// Date: 08/11/1999
// Author: Guilhem Lavaux <lavaux@easynet.fr> (C) 1999, 2000
// CVSID: $Id$
+// wxWindows licence
// --------------------------------------------------------------------------
-#ifdef __GNUG__
-#pragma implementation "sndwin.cpp"
-#endif
#include "wx/wxprec.h"
static inline wxSoundStreamWin *wxFindSoundFromHandle(WXHWND hWnd)
{
- wxNode *node = wxSoundHandleList->Find((long)hWnd);
+ wxObjectList::compatibility_iterator node = wxSoundHandleList->Find((long)hWnd);
if (!node)
return NULL;
return (wxSoundStreamWin *)node->GetData();
// AllocHeaders() allocates WXSOUND_MAX_QUEUE (= 128) blocks for an operation
// queue. It uses AllocHeader() for each element.
//
-// Once it has allocated all blocks, it returns true and if an error occured
+// Once it has allocated all blocks, it returns true and if an error occurred
// it returns false.
// -------------------------------------------------------------------------
bool wxSoundStreamWin::AllocHeaders(int mode)