/* Character input event type */
wxEVT_CHAR,
+ wxEVT_NAVIGATION_KEY,
/*
* Scrollbar event identifiers
wxEVT_COMMAND_TREE_SET_INFO,
wxEVT_COMMAND_TREE_ITEM_EXPANDED,
wxEVT_COMMAND_TREE_ITEM_EXPANDING,
+ wxEVT_COMMAND_TREE_ITEM_COLLAPSED,
+ wxEVT_COMMAND_TREE_ITEM_COLLAPSING,
wxEVT_COMMAND_TREE_SEL_CHANGED,
wxEVT_COMMAND_TREE_SEL_CHANGING,
wxEVT_COMMAND_TREE_KEY_DOWN,
{ m_eventType = wxEVT_SYS_COLOUR_CHANGED; }
};
+/*
+ Event generated by dialog navigation keys
+ wxEVT_NAVIGATION_KEY
+ */
+// must derive from command event to be propagated to the parent
+class WXDLLEXPORT wxNavigationKeyEvent : public wxCommandEvent
+{
+ DECLARE_DYNAMIC_CLASS(wxNavigationKeyEvent)
+
+public:
+ wxNavigationKeyEvent() : wxCommandEvent(wxEVT_NAVIGATION_KEY) { }
+
+ // direction: forward (true) or backward (false)
+ bool GetDirection() const { return m_commandInt == 1; }
+ void SetDirection(bool bForward) { m_commandInt = bForward; }
+
+ // it may be a window change event (MDI, notebook pages...) or a control
+ // change event
+ bool IsWindowChange() const { return m_extraLong == 1; }
+ void SetWindowChange(bool bIs) { m_extraLong = bIs; }
+
+ // the child which has the focus currently (may be NULL - use
+ // wxWindow::FindFocus then)
+ wxWindow* GetCurrentFocus() const { return (wxWindow *)m_clientData; }
+ void SetCurrentFocus(wxWindow *win) { m_clientData = (char *)win; }
+};
+
/* TODO
wxEVT_POWER,
wxEVT_CREATE,
// Default behaviour
virtual long Default(void) { if (GetNextHandler()) return GetNextHandler()->Default(); else return 0; };
-/*
-#if WXWIN_COMPATIBILITY
- virtual void OldOnMenuCommand(int WXUNUSED(cmd));
- virtual void OldOnMenuSelect(int WXUNUSED(cmd));
- virtual void OldOnInitMenuPopup(int WXUNUSED(pos));
- virtual void OldOnScroll(wxCommandEvent& WXUNUSED(event));
- virtual void OldOnPaint(void);
- virtual void OldOnSize(int WXUNUSED(width), int WXUNUSED(height));
- virtual void OldOnMove(int WXUNUSED(x), int WXUNUSED(y));
- virtual void OldOnMouseEvent(wxMouseEvent& WXUNUSED(event));
- virtual void OldOnChar(wxKeyEvent& WXUNUSED(event));
- // Under Windows, we can intercept character input per dialog or frame
- virtual bool OldOnCharHook(wxKeyEvent& WXUNUSED(event));
- virtual void OldOnActivate(bool WXUNUSED(active));
- virtual void OldOnSetFocus(void);
- virtual void OldOnKillFocus(void);
- virtual bool OldOnSysColourChange(void);
- virtual void OldOnDropFiles(int n, char *files[], int x, int y);
-
- virtual void OnDefaultAction(wxControl *WXUNUSED(initiatingItem)) {};
- virtual void OnChangeFocus(wxControl *WXUNUSED(from), wxControl *WXUNUSED(to)) {};
- virtual bool OnFunctionKey(wxKeyEvent &WXUNUSED(event)) { return FALSE; };
-#endif
-*/
-
virtual bool OnClose(void);
inline char *GetClientData(void) const { return m_clientData; }
#define EVT_SHOW(func) { wxEVT_SHOW, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxShowEventFunction) & func, NULL },
#define EVT_MAXIMIZE(func) { wxEVT_MAXIMIZE, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxMaximizeEventFunction) & func, NULL },
#define EVT_ICONIZE(func) { wxEVT_ICONIZE, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxIconizeEventFunction) & func, NULL },
+#define EVT_NAVIGATION_KEY(func) { wxEVT_NAVIGATION_KEY, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) & func, NULL },
// Mouse events
#define EVT_LEFT_DOWN(func) { wxEVT_LEFT_DOWN, -1, -1, (wxObjectEventFunction) (wxEventFunction) (wxMouseEventFunction) & func, NULL },