/////////////////////////////////////////////////////////////////////////////
-// Name: src/motif/windows.cpp
+// Name: src/motif/window.cpp
// Purpose: wxWindow
// Author: Julian Smart
// Modified by:
#include "wx/log.h"
#include "wx/app.h"
#include "wx/utils.h"
+ #include "wx/frame.h"
+ #include "wx/dc.h"
+ #include "wx/dcclient.h"
+ #include "wx/button.h"
+ #include "wx/menu.h"
+ #include "wx/settings.h"
+ #include "wx/scrolwin.h"
+ #include "wx/layout.h"
+ #include "wx/menuitem.h"
+ #include "wx/module.h"
#endif
-#include "wx/menu.h"
-#include "wx/dc.h"
-#include "wx/dcclient.h"
-#include "wx/layout.h"
-#include "wx/button.h"
-#include "wx/settings.h"
-#include "wx/frame.h"
-#include "wx/scrolwin.h"
-#include "wx/module.h"
-#include "wx/menuitem.h"
#include "wx/evtloop.h"
#if wxUSE_DRAG_AND_DROP
// 2) call DoMoveWindow from DoSetSize, allowing controls to override it
#ifdef __VMS__
-#pragma message disable nosimpint
+ #pragma message disable nosimpint
#endif
#include <Xm/Xm.h>
#include <Xm/Label.h>
#include <Xm/RowColumn.h> // for XmMenuPosition
#ifdef __VMS__
-#pragma message enable nosimpint
+ #pragma message enable nosimpint
#endif
#include "wx/motif/private.h"
return wxFindWindowAtPoint(pt);
}
-// Get the current mouse position.
-wxPoint wxGetMousePosition()
+void wxGetMouseState(int& rootX, int& rootY, unsigned& maskReturn)
{
Display *display = wxGlobalDisplay();
Window rootWindow = RootWindowOfScreen (DefaultScreenOfDisplay(display));
Window rootReturn, childReturn;
- int rootX, rootY, winX, winY;
- unsigned int maskReturn;
+ int winX, winY;
XQueryPointer (display,
rootWindow,
&rootReturn,
&childReturn,
&rootX, &rootY, &winX, &winY, &maskReturn);
- return wxPoint(rootX, rootY);
+}
+
+// Get the current mouse position.
+wxPoint wxGetMousePosition()
+{
+ int x, y;
+ unsigned mask;
+
+ wxGetMouseState(x, y, mask);
+ return wxPoint(x, y);
+}
+
+wxMouseState wxGetMouseState()
+{
+ wxMouseState ms;
+ int x, y;
+ unsigned mask;
+
+ wxGetMouseState(x, y, mask);
+
+ ms.SetX(x);
+ ms.SetY(y);
+
+ ms.SetLeftDown(mask & Button1Mask);
+ ms.SetMiddleDown(mask & Button2Mask);
+ ms.SetRightDown(mask & Button3Mask);
+
+ ms.SetControlDown(mask & ControlMask);
+ ms.SetShiftDown(mask & ShiftMask);
+ ms.SetAltDown(mask & Mod3Mask);
+ ms.SetMetaDown(mask & Mod1Mask);
+
+ return ms;
}