static inline wxSoundStreamWin *wxFindSoundFromHandle(WXHWND hWnd)
{
- wxNode *node = wxSoundHandleList->Find((long)hWnd);
+ wxObjectList::compatibility_iterator node = wxSoundHandleList->Find((long)hWnd);
if (!node)
return NULL;
return (wxSoundStreamWin *)node->GetData();