T *mem = (T*)::operator new(newCapacity * sizeof(T));
for ( size_t i = 0; i < occupiedSize; i++ )
{
- new(mem + i) T(old[i]);
+ ::new(mem + i) T(old[i]);
old[i].~T();
}
::operator delete(old);
T* sourceptr = source;
for ( size_t i = count; i > 0; --i, ++destptr, ++sourceptr )
{
- new(destptr) T(*sourceptr);
+ ::new(destptr) T(*sourceptr);
sourceptr->~T();
}
}
T* sourceptr = source + count - 1;
for ( size_t i = count; i > 0; --i, --destptr, --sourceptr )
{
- new(destptr) T(*sourceptr);
+ ::new(destptr) T(*sourceptr);
sourceptr->~T();
}
}
wxVector() : m_size(0), m_capacity(0), m_values(NULL) {}
+ wxVector(size_type size)
+ : m_size(0), m_capacity(0), m_values(NULL)
+ {
+ reserve(size);
+ for ( size_t n = 0; n < size; n++ )
+ push_back(value_type());
+ }
+
+ wxVector(size_type size, const value_type& v)
+ : m_size(0), m_capacity(0), m_values(NULL)
+ {
+ reserve(size);
+ for ( size_t n = 0; n < size; n++ )
+ push_back(v);
+ }
+
wxVector(const wxVector& c) : m_size(0), m_capacity(0), m_values(NULL)
{
Copy(c);
wxVector& operator=(const wxVector& vb)
{
- clear();
- Copy(vb);
+ if (this != &vb)
+ {
+ clear();
+ Copy(vb);
+ }
return *this;
}
// use placement new to initialize new object in preallocated place in
// m_values and store 'v' in it:
void* const place = m_values + m_size;
- new(place) value_type(v);
+ ::new(place) value_type(v);
// only increase m_size if the ctor didn't throw an exception; notice
// that if it _did_ throw, everything is OK, because we only increased
// use placement new to initialize new object in preallocated place in
// m_values and store 'v' in it:
- new(place) value_type(v);
+ ::new(place) value_type(v);
// now that we did successfully add the new element, increment the size
// and disable moving the items back