This page shows a very simple wxWidgets program that can be used as a skeleton
for your own code. While it does nothing very useful, it introduces a couple of
important concepts and explains how to write a working wxWidgets application.
This page shows a very simple wxWidgets program that can be used as a skeleton
for your own code. While it does nothing very useful, it introduces a couple of
important concepts and explains how to write a working wxWidgets application.
-First, you have to include wxWidgets' header files, of course. This can
-be done on a file by file basis (such as @c wx/window.h) or using one
-global include (@c wx/wx.h) which includes most of the commonly needed headers
-(although not all of them as there are simply too many wxWidgets headers to
-pull in all of them). For the platforms with support for precompiled headers,
-as indicated by @c WX_PRECOMP, this global header is already included by @c
-wx/wxprec.h so we only include it for the other ones:
+First, you have to include wxWidgets' header files, of course. This can be done
+on a file by file basis (such as @c wx/window.h) or using one global include
+(@c wx/wx.h) which includes most of the commonly needed headers (although not
+all of them as there are simply too many wxWidgets headers to pull in all of
+them). For the platforms with support for precompiled headers, as indicated by
+@c WX_PRECOMP, this global header is already included by @c wx/wxprec.h so we
+only include it for the other ones:
-The main window is created by deriving a class from wxFrame and
-giving it a menu and a status bar in its constructor. Also, any class
-that wishes to respond to any "event" (such as mouse clicks or
-messages from the menu or a button) must declare an event table
-using the macro below.
+The main window is created by deriving a class from wxFrame and giving it a
+menu and a status bar in its constructor. Also, any class that wishes to
+respond to any "event" (such as mouse clicks or messages from the menu or a
+button) must declare an event table using the macro below.
-Finally, the way to react to such events must be done in "handlers".
-In our sample, we react to three menu items, one for our custom menu
-command and two for the standard "Exit" and "About" commands (any program
-should normally implement the latter two). Notice that these handlers
-don't need to be neither virtual nor public.
+Finally, the way to react to such events must be done in "handlers". In our
+sample, we react to three menu items, one for our custom menu command and two
+for the standard "Exit" and "About" commands (any program should normally
+implement the latter two). Notice that these handlers don't need to be neither
+virtual nor public.
-Notice that you don't need to define identifiers for the "About" and "Exit"
-We then proceed to actually implement an event table in which the events
-are routed to their respective handler functions in the class MyFrame.
+Notice that you don't need to define identifiers for the "About" and "Exit". We
+then proceed to actually implement an event table in which the events are
+routed to their respective handler functions in the class MyFrame.
-There are predefined macros for routing all common events, ranging from
-the selection of a list box entry to a resize event when a user resizes
-a window on the screen. If @c wxID_ANY is given as the ID, the given handler will be
-invoked for any event of the specified type, so that you could add just
-one entry in the event table for all menu commands or all button commands etc.
+There are predefined macros for routing all common events, ranging from the
+selection of a list box entry to a resize event when a user resizes a window on
+the screen. If @c wxID_ANY is given as the ID, the given handler will be
+invoked for any event of the specified type, so that you could add just one
+entry in the event table for all menu commands or all button commands etc.
-The origin of the event can still be distinguished in the event handler as
-the (only) parameter in an event handler is a reference to a wxEvent object,
-which holds various information about the event (such as the ID of and a
-pointer to the class, which emitted the event).
+The origin of the event can still be distinguished in the event handler as the
+(only) parameter in an event handler is a reference to a wxEvent object, which
+holds various information about the event (such as the ID of and a pointer to
+the class, which emitted the event).
-As in all programs there must be a "main" function. Under wxWidgets main is implemented
-using this macro, which creates an application instance and starts the program.
+As in all programs there must be a "main" function. Under wxWidgets main is
+implemented using this macro, which creates an application instance and starts
+the program.
-As mentioned above, wxApp::OnInit() is called upon startup and should be
-used to initialize the program, maybe showing a "splash screen" and creating
-the main window (or several). The frame should get a title bar text ("Hello World")
-and a position and start-up size. One frame can also be declared to be the
-top window. Returning @true indicates a successful initialization.
+As mentioned above, wxApp::OnInit() is called upon startup and should be used
+to initialize the program, maybe showing a "splash screen" and creating the
+main window (or several). The frame should get a title bar text ("Hello World")
+and a position and start-up size. One frame can also be declared to be the top
+window. Returning @true indicates a successful initialization.
- MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
+ MyFrame *frame = new MyFrame( "Hello World", wxPoint(50, 50), wxSize(450, 340) );
-In the constructor of the main window (or later on) we create a menu with our menu
-items as well as a status bar to be shown at the bottom of the main window. Both have
-to be associated with the frame with respective calls.
+In the constructor of the main window (or later on) we create a menu with our
+menu items as well as a status bar to be shown at the bottom of the main
+window. Both have to be associated with the frame with respective calls.
The implementation of custom menu command handler may perform whatever task
your program needs to do, in this case we will simply show a message from it as
befits a hello world example:
The implementation of custom menu command handler may perform whatever task
your program needs to do, in this case we will simply show a message from it as
befits a hello world example:
- MyFrame *frame = new MyFrame( "Hello World", wxPoint(50,50), wxSize(450,340) );
+ MyFrame *frame = new MyFrame( "Hello World", wxPoint(50, 50), wxSize(450, 340) );