public:
inline wxGauge(void) { m_rangeMax = 0; m_gaugePos = 0; m_useProgressBar = TRUE; }
- inline wxGauge(wxWindow *parent, wxWindowID id,
+ inline wxGauge( wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
- const wxString& name = wxGaugeNameStr)
- {
- Create(parent, id, range, pos, size, style, name);
- };
-
- bool Create(wxWindow *parent, wxWindowID id,
+ const wxValidator& validator = wxDefaultValidator,
+ const wxString& name = wxGaugeNameStr )
+ {
+ Create(parent, id, range, pos, size, style, validator, name);
+ }
+ bool Create( wxWindow *parent, wxWindowID id,
int range,
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxGA_HORIZONTAL,
+ const wxValidator& validator = wxDefaultValidator,
const wxString& name = wxGaugeNameStr );
-
- void SetShadowWidth( int WXUNUSED(w) ) {};
- void SetBezelFace( int WXUNUSED(w) ) {};
- void SetRange( int r );
- void SetValue( int pos );
- int GetShadowWidth(void) const { return 0; };
- int GetBezelFace(void) const { return 0; };
- int GetRange(void) const;
- int GetValue(void) const;
-
- // Are we a Win95/GTK progress bar, or a normal gauge?
- inline bool GetProgressBar(void) const { return m_useProgressBar; }
+ void SetShadowWidth( int WXUNUSED(w) ) {};
+ void SetBezelFace( int WXUNUSED(w) ) {};
+ void SetRange( int r );
+ void SetValue( int pos );
+ int GetShadowWidth(void) const { return 0; };
+ int GetBezelFace(void) const { return 0; };
+ int GetRange(void) const;
+ int GetValue(void) const;
+
+ // Are we a Win95/GTK progress bar, or a normal gauge?
+ inline bool GetProgressBar(void) const { return m_useProgressBar; }
protected: