+void wxPanel::OnNavigationKey( wxNavigationKeyEvent& event )
+{
+ // there is not much to do if we have only one child (or not at all)
+ if (GetChildren().GetCount() < 2)
+ {
+ event.Skip();
+ return;
+ }
+
+ // don't process these ones here
+ if (event.IsWindowChange())
+ {
+ event.Skip();
+ return;
+ }
+
+ wxWindow *winFocus = event.GetCurrentFocus();
+ if (!winFocus)
+ winFocus = wxWindow::FindFocus();
+
+ if (!winFocus)
+ {
+ event.Skip();
+ return;
+ }
+
+ wxNode *start_node = GetChildren().Find( winFocus );
+ if (!start_node)
+ start_node = GetChildren().First();
+
+ wxNode *node = event.GetDirection() ? start_node->Next()
+ : start_node->Previous();
+
+ while (node != start_node)
+ {
+ if (!node)
+ {
+ node = event.GetDirection() ? GetChildren().First()
+ : GetChildren().Last();
+
+ continue;
+ }
+
+ wxWindow *child = (wxWindow *)node->Data();
+
+ if (child->AcceptsFocus())
+ {
+ // ok, event processed
+ child->SetFocus();
+ return;
+ }
+
+ node = event.GetDirection() ? node->Next() : node->Previous();
+ }
+
+ // we cycled through all of our children and none of them wanted to accept
+ // focus
+ event.Skip();
+}
+
+void wxPanel::OnFocus(wxFocusEvent& event)
+{
+ if (m_lastFocus != 0)
+ {
+ wxWindow* child = FindWindow(m_lastFocus);
+ if (child)
+ child->SetFocus();
+ }
+ else
+ event.Skip();
+}