inline wxBitmap& GetBitmap(void) const { return (wxBitmap&) m_messageBitmap; }
+ // overriden base class virtuals
+ virtual bool AcceptsFocus() const { return FALSE; }
+
// Implementation
virtual bool MSWOnDraw(WXDRAWITEMSTRUCT *item);
virtual long MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam);