. "foo"
+// - args: function signature in parentheses, e.g. "(int x, int y)"
+// - argnames: the names of the parameters in parentheses, e.g. "(x, y)"
+// - defret: the value to return if the library wasn't successfully loaded
+#define wxDL_METHOD_DEFINE( rettype, name, args, argnames, defret ) \
+ typedef rettype (* wxDL_METHOD_TYPE(name)) args ; \
+ wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
+ rettype name args \
+ { return m_ok ? wxDL_METHOD_NAME(name) argnames : defret; }
+
+#define wxDL_VOIDMETHOD_DEFINE( name, args, argnames ) \
+ typedef void (* wxDL_METHOD_TYPE(name)) args ; \
+ wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
+ void name args \
+ { if ( m_ok ) wxDL_METHOD_NAME(name) argnames ; }
+
+#define wxDL_METHOD_LOAD(lib, name) \
+ wxDL_METHOD_NAME(name) = \
+ (wxDL_METHOD_TYPE(name)) lib.GetSymbol(#name, &m_ok); \
+ if ( !m_ok ) return false
+
// ----------------------------------------------------------------------------
// wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary
// ----------------------------------------------------------------------------
static wxDllType GetProgramHandle();
// return the platform standard DLL extension (with leading dot)
- static const wxChar *GetDllExt() { return ms_dllext; }
+ static const wxString& GetDllExt() { return ms_dllext; }
wxDynamicLibrary() : m_handle(0) { }
wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
// raw function for loading dynamic libs: always behaves as if
// wxDL_VERBATIM were specified and doesn't log error message if the
// library couldn't be loaded but simply returns NULL
- static wxDllType RawLoad(const wxString& libname);
-
+ static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT);
+
// detach the library object from its handle, i.e. prevent the object from
// unloading the library in its dtor -- the caller is now responsible for
// doing this
static void *RawGetSymbol(wxDllType handle, const wxString& name);
void *RawGetSymbol(const wxString& name) const
{
+#if defined (__WXPM__) || defined(__EMX__)
+ return GetSymbol(name);
+#else
return RawGetSymbol(m_handle, name);
+#endif
+ }
+
+#ifdef __WXMSW__
+ // this function is useful for loading functions from the standard Windows
+ // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or
+ // wide character build) suffix if they take string parameters
+ static void *RawGetSymbolAorW(wxDllType handle, const wxString& name)
+ {
+ return RawGetSymbol
+ (
+ handle,
+ name +
+#if wxUSE_UNICODE
+ L'W'
+#else
+ 'A'
+#endif
+ );
+ }
+
+ void *GetSymbolAorW(const wxString& name) const
+ {
+ return RawGetSymbolAorW(m_handle, name);
}
+#endif // __WXMSW__
// return all modules/shared libraries in the address space of this process
//
- // returns an empty array if not implemented or an error occured
+ // returns an empty array if not implemented or an error occurred
static wxDynamicLibraryDetailsArray ListLoaded();
// return platform-specific name of dynamic library with proper extension
static wxString GetPluginsDirectory();
-#if WXWIN_COMPATIBILITY_2_2
- operator bool() const { return IsLoaded(); }
-#endif
-
protected:
// common part of GetSymbol() and HasSymbol()
void *DoGetSymbol(const wxString& name, bool *success = 0) const;
+#ifdef wxHAVE_DYNLIB_ERROR
+ // log the error after a dlxxx() function failure
+ static void Error();
+#endif // wxHAVE_DYNLIB_ERROR
+
// platform specific shared lib suffix.
- static const wxChar *ms_dllext;
+ static const wxString ms_dllext;
// the handle to DLL or NULL
wxDllType m_handle;
};
-// ----------------------------------------------------------------------------
-// wxDllLoader: low level DLL functions, use wxDynamicLibrary in your code
-// ----------------------------------------------------------------------------
-
-#if WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
-
-/*
- wxDllLoader is a class providing an interface similar to unix's dlopen().
- It is used by wxDynamicLibrary wxLibrary and manages the actual loading of
- DLLs and the resolving of symbols in them. There are no instances of this
- class, it simply serves as a namespace for its static member functions.
-*/
-class WXDLLIMPEXP_BASE wxDllLoader
-{
-public:
- /*
- This function loads the shared library libname into memory.
-
- libname may be either the full path to the file or just the filename in
- which case the library is searched for in all standard locations
- (use GetDllExt() to construct the filename)
-
- if success pointer is not NULL, it will be filled with true if everything
- went ok and false otherwise
- */
- static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
-
- /*
- This function unloads the shared library previously loaded with
- LoadLibrary
- */
- static void UnloadLibrary(wxDllType dll);
-
- /*
- This function returns a valid handle for the main program
- itself or NULL if back linking is not supported by the current platform
- (e.g. Win32).
- */
- static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
-
- /*
- This function resolves a symbol in a loaded DLL, such as a
- variable or function name.
-
- dllHandle Handle of the DLL, as returned by LoadDll().
- name Name of the symbol.
-
- Returns the pointer to the symbol or NULL on error.
- */
- static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
-
- // return the standard DLL extension (with leading dot) for this platform
- static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
-
-private:
-
- wxDllLoader(); // forbid construction of objects
-};
-
-
-// ----------------------------------------------------------------------------
-// wxLibrary
-// ----------------------------------------------------------------------------
-
-#include "wx/hash.h"
-
-class WXDLLIMPEXP_BASE wxLibrary : public wxObject
-{
-public:
- wxLibrary(wxDllType handle);
- virtual ~wxLibrary();
-
- // Get a symbol from the dynamic library
- void *GetSymbol(const wxString& symbname);
-
- // Create the object whose classname is "name"
- wxObject *CreateObject(const wxString& name);
-
-protected:
- void PrepareClasses(wxClassInfo *first);
-
- wxDllType m_handle;
-
-public:
- wxHashTable classTable;
-};
-
-// ----------------------------------------------------------------------------
-// wxLibraries
-// ----------------------------------------------------------------------------
-
-class WXDLLIMPEXP_BASE wxLibraries
-{
-public:
- wxLibraries();
- ~wxLibraries();
-
- // caller is responsible for deleting the returned pointer if !NULL
- wxLibrary *LoadLibrary(const wxString& basename);
-
- wxObject *CreateObject(const wxString& name);
-
-protected:
- wxList m_loaded;
-};
-
-// ----------------------------------------------------------------------------
-// Global variables
-// ----------------------------------------------------------------------------
-
-extern WXDLLIMPEXP_DATA_BASE(wxLibraries) wxTheLibraries;
-
-#endif // WXWIN_COMPATIBILITY_2_2 && wxUSE_DYNAMIC_LOADER
-
// ----------------------------------------------------------------------------
// Interesting defines
// ----------------------------------------------------------------------------