/////////////////////////////////////////////////////////////////////////////
-// Name: artstd.cpp
+// Name: src/common/artstd.cpp
// Purpose: stock wxArtProvider instance with default wxWin art
// Author: Vaclav Slavik
// Modified by:
#pragma hdrstop
#endif
+#ifndef WX_PRECOMP
+ #include "wx/image.h"
+#endif
+
#include "wx/artprov.h"
-#include "wx/image.h"
// ----------------------------------------------------------------------------
// wxDefaultArtProvider
const wxSize& size);
};
-// ----------------------------------------------------------------------------
-// helper macros
-// ----------------------------------------------------------------------------
-
-// Standard macro for getting a resource from XPM file:
-#define ART(artId, xpmRc) \
- if ( id == artId ) return wxBitmap(xpmRc##_xpm);
-
-// There are two ways of getting the standard icon: either via XPMs or via
-// wxIcon ctor. This depends on the platform:
-#if defined(__WXUNIVERSAL__)
- #define CREATE_STD_ICON(iconId, xpmRc) return wxNullBitmap;
-#elif defined(__WXGTK__) || defined(__WXMOTIF__)
- #define CREATE_STD_ICON(iconId, xpmRc) return wxBitmap(xpmRc##_xpm);
-#else
- #define CREATE_STD_ICON(iconId, xpmRc) \
- { \
- wxIcon icon(_T(iconId)); \
- wxBitmap bmp; \
- bmp.CopyFromIcon(icon); \
- return bmp; \
- }
-#endif
-
-// Macro used in CreateBitmap to get wxICON_FOO icons:
-#define ART_MSGBOX(artId, iconId, xpmRc) \
- if ( id == artId ) \
- { \
- CREATE_STD_ICON(#iconId, xpmRc) \
- }
-
// ----------------------------------------------------------------------------
// wxArtProvider::InitStdProvider
// ----------------------------------------------------------------------------
/*static*/ void wxArtProvider::InitStdProvider()
{
- wxArtProvider::PushProvider(new wxDefaultArtProvider);
+ wxArtProvider::Push(new wxDefaultArtProvider);
}
-#if !defined(__WXGTK20__) || defined(__WXUNIVERSAL__)
-/*static*/ void wxArtProvider::InitNativeProvider()
-{
-}
-#endif
+// ----------------------------------------------------------------------------
+// helper macros
+// ----------------------------------------------------------------------------
+// Standard macro for getting a resource from XPM file:
+#define ART(artId, xpmRc) \
+ if ( id == artId ) return wxBitmap(xpmRc##_xpm);
// ----------------------------------------------------------------------------
// XPMs with the art
// ----------------------------------------------------------------------------
-// XPM hack: make the arrays const
-#define static static const
-
-#if defined(__WXGTK__)
- #include "../../art/gtk/info.xpm"
- #include "../../art/gtk/error.xpm"
- #include "../../art/gtk/warning.xpm"
- #include "../../art/gtk/question.xpm"
-#elif defined(__WXMOTIF__)
- #include "../../art/motif/info.xpm"
- #include "../../art/motif/error.xpm"
- #include "../../art/motif/warning.xpm"
- #include "../../art/motif/question.xpm"
-#endif
+#ifndef __WXUNIVERSAL__
+ #if defined(__WXGTK__)
+ #include "../../art/gtk/info.xpm"
+ #include "../../art/gtk/error.xpm"
+ #include "../../art/gtk/warning.xpm"
+ #include "../../art/gtk/question.xpm"
+ #elif defined(__WXMOTIF__)
+ #include "../../art/motif/info.xpm"
+ #include "../../art/motif/error.xpm"
+ #include "../../art/motif/warning.xpm"
+ #include "../../art/motif/question.xpm"
+ #endif
+#endif // !__WXUNIVERSAL__
#if wxUSE_HTML
#include "../../art/htmsidep.xpm"
#include "../../art/find.xpm"
#include "../../art/findrepl.xpm"
-
-#undef static
-
wxBitmap wxDefaultArtProvider_CreateBitmap(const wxArtID& id)
{
+#if !defined(__WXUNIVERSAL__) && (defined(__WXGTK__) || defined(__WXMOTIF__))
// wxMessageBox icons:
- ART_MSGBOX(wxART_ERROR, wxICON_ERROR, error)
- ART_MSGBOX(wxART_INFORMATION, wxICON_INFORMATION, info)
- ART_MSGBOX(wxART_WARNING, wxICON_WARNING, warning)
- ART_MSGBOX(wxART_QUESTION, wxICON_QUESTION, question)
+ ART(wxART_ERROR, error)
+ ART(wxART_INFORMATION, info)
+ ART(wxART_WARNING, warning)
+ ART(wxART_QUESTION, question)
+#endif
// standard icons:
#if wxUSE_HTML
{
wxBitmap bmp = wxDefaultArtProvider_CreateBitmap(id);
-#if wxUSE_IMAGE
+#if wxUSE_IMAGE && (!defined(__WXMSW__) || wxUSE_WXDIB)
if (bmp.Ok())
{
// fit into transparent image with desired size hint from the client
{
int bmp_w = bmp.GetWidth();
int bmp_h = bmp.GetHeight();
- // want default size but it's smaller, paste into transparent image
+
if ((bmp_h < bestSize.x) && (bmp_w < bestSize.y))
{
+ // the caller wants default size, which is larger than
+ // the image we have; to avoid degrading it visually by
+ // scaling it up, paste it into transparent image instead:
wxPoint offset((bestSize.x - bmp_w)/2, (bestSize.y - bmp_h)/2);
wxImage img = bmp.ConvertToImage();
img.Resize(bestSize, offset);
bmp = wxBitmap(img);
}
+ else // scale (down or mixed, but not up)
+ {
+ wxImage img = bmp.ConvertToImage();
+ bmp = wxBitmap
+ (
+ img.Scale(bestSize.x, bestSize.y,
+ wxIMAGE_QUALITY_HIGH)
+ );
+ }
}
}
}