-
- wxDialog(void);
-
- // Constructor with a modal flag, but no window id - the old convention
- inline wxDialog(wxWindow *parent,
- const wxString& title, bool modal,
- int x = -1, int y= -1, int width = 500, int height = 500,
- long style = wxDEFAULT_DIALOG_STYLE,
- const wxString& name = wxDialogNameStr)
- {
- long modalStyle = modal ? wxDIALOG_MODAL : wxDIALOG_MODELESS ;
- Create(parent, -1, title, wxPoint(x, y), wxSize(width, height), style|modalStyle, name);
- }
-
- // Constructor with no modal flag - the new convention.
- inline wxDialog(wxWindow *parent, wxWindowID id,
- const wxString& title,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_DIALOG_STYLE,
- const wxString& name = wxDialogNameStr)
- {
- Create(parent, id, title, pos, size, style, name);
- }
-
- bool Create(wxWindow *parent, wxWindowID id,
- const wxString& title, // bool modal = FALSE, // TODO make this a window style?
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxDEFAULT_DIALOG_STYLE,
- const wxString& name = wxDialogNameStr);
-
- ~wxDialog(void);
-
- virtual bool Destroy(void);
- void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
- void SetClientSize(int width, int height);
- void GetPosition(int *x, int *y) const;
- bool Show(bool show);
- bool IsShown(void) const ;
- void Iconize(bool iconize);
-
-#if WXWIN_COMPATIBILITY
- inline bool Iconized(void) const { return IsIconized(); };
+ wxDialog() { Init(); }
+
+ // full ctor
+ wxDialog(wxWindow *parent, wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_DIALOG_STYLE,
+ const wxString& name = wxDialogNameStr)
+ {
+ Init();
+
+ (void)Create(parent, id, title, pos, size, style, name);
+ }
+
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxString& title,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = wxDEFAULT_DIALOG_STYLE,
+ const wxString& name = wxDialogNameStr);
+
+ virtual ~wxDialog();
+
+ // return true if we're showing the dialog modally
+ virtual bool IsModal() const { return m_modalData != NULL; }
+
+ // show the dialog modally and return the value passed to EndModal()
+ virtual int ShowModal();
+
+ // may be called to terminate the dialog with the given return code
+ virtual void EndModal(int retCode);
+
+
+ // we treat dialog toolbars specially under Windows CE
+#if wxUSE_TOOLBAR && defined(__POCKETPC__)
+ // create main toolbar by calling OnCreateToolBar()
+ virtual wxToolBar* CreateToolBar(long style = -1,
+ wxWindowID winid = wxID_ANY,
+ const wxString& name = wxToolBarNameStr);
+ // return a new toolbar
+ virtual wxToolBar *OnCreateToolBar(long style,
+ wxWindowID winid,
+ const wxString& name );
+
+ // get the main toolbar
+ wxToolBar *GetToolBar() const { return m_dialogToolBar; }
+#endif // wxUSE_TOOLBAR && __POCKETPC__
+
+
+ // implementation only from now on
+ // -------------------------------
+
+ // override some base class virtuals
+ virtual bool Show(bool show = true);
+
+ virtual void Raise();
+
+#ifdef __POCKETPC__
+ // Responds to the OK button in a PocketPC titlebar. This
+ // can be overridden, or you can change the id used for
+ // sending the event with SetAffirmativeId. Returns false
+ // if the event was not processed.
+ virtual bool DoOK();