#ifndef WX_PRECOMP
#include "wx/utils.h"
+ #include "wx/math.h"
#endif
-#include "wx/math.h"
#include "wx/gtk1/private.h"
//-----------------------------------------------------------------------------
event.SetPosition( value );
event.SetEventObject( win );
- if ((win->GetEventHandler()->ProcessEvent( event )) &&
+ if ((win->HandleWindowEvent( event )) &&
!event.IsAllowed() )
{
/* program has vetoed */
wxSpinEvent event2( command, win->GetId());
event2.SetPosition( value );
event2.SetEventObject( win );
- win->GetEventHandler()->ProcessEvent( event2 );
+ win->HandleWindowEvent( event2 );
}
}
}