#include "wx/intl.h"
#include "wx/log.h"
#include "wx/utils.h"
+ #include "wx/dcmemory.h"
+ #include "wx/icon.h"
+ #include "wx/image.h"
#endif
-#include "wx/icon.h"
#include "wx/filefn.h"
-#include "wx/image.h"
-#include "wx/dcmemory.h"
-#include "wx/image.h"
#include "wx/xpmdecod.h"
#include "wx/mgl/private.h"
static pixel_format_t gs_pixel_format_wxImage =
{0xFF,0x00,0, 0xFF,0x08,0, 0xFF,0x10,0, 0x00,0x00,0}; // RGB 24bpp for wxImage
-//-----------------------------------------------------------------------------
-// helpers
-//-----------------------------------------------------------------------------
-
-// Convert wxColour into it's quantized value in lower-precision
-// pixel format (needed for masking by colour).
-static wxColour wxQuantizeColour(const wxColour& clr, const wxBitmap& bmp)
-{
- pixel_format_t *pf = bmp.GetMGLbitmap_t()->pf;
-
- if ( pf->redAdjust == 0 && pf->greenAdjust == 0 && pf->blueAdjust == 0 )
- return clr;
- else
- return wxColour((unsigned char)((clr.Red() >> pf->redAdjust) << pf->redAdjust),
- (unsigned char)((clr.Green() >> pf->greenAdjust) << pf->greenAdjust),
- (unsigned char)((clr.Blue() >> pf->blueAdjust) << pf->blueAdjust));
-}
-
-
-
-//-----------------------------------------------------------------------------
-// wxMask
-//-----------------------------------------------------------------------------
-
-IMPLEMENT_DYNAMIC_CLASS(wxMask,wxObject)
-
-wxMask::wxMask()
-{
- m_bitmap = NULL;
-}
-
-wxMask::wxMask(const wxBitmap& bitmap, const wxColour& colour)
-{
- m_bitmap = NULL;
- Create(bitmap, colour);
-}
-
-wxMask::wxMask(const wxBitmap& bitmap, int paletteIndex)
-{
- m_bitmap = NULL;
- Create(bitmap, paletteIndex);
-}
-
-wxMask::wxMask(const wxBitmap& bitmap)
-{
- m_bitmap = NULL;
- Create(bitmap);
-}
-
-wxMask::~wxMask()
-{
- delete m_bitmap;
-}
-
-bool wxMask::Create(const wxBitmap& bitmap, const wxColour& colour)
-{
- delete m_bitmap;
- m_bitmap = NULL;
-
- wxColour clr(wxQuantizeColour(colour, bitmap));
-
- wxImage imgSrc(bitmap.ConvertToImage());
- imgSrc.SetMask(false);
- wxImage image(imgSrc.ConvertToMono(clr.Red(), clr.Green(), clr.Blue()));
- if ( !image.Ok() )
- return false;
-
- m_bitmap = new wxBitmap(image, 1);
-
- return m_bitmap->Ok();
-}
-
-bool wxMask::Create(const wxBitmap& bitmap, int paletteIndex)
-{
- unsigned char r,g,b;
- wxPalette *pal = bitmap.GetPalette();
-
- wxCHECK_MSG( pal, false, wxT("Cannot create mask from bitmap without palette") );
-
- pal->GetRGB(paletteIndex, &r, &g, &b);
-
- return Create(bitmap, wxColour(r, g, b));
-}
-
-bool wxMask::Create(const wxBitmap& bitmap)
-{
- delete m_bitmap;
- m_bitmap = NULL;
-
- wxCHECK_MSG( bitmap.Ok(), false, wxT("Invalid bitmap") );
- wxCHECK_MSG( bitmap.GetDepth() == 1, false, wxT("Cannot create mask from colour bitmap") );
-
- m_bitmap = new wxBitmap(bitmap);
- return true;
-}
-
-
//-----------------------------------------------------------------------------
// wxBitmap
//-----------------------------------------------------------------------------
{
public:
wxBitmapRefData();
- ~wxBitmapRefData();
+ virtual ~wxBitmapRefData();
int m_width;
int m_height;
#define M_BMPDATA ((wxBitmapRefData *)m_refData)
-IMPLEMENT_ABSTRACT_CLASS(wxBitmapHandler,wxObject)
+IMPLEMENT_ABSTRACT_CLASS(wxBitmapHandler, wxBitmapHandlerBase)
IMPLEMENT_DYNAMIC_CLASS(wxBitmap,wxBitmapBase)
wxBitmap::wxBitmap(int width, int height, int depth)
return Ok();
}
-bool wxBitmap::CreateFromXpm(const char **bits)
-{
- wxCHECK_MSG( bits != NULL, false, wxT("invalid bitmap data") );
-
- wxXPMDecoder decoder;
- wxImage img = decoder.ReadData(bits);
- wxCHECK_MSG( img.Ok(), false, wxT("invalid bitmap data") );
-
- *this = wxBitmap(img);
-
- return true;
-}
-
wxBitmap::wxBitmap(const wxImage& image, int depth)
{
long width, height;
return (m_refData != bmp.m_refData);
}
-bool wxBitmap::Ok() const
+bool wxBitmap::IsOk() const
{
return (m_refData != NULL && M_BMPDATA->m_bitmap != NULL);
}
if ( GetMask() )
{
- wxBitmap submask = GetMask()->GetBitmap()->GetSubBitmap(rect);
+ wxBitmap submask = GetMask()->GetBitmap().GetSubBitmap(rect);
ret.SetMask(new wxMask(submask));
}
return M_BMPDATA->m_bitmap;
}
+// Convert wxColour into it's quantized value in lower-precision
+// pixel format (needed for masking by colour).
+wxColour wxBitmap::QuantizeColour(const wxColour& clr) const
+{
+ pixel_format_t *pf = GetMGLbitmap_t()->pf;
+
+ if ( pf->redAdjust == 0 && pf->greenAdjust == 0 && pf->blueAdjust == 0 )
+ return clr;
+ else
+ return wxColour((unsigned char)((clr.Red() >> pf->redAdjust) << pf->redAdjust),
+ (unsigned char)((clr.Green() >> pf->greenAdjust) << pf->greenAdjust),
+ (unsigned char)((clr.Blue() >> pf->blueAdjust) << pf->blueAdjust));
+}
//-----------------------------------------------------------------------------
const wxString& extension, const wxString& name);
virtual bool Create(wxBitmap *WXUNUSED(bitmap),
- void *WXUNUSED(data),
+ const void* WXUNUSED(data),
long WXUNUSED(flags),
int WXUNUSED(width),
int WXUNUSED(height),
const wxString& extension, const wxString& name);
virtual bool Create(wxBitmap *WXUNUSED(bitmap),
- void *WXUNUSED(data),
+ const void* WXUNUSED(data),
long WXUNUSED(flags),
int WXUNUSED(width),
int WXUNUSED(height),